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The future of Juxtaposition - PreVote Discussion
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<blockquote data-quote="WizO_Adele" data-source="post: 2565235"><p>Historically speaking, marketplaces were equal if not more popular meeting places than taverns. Of course, we can tweak the marketplace setting so it has a food court or other area to the side if that's what people want. That will all be part of a future discussion and vote. And the second room could always be an inn, or a dungeon, or a guild, or whatever everyone thinks will help.</p><p></p><p>I'm not doing anything Krystal; the vote will all be in the hands of the patrons. I also never said anything about enforcing things in character. I wouldn't use in character means to ask a cyborg or modern character to leave. That is already a Code of Conduct issue of room disruption. I would ask them nicely out of character. Depending on the character type involved, that would follow over into a setting enforced area - though by what we are going to propose it would not necessarily be a disciplinary action just as Juxta's enforcements were not. As for Drow not being welcome in a tavern in Greyhawk, I have not said that. However, it is a large piece of the setting and if that was voted on to be enforced then I think it would be a reasonable in character explanation in itself. I don't find it to a be a stretch of the imagination for someone of a very hated race to be asked to leave and denied service. </p><p></p><p>These proposals have very little to do with my happiness. Greyhawk was chosen as the room to be more setting enforced because the setting is already well in line with that idea. Leaving CRT in Greyhawk makes sense because removing Juxta requires one setting to be built from scratch, and CRT has already been relocated enough. I'd rather the other changes I had to make were modifications and not complete rebuilding. That's a rather large undertaking for just one setting, let alone two. And if we make the new setting strict then Greyhawk being the setting for CRT would be redundant. Greyhawk is by it's very nature a low magic, low fantasy setting with character restrictions. CRT, by it's very nature as a tavern is also restrictive in character types and activities. </p><p></p><p>I realize I'm not going to please everyone, but I do hope to please the majority. I feel that having two settings of two varities will offer the greatest odds of that. Outside of that, it's up to the votes. Almost everything is being left to a vote.</p><p></p><p>Now back to the Sigil option, I'm still not entirely convinced guys. Sigil by it's nature is very reminiscent of Juxta to me. I doubt the Lady of Pain would be fond of gods walking around. The religious restrictions might be a pain in the arse. Then there's the chant, and other things people have addressed. The setting already has a lot of restrictions built in, and in my opinion it's no fun to utilize a set setting without playing within it's boundaries. I'd hate to open a new setting just to have it's setting ignored as Juxta's was.</p></blockquote><p></p>
[QUOTE="WizO_Adele, post: 2565235"] Historically speaking, marketplaces were equal if not more popular meeting places than taverns. Of course, we can tweak the marketplace setting so it has a food court or other area to the side if that's what people want. That will all be part of a future discussion and vote. And the second room could always be an inn, or a dungeon, or a guild, or whatever everyone thinks will help. I'm not doing anything Krystal; the vote will all be in the hands of the patrons. I also never said anything about enforcing things in character. I wouldn't use in character means to ask a cyborg or modern character to leave. That is already a Code of Conduct issue of room disruption. I would ask them nicely out of character. Depending on the character type involved, that would follow over into a setting enforced area - though by what we are going to propose it would not necessarily be a disciplinary action just as Juxta's enforcements were not. As for Drow not being welcome in a tavern in Greyhawk, I have not said that. However, it is a large piece of the setting and if that was voted on to be enforced then I think it would be a reasonable in character explanation in itself. I don't find it to a be a stretch of the imagination for someone of a very hated race to be asked to leave and denied service. These proposals have very little to do with my happiness. Greyhawk was chosen as the room to be more setting enforced because the setting is already well in line with that idea. Leaving CRT in Greyhawk makes sense because removing Juxta requires one setting to be built from scratch, and CRT has already been relocated enough. I'd rather the other changes I had to make were modifications and not complete rebuilding. That's a rather large undertaking for just one setting, let alone two. And if we make the new setting strict then Greyhawk being the setting for CRT would be redundant. Greyhawk is by it's very nature a low magic, low fantasy setting with character restrictions. CRT, by it's very nature as a tavern is also restrictive in character types and activities. I realize I'm not going to please everyone, but I do hope to please the majority. I feel that having two settings of two varities will offer the greatest odds of that. Outside of that, it's up to the votes. Almost everything is being left to a vote. Now back to the Sigil option, I'm still not entirely convinced guys. Sigil by it's nature is very reminiscent of Juxta to me. I doubt the Lady of Pain would be fond of gods walking around. The religious restrictions might be a pain in the arse. Then there's the chant, and other things people have addressed. The setting already has a lot of restrictions built in, and in my opinion it's no fun to utilize a set setting without playing within it's boundaries. I'd hate to open a new setting just to have it's setting ignored as Juxta's was. [/QUOTE]
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