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The Game of Kings - Characters
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<blockquote data-quote="Bront" data-source="post: 2921930" data-attributes="member: 19696"><p><strong>Name:</strong> Carver "Banderelli"</p><p><strong>Class:</strong> Artificer 4</p><p><strong>Race:</strong> Warforged</p><p><strong>XP:</strong> 5000/10000</p><p><strong>Hit Dice:</strong> 4d6+12, 33 HP </p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft</p><p><strong>Armor Class:</strong> 20 (10 +8 armor +2 shield), Flatfooted: 20, Touch: 10</p><p><strong>Base Attack Bonus:</strong> +3</p><p><strong>Grapple:</strong> +5</p><p><strong>Attacks:</strong> Morningstar (+6, 1d8+2, 20x2), or Dagger(10')(+6(4), 1d4+2, 19-20x2), or Light Crossbow (80')(+4,1d8,19-20x2)</p><p><strong>Full Attack:</strong> Morningstar (+6, 1d8+2, 20x2), or Dagger(10')(+6(4), 1d4+2, 19-20x2), or Light Crossbow (80')(+4,1d8,19-20x2)</p><p><strong>Face/Reach:</strong> 5x5/5ft</p><p><strong>Special Qualities:</strong> Craft Pool: 6 XP, Warforged Traits, Damage Reduction 2/Adamantine, Artisan Bonus, Disable Trap, Item Creation, Artifacer Knowledge (5+3=8), Infuse Self, Tools of War</p><p><strong>Special Attacks:</strong> None</p><p><strong>Saves:</strong> Fort +3, Ref +2, Will +5</p><p><strong>Abilities:</strong> Strength 14, Dexterity 10, Constitution 16, Intelligence 18, Wisdom 10, Charisma 12 </p><p><strong>Skills:</strong> Craft: Weaponsmith +13, Craft: Armorsmith +13, Craft: Boyer +13, Knowledge: Arcana +9, Use Magic Device +11(13), Spellcraft +12(14), Search +7, Disable Device +7, Craft: Woodworking +9</p><p><strong>Feats:</strong> Adamantine Body, Scribe Scroll, Brew Potion, Extrordinary Artison, Craft Wonderous Item, Legendary Artisan</p><p><strong>Action Points:</strong> 7</p><p><strong>Languages:</strong> Common, Gnome</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Deity:</strong> None</p><p><strong>Gender:</strong> Male(?)</p><p><strong>Age:</strong> 1?</p><p><strong>Height:</strong> 6'0"</p><p><strong>Weight:</strong> 278lb</p><p><strong>Eyes:</strong> Green (Usually)</p><p><strong>Skin:</strong> Grey</p><p></p><p><strong>Infusions:</strong></p><p>Infusion Slots: 1st: 5, 2nd: 4</p><p></p><p><strong>Inventory:</strong> </p><p>Adamantine Morningstar, Crafted (752 GP, 6 lb)</p><p>Dagger, MW Crafted (75 GP 5 SP, 1 lb)</p><p>Heavy Mithril Shield, Crafted (255 GP, 7.5 lb)</p><p>Light Crossbow, MW Crafted (83GP 7 SP 5 GP, 4 lb)</p><p>50 Bolts (1GP 2 SP 5 CP, 5 lb)</p><p>50 Bolts, Adamantine (751.25 GP, 5 lb)</p><p>Magical Interface Gloves (+3 UMD) (338 GP, 4th/14XP) (Component:Gloves)</p><p>Mental Upgrade Component (+2 Int) (1500 GP,4th/60XP) (Component:Headgear)</p><p>Cloak of resistance +1 (375 GP, 1 lb, 3rd/40XP)</p><p>Backpack (2 GP, 2 lb)</p><p>-Warforged Repair Kit (50 GP, 1 lb)</p><p>-Masterwork Artisan's Tools (55 GP, 5 lb)</p><p>-Potions: </p><p>--Cure Light (2) (50 GP, 2nd/4XP)</p><p>--Enlarge (25 GP, 2nd/2XP)</p><p>--Cure Moderate Wounds (2) (226 GP, 2nd/24XP)</p><p>-Scrolls </p><p>--Repair Light Damage (2) (25 GP, 1st/1XP)</p><p>--Scroll of Spider Climb (57 GP, 1st/6 XP)</p><p>-Continual Flame Lamp (47 GP, 1 lb, 3rd/5XP)</p><p><strong>Total Weight:</strong>38.5lb</p><p><strong>Money:</strong> 70pp 31gp 2sp 5cp</p><p></p><p>[sblock=Old sheet]</p><p>[CODE][B]Name:[/B] Carver "Banderelli"</p><p>[B]Class:[/B] Aritificer</p><p>[B]Race:[/B] Warforged</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 14 +2 (5p.) [B]Level:[/B] 4 [B]XP:[/B] 5000/10000</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 33 / 33 (4d6+12)</p><p>[B]Con:[/B] 16 +3 (4p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] 2/Adamantine</p><p>[B]Int:[/B] 18 +4 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 10 +0 (4p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 12 +1 (6p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +8 +2 +0 +0 +0 +0 20</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 20</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +1 +3</p><p>[B]Ref:[/B] 1 +0 +1 +2</p><p>[B]Will:[/B] 4 +0 +1 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Morningstar(MW) +6 1d8+2 20x2</p><p>Dagger (10')(MW) +6(4) 1d4+2 19-20x2</p><p>Light Crossbow (80')(MW) +4 1d8 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Gnome</p><p></p><p>[B]Abilities:[/B] </p><p>Warforged Racial Abilities</p><p>Artisan Bonus (+2 to UMD with appropriate item creation feat)</p><p>Disable Trap</p><p>Item Creation</p><p>Artifacer Knowledge (5+3=7)</p><p>Infuse Self: Caster Level +1 when Infusing Self</p><p>Tools of War: Repairs dmg=Chr when infusing constructs, Living Constructs, Weapons, Armor, or shields. XP spent to enchant these items count double.</p><p></p><p>[B]Infusions:[/B] </p><p>1st: 5 2nd: 4 </p><p>DC: 15 DC: 16 </p><p></p><p>[B]Craft Pool:[/B] 6 XP</p><p></p><p>[B]Feats:[/B]</p><p>1st: Adamantine Body </p><p>1st A: Scribe Scroll</p><p>2nd A: Brew Potion</p><p>3rd: Extrordinary Artison (25% less GP when crafting)</p><p>3rd A: Craft Wonderous Item</p><p>4th: +1 Str</p><p>4th: A: Legendary Artisan</p><p></p><p>[B]Skill Points:[/B] 49 [B]Max Ranks:[/B] 7/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Craft: Weaponsmith 7 +4 +2 +13</p><p>Craft: Armorsmith 7 +4 +2 +13</p><p>Craft: Boyer 7 +4 +2 +13</p><p>Knowledge: Arcana 5 +4 +9</p><p>Use Magic Device 7 +1 +3(2) +11(13)</p><p>Spellcraft 5 +4 +5(2) +12(14)</p><p>Search 3 +4 +7</p><p>Disable Device 3 +4 +7</p><p>Craft: Woodworking 3 +4 +2 +9</p><p>Language(CC) 1</p><p>(when using scrolls)</p><p>(+2 Craft due to MW Tools)</p><p></p><p></p><p>[B]Equipment: Cost Weight LV/XP[/B]</p><p>Adamantine Morningstar, Crafted 752 6</p><p>Dagger, MW Crafted 75.5 1</p><p>Heavy Mithril Shield, Crafted 255 7.5</p><p>Light Crossbow, MW Crafted 83.75 4</p><p>50 Bolts 1.25 5</p><p>50 Bolts, Adamantine 751.25 5</p><p>Magical Interface Gloves (+3 UMD) 338 4th/14XP (Component:Gloves)</p><p>Mental Upgrade Component (+2 Int) 1500 4th/60XP (Component:Headgear)</p><p>Cloak of resistance +1 375 1 3rd/40XP</p><p></p><p>Backpack 2 2</p><p>-Warforged Repair Kit 50 1</p><p>-Masterwork Artisan's Tools 55 5</p><p>-Potions: </p><p>--Cure Light (2) 50 2nd/4XP</p><p>--Enlarge 25 2nd/2XP</p><p>--Cure Moderate Wounds (2) 226 2nd/24XP</p><p>-Scrolls </p><p>--Repair Light Damage (2) 25 1st/1XP</p><p>--Scroll of Spider Climb 57 1st/6 XP</p><p>-Continual Flame Lamp 47 1 3rd/5XP</p><p> </p><p>[B]Total Weight:[/B]38.5lb [B]Money:[/B] 70pp 31gp 2sp 5cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 1?