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<blockquote data-quote="Davon" data-source="post: 2565246" data-attributes="member: 88389"><p>Okay, seems I have (for ALL this time) slightly misunderstood what the 'official' line was on the terms of 'the more - or less strictly enforced' setting room. It seems to me that there are two seperate scales for this, rather like there are two alignment tracks...Good -Evil and Law - Chaos. For Strictness there is True To Setting - Freedom to be Odd as one scale, and IC Enforcement - Lack of IC Authority. The Tavern is True to Setting, but without IC enforcement of behaviour...as has been said by the lady herself..Siani doesn't care if you murder each other, as long as you don't make a mess or bust the place up. Where as Juxta had high levels of IC enforcement..The Marshals, but fiarly lowish setting compliance (I often used to see patrons bend the supposed natural laws of Juxta badly). Now if we want to keep the same balance, namely that between the two settings all four positions are covered...and IF the Tavern is staying exactly as it is...High Setting enforcement, low IC authority...then the replacement for Juxta needs High IC authority and Low(ish..having it too low would not be good, but a 'little' more bendable) Setting regulation....then this has a noticable impact on the best setting for us to pick.</p><p></p><p>Sigil has some restrictions in setting terms I agree...No gods, Priests better not make too much noise....But then again...honestly, how many people play/want to play...are capable of playing a God well....(if you are already saying 'Me, me, me!' then you don't count!). For IC enforcement there are the Harmonium and the Mercykillers...so while the 'authority' figures are a little less hmmm clean smelling...they are there, for better or worse. (The Lady of Pain also gives the Wizo's a nice enegmatic way of IC solving the odd problem in a 'we don't have to explain ourselves...you want to argue with her...that's your funeral).</p><p></p><p>Faerun. Depending on where the final setting is, authority IC figures are easy...Purple Dragons, Raven's Bluff Knights of the Falcon, The Faceless Lords of Waterdeep...and so on. As for Setting 'rule and restrictions' there are VERY few...the only problem would be how acceptable the more odd characters are. Sigil is a MUCH more accepting place....even an upwardly mobile Cormyn is going to be VERY leery about a drow or half drow, and that is putting a considerably positive view on it....anything more odd is going to get a hostile response at best....i.e. Demonic persons, half dragons, talking pink and green spotted rabbits...and on the other hand a Celestial is going to be treated with total awe. The people of Ford Keep are used to it by now. The 'soft' solution to this is to fudge and assume wierd is the norm in the new Faerun setting as much as it is in Ford Keep. Given that, Faerun presents as good an option of fulfilling the two requirments. </p><p></p><p>Both of these also are high magic to the CRT's low magic, are not so 'gritty real' as CRT (though Sigil can and imhe has been played either way). </p><p></p><p>A comment again on FR location, it needs to be 'generic' fantasy...in as much as the regions that Than mention I agree won't work, likewise the Underdark or anywhere TOO 'nice' eg Silverymoon...any such place is going to restrict the sort of acceptable people or colour the setting from too 'abnormal' a view for 'generic' fantasy characters to fit in.....a few Al-Quadim set characters visiting elsewhere is one thing, but an Al-Quadim set room where 95% of the active people are NOT from the setting makes no sense.</p><p></p><p>Making a second Greyhawk room I think frankly won't see enough use and is a waste of an opening. It would encourage Greyhawk based characters more however, but making fantasy ISRP a single setting would be very narrow.</p><p></p><p>Homebrew is possible, and of course can be customized to fit the role we need....BUT as it would be new to everyone....the ignorence level of the setting would be very high and would last a while ebfore people get settled in. Also a personal comment on any setting that is new to me, I find VERY uncomfortable, because making a local character ends you up playing someone that knows an awful lot more than you do about almost everything....it's hard to roleplay when you are ignorent but your character is 'ment' to have intimate knowledge of his surroundings.</p><p></p><p>Ramble, ramble..oh...I ran out of breath...*gasp* (Can we have somewhere that sells poppy seed tea...it would help explain that stoned look on Than's face half the time ;-))</p></blockquote><p></p>
