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The future of Juxtaposition - PreVote Discussion
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<blockquote data-quote="Seiadra" data-source="post: 2565319"><p><strong>My turn, hehe, fear.</strong></p><p></p><p>My opinions of anti-humblness.</p><p></p><p>Eberron - bleh, I loath the setting. And I have to agree with Ricohard, you have all the folks that have been arouund for ages like me (Pardon the new SN, it autologged, I's Ann Aster), and have these high level characters that have become such over the course of history here. And Eberron really isn't the setting for those kind of characters.</p><p></p><p>Sigil - I ought keep me chant short, eh cutter? I like Sigil. But the drawback that is missing here is all the Dragonlance characters you see, like my Verhanna. Unlike Juxta, Krynn isn't an open portal on Sigil. Doing a setting in Sigil makes it hard for the Dragonlance characters to remain Dragonlance. I put a lot of time and effort into making Verhanna as a DL-character, and I honestly don't want to take three months of work and have to revamp it because Krynn is closed of to Sigil.</p><p></p><p>Realms - All I've heard is Faerun. There is -more- to Realms than Faerun. Kara-Tur is a Realms settign as well. And yes, many of my characters are FR. In fact, they're spread far and wide through Realms. Vapora is Cormyrian, and Sultalar'alu is from Baldur's Gate, Yuzuki is from Kara-Tur, and I'm sure I have characters from the rest of the Torilian Continents as well if I dig deep. The problem is thatt contry to comments, Faerun itself would be a bad choice if you goto Realms. While Realms is a semi-stable setting, Faerun is anything but Stable. The KIngdoms are constantly warring, and the Gods are sending their clergies to their doom in an Endless Godswar. The only stabel thing in Faerun is the line awaiting Kelemvor's Judgement.</p><p></p><p>Greyhawk - Please no. The 'Roads and the Emp were once combined, and they were seperated to give more RP option. Combining them again just seems to be rather pointless and closes out a bunch of other options (Plus we'd need a new story for FeeGee and BeeGee's reuniting, and mebbe a ball, hehe.)</p><p></p><p>Homebrew - By all accounts, while the participation woudl be interestign to build another setting that way. Look at how long it took us all to hash out TMP. I'd rather not wait three years past the original opening again.</p><p></p><p>Juxta - Hey, I can have my opinion about this to. I say leave it as is. Juxta is the only plane with a connection to Krynn. My vote for that would have to be revamp Juxta itself. It's old, but that doesn't mean it's dead. I would hate to see Juxta just go. As much as I'd like to see a Realms room, I'd hate to see Juxta vanish from us. It's stable, it's heart-held for us old hands. And it's a fun thing to see. I came to site with Juxta, I grew as an RPer with Juxta.</p><p></p><p>And just because I know people will hate me for this, and it wasn't ruled out.</p><p></p><p>Oriental Aventures - It's not just Rokugan. The OA handbook igives you plenty to build a whole plane. The cold reachs of Northern Mongolia, or the hot and humid forests of Indo-CHina. OA does have it's own potential for a successfull room, if you grab it by the right angle, IE, don't use Rokugan, it's too backstoried like Sigil. It OA were considered as an option, I'd have to say build a hash-up plane. And takign into account how OA melds with the real world (better than other settings, even if it's fundimentally flawwed by usign an HP system with blade designed to kill in one strike), it would be easier to Homebrew a Far-East setting. Silk, spices and honor. It would actually be possible to take just a map of the real Orient, and just design your plane around that. Cold northern Mongolia, and humid Indonesia. Our Orient alone is it's own planer template.</p></blockquote><p></p>
[QUOTE="Seiadra, post: 2565319"] [b]My turn, hehe, fear.[/b] My opinions of anti-humblness. Eberron - bleh, I loath the setting. And I have to agree with Ricohard, you have all the folks that have been arouund for ages like me (Pardon the new SN, it autologged, I's Ann Aster), and have these high level characters that have become such over the course of history here. And Eberron really isn't the setting for those kind of characters. Sigil - I ought keep me chant short, eh cutter? I like Sigil. But the drawback that is missing here is all the Dragonlance characters you see, like my Verhanna. Unlike Juxta, Krynn isn't an open portal on Sigil. Doing a setting in Sigil makes it hard for the Dragonlance characters to remain Dragonlance. I put a lot of time and effort into making Verhanna as a DL-character, and I honestly don't want to take three months of work and have to revamp it because Krynn is closed of to Sigil. Realms - All I've heard is Faerun. There is -more- to Realms than Faerun. Kara-Tur is a Realms settign as well. And yes, many of my characters are FR. In fact, they're spread far and wide through Realms. Vapora is Cormyrian, and Sultalar'alu is from Baldur's Gate, Yuzuki is from Kara-Tur, and I'm sure I have characters from the rest of the Torilian Continents as well if I dig deep. The problem is thatt contry to comments, Faerun itself would be a bad choice if you goto Realms. While Realms is a semi-stable setting, Faerun is anything but Stable. The KIngdoms are constantly warring, and the Gods are sending their clergies to their doom in an Endless Godswar. The only stabel thing in Faerun is the line awaiting Kelemvor's Judgement. Greyhawk - Please no. The 'Roads and the Emp were once combined, and they were seperated to give more RP option. Combining them again just seems to be rather pointless and closes out a bunch of other options (Plus we'd need a new story for FeeGee and BeeGee's reuniting, and mebbe a ball, hehe.) Homebrew - By all accounts, while the participation woudl be interestign to build another setting that way. Look at how long it took us all to hash out TMP. I'd rather not wait three years past the original opening again. Juxta - Hey, I can have my opinion about this to. I say leave it as is. Juxta is the only plane with a connection to Krynn. My vote for that would have to be revamp Juxta itself. It's old, but that doesn't mean it's dead. I would hate to see Juxta just go. As much as I'd like to see a Realms room, I'd hate to see Juxta vanish from us. It's stable, it's heart-held for us old hands. And it's a fun thing to see. I came to site with Juxta, I grew as an RPer with Juxta. And just because I know people will hate me for this, and it wasn't ruled out. Oriental Aventures - It's not just Rokugan. The OA handbook igives you plenty to build a whole plane. The cold reachs of Northern Mongolia, or the hot and humid forests of Indo-CHina. OA does have it's own potential for a successfull room, if you grab it by the right angle, IE, don't use Rokugan, it's too backstoried like Sigil. It OA were considered as an option, I'd have to say build a hash-up plane. And takign into account how OA melds with the real world (better than other settings, even if it's fundimentally flawwed by usign an HP system with blade designed to kill in one strike), it would be easier to Homebrew a Far-East setting. Silk, spices and honor. It would actually be possible to take just a map of the real Orient, and just design your plane around that. Cold northern Mongolia, and humid Indonesia. Our Orient alone is it's own planer template. [/QUOTE]
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