</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 278lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Skin:[/B] Grey[/CODE][/sblock]</p><p><strong>Appearance:</strong> </p><p>Carver may look like an average Warforged, but there always seems to be something different about him. He doesn’t carry himself as most Warforged do, but more like a curious child. Carver is small for a Warforged and doesn’t cast a very imposing figure despite his adamantium body. He wears a finely made cloak, and most of his gear has a fine quality to it.</p><p></p><p><strong>Personality</strong></p><p>Carver is quite friendly, and generaly very trusting. He tends to bond with people who help him to answer questions as well as guide him. He is utterly curious, and at times seems more inocent than most young children, as well as completely clueless about many humanoid customs and interactions.</p><p></p><p><strong>Background:</strong> </p><p>Carver was never really sure how he got to Port Verge. Bimbleburg Banderelli told Carver that he’d washed up on the shore, but Carver’s first memory was waking up in Bim’s (That what Carver preferred to call him) workshop. Bim tried to ask him questions while he examined Carver, but Carver didn’t know anything before waking up. Once Bim was sure there was no damage to Carver, he told Carver to stay in the workshop while he went to talk to someone. Carver stayed behind, and eventually picked up a small knife and a few blocks of wood and started carving. Bim had returned to find several small wooden blocks carved in various geometric shapes. Bim said “You’re a Carver all right; I think that’s a good name for you for now.” Carver never did get another name.</p><p></p><p>Bim was a local gnome artificer. He had worked for the nation of Cyre for a time, and had retired here in Port Verge well before the war had ended. Bim was familiar with Warforged, but found it strange that Carver seemed like a blank slate. Bim decided to try to “raise” him almost like a son. He opened the world to Carver, and showed him endless possibilities that he could do with his life, but Carver enjoyed crafting. He took amazingly well to weapons, armor, and alchemy, and would often carve figurines when he had idle time.</p><p></p><p>Bim told carver about the Warforged, the Last War, and how many were trained to be soldiers. Carver didn’t quite understand, having never seen another one like him, and the concept that he had been created and not born seemed strange. Carver began to study Bim’s notes on the Warforged, and began to look into the creation of magical objects and items with a renewed passion. Seeking to understand himself, he looked inside to find out what made him Carver. Bim trained Carver as an artificer, and as Bim became ill, Carver continued to work and help support Bim. Bim continued to teach Carver all he could beyond being an artificer as well. “You’ve been given a gift that perhaps no other Warforged has Carver,” Bim told him, “You’ve been allowed to be raised instead of trained. Make the most of it son.”</p><p></p><p>Carver was taken aback by being called son, but he had come to think of Bim as what he learned most of the godforged races (as Bim had described them to Carver) called a father. He felt honored to have this relationship with the gnome. Unfortunately, several days later, Bim died of his illness, or perhaps old age. Carver was not one to understand these things. However, he did find paperwork in Bim’s stuff showing that he had had a friend create a document stating that Carver had sailed to the port to work with him, and another document that stated the shop was Carvers if Bim fell ill. Bim had truly thought of Carver as a son.