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The Future of D&D Seminar - Full Video from PAX East
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<blockquote data-quote="billd91" data-source="post: 5875768" data-attributes="member: 3400"><p>I think it can work. I think the initial Star Wars movie and initial sequels worked so well because it was consciously trying to invoke the feel of the movie serial adventures. It analyzed and borrowed trope after trope, inspiration after inspiration, from swashbuckling pirate adventures to Tarzan, from melodramatic radio play to samurai adventure. And all with a can-do attitude about presenting new visuals. And the synthesis worked. Brilliantly.</p><p></p><p>Trouble was, I think someone engaged in too much effort to make the whole project have literary weight and then drank too much of that Kool-aid. The prequels then had to live up to that literary weight when they might have done much better if they had just stuck to the idea of making exciting action serials. So I would argue that the prequels were as bad as they were compared to the original trilogy because they were trying to simulate something the original trilogy became through emergence as it successfully simulated something else entirely.</p><p></p><p>I guess the moral of my story here is - if you want to simulate what something was, don't lose sight of what the original was simulating in the first place.</p><p></p><p>That might apply to Rocky too. Rocky was about a shlub finding a way to rise to an occasion out of his depth. Rocky 2, also a decent movie, continued that theme, finally ending in success. But Rocky 3 and 4, neither as good, dispense with that initial theme.</p></blockquote><p></p>
[QUOTE="billd91, post: 5875768, member: 3400"] I think it can work. I think the initial Star Wars movie and initial sequels worked so well because it was consciously trying to invoke the feel of the movie serial adventures. It analyzed and borrowed trope after trope, inspiration after inspiration, from swashbuckling pirate adventures to Tarzan, from melodramatic radio play to samurai adventure. And all with a can-do attitude about presenting new visuals. And the synthesis worked. Brilliantly. Trouble was, I think someone engaged in too much effort to make the whole project have literary weight and then drank too much of that Kool-aid. The prequels then had to live up to that literary weight when they might have done much better if they had just stuck to the idea of making exciting action serials. So I would argue that the prequels were as bad as they were compared to the original trilogy because they were trying to simulate something the original trilogy became through emergence as it successfully simulated something else entirely. I guess the moral of my story here is - if you want to simulate what something was, don't lose sight of what the original was simulating in the first place. That might apply to Rocky too. Rocky was about a shlub finding a way to rise to an occasion out of his depth. Rocky 2, also a decent movie, continued that theme, finally ending in success. But Rocky 3 and 4, neither as good, dispense with that initial theme. [/QUOTE]
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