[QUOTE="Davon, post: 2565246, member: 88389"] Okay, seems I have (for ALL this time) slightly misunderstood what the 'official' line was on the terms of 'the more - or less strictly enforced' setting room. It seems to me that there are two seperate scales for this, rather like there are two alignment tracks...Good -Evil and Law - Chaos. For Strictness there is True To Setting - Freedom to be Odd as one scale, and IC Enforcement - Lack of IC Authority. The Tavern is True to Setting, but without IC enforcement of behaviour...as has been said by the lady herself..Siani doesn't care if you murder each other, as long as you don't make a mess or bust the place up. Where as Juxta had high levels of IC enforcement..The Marshals, but fiarly lowish setting compliance (I often used to see patrons bend the supposed natural laws of Juxta badly). Now if we want to keep the same balance, namely that between the two settings all four positions are covered...and IF the Tavern is staying exactly as it is...High Setting enforcement, low IC authority...then the replacement for Juxta needs High IC authority and Low(ish..having it too low would not be good, but a 'little' more bendable) Setting regulation....then this has a noticable impact on the best setting for us to pick. Sigil has some restrictions in setting terms I agree...No gods, Priests better not make too much noise....But then again...honestly, how many people play/want to play...are capable of playing a God well....(if you are already saying 'Me, me, me!' then you don't count!). For IC enforcement there are the Harmonium and the Mercykillers...so while the 'authority' figures are a little less hmmm clean smelling...they are there, for better or worse. (The Lady of Pain also gives the Wizo's a nice enegmatic way of IC solving the odd problem in a 'we don't have to explain ourselves...you want to argue with her...that's your funeral). Faerun. Depending on where the final setting is, authority IC figures are easy...Purple Dragons, Raven's Bluff Knights of the Falcon, The Faceless Lords of Waterdeep...and so on. As for Setting 'rule and restrictions' there are VERY few...the only problem would be how acceptable the more odd characters are. Sigil is a MUCH more accepting place....even an upwardly mobile Cormyn is going to be VERY leery about a drow or half drow, and that is putting a considerably positive view on it....anything more odd is going to get a hostile response at best....i.e. Demonic persons, half dragons, talking pink and green spotted rabbits...and on the other hand a Celestial is going to be treated with total awe. The people of Ford Keep are used to it by now. The 'soft' solution to this is to fudge and assume wierd is the norm in the new Faerun setting as much as it is in Ford Keep. Given that, Faerun presents as good an option of fulfilling the two requirments. Both of these also are high magic to the CRT's low magic, are not so 'gritty real' as CRT (though Sigil can and imhe has been played either way). A comment again on FR location, it needs to be 'generic' fantasy...in as much as the regions that Than mention I agree won't work, likewise the Underdark or anywhere TOO 'nice' eg Silverymoon...any such place is going to restrict the sort of acceptable people or colour the setting from too 'abnormal' a view for 'generic' fantasy characters to fit in.....a few Al-Quadim set characters visiting elsewhere is one thing, but an Al-Quadim set room where 95% of the active people are NOT from the setting makes no sense. Making a second Greyhawk room I think frankly won't see enough use and is a waste of an opening. It would encourage Greyhawk based characters more however, but making fantasy ISRP a single setting would be very narrow. Homebrew is possible, and of course can be customized to fit the role we need....BUT as it would be new to everyone....the ignorence level of the setting would be very high and would last a while ebfore people get settled in. Also a personal comment on any setting that is new to me, I find VERY uncomfortable, because making a local character ends you up playing someone that knows an awful lot more than you do about almost everything....it's hard to roleplay when you are ignorent but your character is 'ment' to have intimate knowledge of his surroundings. Ramble, ramble..oh...I ran out of breath...*gasp* (Can we have somewhere that sells poppy seed tea...it would help explain that stoned look on Than's face half the time ;-)) [/QUOTE]
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