</p><p></p><p>Carver spent some time morning Bim’s death. He threw himself into his work, and kept himself busy. Carver never understood the exact operation of a business, so while he continued to craft items for customers, he never seemed to be making much. Carver didn’t care, as long as he was able to maintain the shop. However, this life alone became tedious for Carver, so he eventually sold the shop and went out to explore the world, in hopes of “Making the most of it” for his father.</p><p></p><p>In his travels, Carver has taken the Banderelli last name, much to the confusion of most people. Banderelli is a common gnome name.</p></blockquote><p></p>
[QUOTE="Bront, post: 2921930, member: 19696"] [B]Name:[/B] Carver "Banderelli" [B]Class:[/B] Artificer 4 [B]Race:[/B] Warforged [B]XP:[/B] 5000/10000 [B]Hit Dice:[/B] 4d6+12, 33 HP [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft [B]Armor Class:[/B] 20 (10 +8 armor +2 shield), Flatfooted: 20, Touch: 10 [B]Base Attack Bonus:[/B] +3 [B]Grapple:[/B] +5 [B]Attacks:[/B] Morningstar (+6, 1d8+2, 20x2), or Dagger(10')(+6(4), 1d4+2, 19-20x2), or Light Crossbow (80')(+4,1d8,19-20x2) [B]Full Attack:[/B] Morningstar (+6, 1d8+2, 20x2), or Dagger(10')(+6(4), 1d4+2, 19-20x2), or Light Crossbow (80')(+4,1d8,19-20x2) [B]Face/Reach:[/B] 5x5/5ft [B]Special Qualities:[/B] Craft Pool: 6 XP, Warforged Traits, Damage Reduction 2/Adamantine, Artisan Bonus, Disable Trap, Item Creation, Artifacer Knowledge (5+3=8), Infuse Self, Tools of War [B]Special Attacks:[/B] None [B]Saves:[/B] Fort +3, Ref +2, Will +5 [B]Abilities:[/B] Strength 14, Dexterity 10, Constitution 16, Intelligence 18, Wisdom 10, Charisma 12 [B]Skills:[/B] Craft: Weaponsmith +13, Craft: Armorsmith +13, Craft: Boyer +13, Knowledge: Arcana +9, Use Magic Device +11(13), Spellcraft +12(14), Search +7, Disable Device +7, Craft: Woodworking +9 [B]Feats:[/B] Adamantine Body, Scribe Scroll, Brew Potion, Extrordinary Artison, Craft Wonderous Item, Legendary Artisan [B]Action Points:[/B] 7 [B]Languages:[/B] Common, Gnome [B]Alignment:[/B] Neutral Good [B]Deity:[/B] None [B]Gender:[/B] Male(?) [B]Age:[/B] 1? [B]Height:[/B] 6'0" [B]Weight:[/B] 278lb [B]Eyes:[/B] Green (Usually) [B]Skin:[/B] Grey [B]Infusions:[/B] Infusion Slots: 1st: 5, 2nd: 4 [B]Inventory:[/B] Adamantine Morningstar, Crafted (752 GP, 6 lb) Dagger, MW Crafted (75 GP 5 SP, 1 lb) Heavy Mithril Shield, Crafted (255 GP, 7.5 lb) Light Crossbow, MW Crafted (83GP 7 SP 5 GP, 4 lb) 50 Bolts (1GP 2 SP 5 CP, 5 lb) 50 Bolts, Adamantine (751.25 GP, 5 lb) Magical Interface Gloves (+3 UMD) (338 GP, 4th/14XP) (Component:Gloves) Mental Upgrade Component (+2 Int) (1500 GP,4th/60XP) (Component:Headgear) Cloak of resistance +1 (375 GP, 1 lb, 3rd/40XP) Backpack (2 GP, 2 lb) -Warforged Repair Kit (50 GP, 1 lb) -Masterwork Artisan's Tools (55 GP, 5 lb) -Potions: --Cure Light (2) (50 GP, 2nd/4XP) --Enlarge (25 GP, 2nd/2XP) --Cure Moderate Wounds (2) (226 GP, 2nd/24XP) -Scrolls --Repair Light Damage (2) (25 GP, 1st/1XP) --Scroll of Spider Climb (57 GP, 1st/6 XP) -Continual Flame Lamp (47 GP, 1 lb, 3rd/5XP) [B]Total Weight:[/B]38.5lb [B]Money:[/B] 70pp 31gp 2sp 5cp [sblock=Old sheet] [CODE][B]Name:[/B] Carver "Banderelli" [B]Class:[/B] Aritificer [B]Race:[/B] Warforged [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Deity:[/B] [B]Str:[/B] 14 +2 (5p.) [B]Level:[/B] 4 [B]XP:[/B] 5000/10000 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 33 / 33 (4d6+12) [B]Con:[/B] 16 +3 (4p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] 2/Adamantine [B]Int:[/B] 18 +4 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX [B]Wis:[/B] 10 +0 (4p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X [B]Cha:[/B] 12 +1 (6p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +8 +2 +0 +0 +0 +0 20 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 20 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +1 +3 [B]Ref:[/B] 1 +0 +1 +2 [B]Will:[/B] 4 +0 +1 +5 [B]Weapon Attack Damage Critical[/B] Morningstar(MW) +6 1d8+2 20x2 Dagger (10')(MW) +6(4) 1d4+2 19-20x2 Light Crossbow (80')(MW) +4 1d8 19-20x2 [B]Languages:[/B] Common, Gnome [B]Abilities:[/B] Warforged Racial Abilities Artisan Bonus (+2 to UMD with appropriate item creation feat) Disable Trap Item Creation Artifacer Knowledge (5+3=7) Infuse Self: Caster Level +1 when Infusing Self Tools of War: Repairs dmg=Chr when infusing constructs, Living Constructs, Weapons, Armor, or shields. XP spent to enchant these items count double. [B]Infusions:[/B] 1st: 5 2nd: 4 DC: 15 DC: 16 [B]Craft Pool:[/B] 6 XP [B]Feats:[/B] 1st: Adamantine Body 1st A: Scribe Scroll 2nd A: Brew Potion 3rd: Extrordinary Artison (25% less GP when crafting) 3rd A: Craft Wonderous Item 4th: +1 Str 4th: A: Legendary Artisan [B]Skill Points:[/B] 49 [B]Max Ranks:[/B] 7/4 [B]Skills Ranks Mod Misc Total[/B] Craft: Weaponsmith 7 +4 +2 +13 Craft: Armorsmith 7 +4 +2 +13 Craft: Boyer 7 +4 +2 +13 Knowledge: Arcana 5 +4 +9 Use Magic Device 7 +1 +3(2) +11(13) Spellcraft 5 +4 +5(2) +12(14) Search 3 +4 +7 Disable Device 3 +4 +7 Craft: Woodworking 3 +4 +2 +9 Language(CC) 1 (when using scrolls) (+2 Craft due to MW Tools) [B]Equipment: Cost Weight LV/XP[/B] Adamantine Morningstar, Crafted 752 6 Dagger, MW Crafted 75.5 1 Heavy Mithril Shield, Crafted 255 7.5 Light Crossbow, MW Crafted 83.75 4 50 Bolts 1.25 5 50 Bolts, Adamantine 751.25 5 Magical Interface Gloves (+3 UMD) 338 4th/14XP (Component:Gloves) Mental Upgrade Component (+2 Int) 1500 4th/60XP (Component:Headgear) Cloak of resistance +1 375 1 3rd/40XP Backpack 2 2 -Warforged Repair Kit 50 1 -Masterwork Artisan's Tools 55 5 -Potions: --Cure Light (2) 50 2nd/4XP --Enlarge 25 2nd/2XP --Cure Moderate Wounds (2) 226 2nd/24XP -Scrolls --Repair Light Damage (2) 25 1st/1XP --Scroll of Spider Climb 57 1st/6 XP -Continual Flame Lamp 47 1 3rd/5XP [B]Total Weight:[/B]38.5lb [B]Money:[/B] 70pp 31gp 2sp 5cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 1? [B]Height:[/B] 6'0" [B]Weight:[/B] 278lb [B]Eyes:[/B] Green [B]Skin:[/B] Grey[/CODE][/sblock] [B]Appearance:[/B] Carver may look like an average Warforged, but there always seems to be something different about him. He doesn’t carry himself as most Warforged do, but more like a curious child. Carver is small for a Warforged and doesn’t cast a very imposing figure despite his adamantium body. He wears a finely made cloak, and most of his gear has a fine quality to it. [B]Personality[/B] Carver is quite friendly, and generaly very trusting. He tends to bond with people who help him to answer questions as well as guide him. He is utterly curious, and at times seems more inocent than most young children, as well as completely clueless about many humanoid customs and interactions. [B]Background:[/B] Carver was