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Story Hour
The Gate Pass Irregulars: A War of the Burning Sky Campaign
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<blockquote data-quote="Cafu" data-source="post: 5929670" data-attributes="member: 6692807"><p>Ah, I see the advantage. Better play due to possible ridicule; and of course the players can also remember the details of games. </p><p></p><p>In our case, it was pretty much self-preservation. Our group meets fairly irregularly (thereby the rather bad play on words - The Gate Pass Irregulars) and we can have quite large gaps between games. No matter how hard we try, we forget things during the lengthy gaps. In previous games this forgetfulness sometimes led to deaths and often to missing out on important information that could have made our life much easier. So, some years ago, we played through the Drow Wars campaign and I was determined that we wouldn't mess up due to lack of remembrance of some obscure bit of information that we had been given. So I began doing these accounts which have now become a tradition.</p></blockquote><p></p>
[QUOTE="Cafu, post: 5929670, member: 6692807"] Ah, I see the advantage. Better play due to possible ridicule; and of course the players can also remember the details of games. In our case, it was pretty much self-preservation. Our group meets fairly irregularly (thereby the rather bad play on words - The Gate Pass Irregulars) and we can have quite large gaps between games. No matter how hard we try, we forget things during the lengthy gaps. In previous games this forgetfulness sometimes led to deaths and often to missing out on important information that could have made our life much easier. So, some years ago, we played through the Drow Wars campaign and I was determined that we wouldn't mess up due to lack of remembrance of some obscure bit of information that we had been given. So I began doing these accounts which have now become a tradition. [/QUOTE]
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