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The Future of the Ranger
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<blockquote data-quote="Mephista" data-source="post: 7252063" data-attributes="member: 6786252"><p>Well, lets look at the revised ranger, shall we? </p><p></p><p>Hunter subclass hasn't really changed. All the subclasses seem to be at the same level as the phb ranger. The only change is the addition of the level five Conclave feaure that, so far, is pretty much Extra Attack for everyone but Beastmaster, and even then? Its an extra attack for the beast, easily reproducible by the level 3 beastmaster feature. So, any and all ranger subclasses still work, no matter what version of the game we're talking about.</p><p></p><p>The core Ranger features have the same names and levels as the Revised Ranger's. The only difference is that the Revised Ranger's features have massive upgrades in power and utility. Well, no, I was wrong, there are a few differences. Land's Stride and Fleet of Foot are different, but that's still same level, easily tweaked. You lose Favored Enemy and Natural Explorer "improvement" levels, but its easy to fix by making the Revised version of those abilities scale with new abilities at those levels instead of all at once. Favored Enemy can boost damage and new types at improved levels, and natural explorer can basically split up the three combat abilities so you pick one at 3, 6 and 10, you pick the ability each time.</p><p></p><p>So, basically, all we need to do is release a pdf of these new features, and say "Hey, here's new versions of the old abilities. Choose which version to use when you gain the ability in Ranger." Almost invariably, we'll end up using the Revised version, since its a pretty clear upgrade. But that's a possibility of how it can be done. </p><p></p><p>In short, just release a document with the new versions of Favored Enemy, Natural Explorer, Primeval Awareness, Land's Stride and Hide in Plain Sight, and then the new Beastmaster subclass. And done. </p><p></p><p>Its basically an errata, but you can <em>choose</em> to use the fixed version or not, so its not technically an errata.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7252063, member: 6786252"] Well, lets look at the revised ranger, shall we? Hunter subclass hasn't really changed. All the subclasses seem to be at the same level as the phb ranger. The only change is the addition of the level five Conclave feaure that, so far, is pretty much Extra Attack for everyone but Beastmaster, and even then? Its an extra attack for the beast, easily reproducible by the level 3 beastmaster feature. So, any and all ranger subclasses still work, no matter what version of the game we're talking about. The core Ranger features have the same names and levels as the Revised Ranger's. The only difference is that the Revised Ranger's features have massive upgrades in power and utility. Well, no, I was wrong, there are a few differences. Land's Stride and Fleet of Foot are different, but that's still same level, easily tweaked. You lose Favored Enemy and Natural Explorer "improvement" levels, but its easy to fix by making the Revised version of those abilities scale with new abilities at those levels instead of all at once. Favored Enemy can boost damage and new types at improved levels, and natural explorer can basically split up the three combat abilities so you pick one at 3, 6 and 10, you pick the ability each time. So, basically, all we need to do is release a pdf of these new features, and say "Hey, here's new versions of the old abilities. Choose which version to use when you gain the ability in Ranger." Almost invariably, we'll end up using the Revised version, since its a pretty clear upgrade. But that's a possibility of how it can be done. In short, just release a document with the new versions of Favored Enemy, Natural Explorer, Primeval Awareness, Land's Stride and Hide in Plain Sight, and then the new Beastmaster subclass. And done. Its basically an errata, but you can [I]choose[/I] to use the fixed version or not, so its not technically an errata. [/QUOTE]
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