never really sure how he got to Port Verge. Bimbleburg Banderelli told Carver that he’d washed up on the shore, but Carver’s first memory was waking up in Bim’s (That what Carver preferred to call him) workshop. Bim tried to ask him questions while he examined Carver, but Carver didn’t know anything before waking up. Once Bim was sure there was no damage to Carver, he told Carver to stay in the workshop while he went to talk to someone. Carver stayed behind, and eventually picked up a small knife and a few blocks of wood and started carving. Bim had returned to find several small wooden blocks carved in various geometric shapes. Bim said “You’re a Carver all right; I think that’s a good name for you for now.” Carver never did get another name. Bim was a local gnome artificer. He had worked for the nation of Cyre for a time, and had retired here in Port Verge well before the war had ended. Bim was familiar with Warforged, but found it strange that Carver seemed like a blank slate. Bim decided to try to “raise” him almost like a son. He opened the world to Carver, and showed him endless possibilities that he could do with his life, but Carver enjoyed crafting. He took amazingly well to weapons, armor, and alchemy, and would often carve figurines when he had idle time. Bim told carver about the Warforged, the Last War, and how many were trained to be soldiers. Carver didn’t quite understand, having never seen another one like him, and the concept that he had been created and not born seemed strange. Carver began to study Bim’s notes on the Warforged, and began to look into the creation of magical objects and items with a renewed passion. Seeking to understand himself, he looked inside to find out what made him Carver. Bim trained Carver as an artificer, and as Bim became ill, Carver continued to work and help support Bim. Bim continued to teach Carver all he could beyond being an artificer as well. “You’ve been given a gift that perhaps no other Warforged has Carver,” Bim told him, “You’ve been allowed to be raised instead of trained. Make the most of it son.” Carver was taken aback by being called son, but he had come to think of Bim as what he learned most of the godforged races (as Bim had described them to Carver) called a father. He felt honored to have this relationship with the gnome. Unfortunately, several days later, Bim died of his illness, or perhaps old age. Carver was not one to understand these things. However, he did find paperwork in Bim’s stuff showing that he had had a friend create a document stating that Carver had sailed to the port to work with him, and another document that stated the shop was Carvers if Bim fell ill. Bim had truly thought of Carver as a son. Carver spent some time morning Bim’s death. He threw himself into his work, and kept himself busy. Carver never understood the exact operation of a business, so while he continued to craft items for customers, he never seemed to be making much. Carver didn’t care, as long as he was able to maintain the shop. However, this life alone became tedious for Carver, so he eventually sold the shop and went out to explore the world, in hopes of “Making the most of it” for his father. In his travels, Carver has taken the Banderelli last name, much to the confusion of most people. Banderelli is a common gnome name. [/QUOTE]
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