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The Gates of Hell: Devils for Dicefreaks!
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<blockquote data-quote="The Great Bear King" data-source="post: 2211022" data-attributes="member: 21850"><p><strong>Could a Lawful Evil Dark Druid be a Cardinal of Hell?</strong></p><p></p><p>Dark Druids</p><p></p><p></p><p>Where as Druids were the priests of the ancient Celts the Dark Druids were the servants of nature demons and other evil spirits. While the Druids were respected and held in awe, Dark Druids are seen as worshippers of darkness and corruption. They used their powers and those of their dark gods for petty vengeance and in an attempt to bend nature to the will of their dark lords. </p><p></p><p>Hit Dice: d6 </p><p></p><p>Saving Throws: Fort; Good, Will; Good, Reflex; Poor</p><p></p><p>Base Attack Bonus: Poor</p><p></p><p>Weapons: Sickle, Dagger, Club, Net, Blow Gun, Hand Axe, and Scimitar </p><p></p><p>Armor: Must be natural (wood, rock, leather, or hide) </p><p></p><p>Divine Spells: Starts out with four Domains and gains one Domain every eight levels after level one and up to level 33. </p><p></p><p> 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p> 1st 3 1 - - - - - - - -</p><p> 2nd 4 2 - - - - - - - -</p><p> 3rd 4 2 1 - - - - - - -</p><p> 4th 5 3 2 - - - - - - -</p><p> 5th 5 3 2 1 - - - - - - </p><p> 6th 5 3 3 2 - - - - - -</p><p> 7th 6 4 3 2 1 - - - - -</p><p> 8th 6 4 3 3 2 - - - - -</p><p> 9th 6 4 4 3 2 1 - - - -</p><p>10th 6 4 4 3 3 2 - - - -</p><p>11th 6 5 4 4 3 2 1 - - -</p><p>12th 6 5 4 4 3 3 2 - - -</p><p>13th 6 5 5 4 4 3 2 1 - -</p><p>14th 6 5 5 4 4 3 3 2 - -</p><p>15th 6 5 5 5 4 4 3 2 1 -</p><p>16th 6 5 5 5 4 4 3 3 2 -</p><p>17th 6 5 5 5 5 4 4 3 2 1</p><p>18th 6 5 5 5 5 4 4 3 3 2</p><p>19th 6 5 5 5 5 5 4 4 3 3</p><p>20th 6 5 5 5 5 5 4 4 4 4</p><p>Arcane Spells: as wizard </p><p>Domains: as deity plus Plant and Animal</p><p></p><p>Nature Sense, Resist Nature's Lure</p><p>Venom Immunity, Aura of Evil, Familiar, Scribe Scroll, and Brew Magical Potion.</p><p><span style="color: DarkRed">Lawful Evil Powers: Infernal Power*, Harm Animals**, Summon Fiend***, Enslave Animals, and Corrupt Nature. Neutral Evil Powers:none yet. Chaotic Evil Powers: none yet.</span></p><p> </p><p></p><p>Alignment: must be Evil</p><p></p><p>Class skills: as wizard plus diplomacy and intimidate</p><p></p><p>Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards.</p><p></p><p>Special: must worship an Evil god</p><p></p><p>*Multiplies the saving throw DC by 2 for all divine spells with either the Evil alignment descriptor or arcane spells cast for a specifically Evil purpose.</p><p></p><p>**All of these spell like abilities are usable against only animals, vermin, beasts, magical beasts, or animals.</p><p></p><p> 1. Inflict Minor Wounds 1\day</p><p> 2. </p><p> 3.</p><p> 4. </p><p> 5. Inflict Minor Wounds 2\day</p><p> 6.</p><p> 7.</p><p> 8. </p><p> 9. Inflict Minor Wounds 3\day</p><p>10. </p><p>11. </p><p>12.</p><p>13. Inflict Minor Wounds 4\day</p><p>14.</p><p>15.</p><p>16.</p><p>17. Inflict Light Wounds 5\day</p><p>18.</p><p>19.</p><p>20. </p><p>21. Inflict Light Wounds 6\day</p><p>22.</p><p>23.</p><p>24. </p><p>25. Inflict Light Wounds 7\day</p><p>26.</p><p>27.</p><p>28. </p><p>29. Inflict Light Wounds 8\day</p><p>30.</p><p>31.</p><p>32. </p><p>33. Inflict Moderate Wounds 9\day</p><p>34.</p><p>35. </p><p>36. </p><p>37. Inflict Moderate Wounds 10\day</p><p>38.</p><p>39.</p><p>40. </p><p>41. Inflict Moderate Wounds 11\day</p><p>42.</p><p>43.</p><p>44. </p><p>45. Inflict Moderate Wounds 12\day</p><p>46.</p><p>47.</p><p>48. </p><p>49. Inflict Severe Wounds 13\day</p><p>50.</p><p>51.</p><p>52. </p><p>53. Inflict Severe Wounds 14\day</p><p>54. Inflict Severe Wounds 15\day </p><p>55. Inflict Severe Wounds 16\day</p><p>56. Inflict Critical Wounds 17\day</p><p>57. Inflict Critical Wounds 18\day</p><p>58. Inflict Critical Wounds 19\day</p><p>59. Harm 20\day</p><p>60. Harm 21\day</p><p></p><p>***As Lesser to Greater Planar Ally for Evil Outsiders only.</p><p></p><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6. </p><p>7.</p><p>8. </p><p>9. </p><p>10. </p><p>11. </p><p>12. Lesser Summoning 1/day</p><p>13. Lesser Summoning 2/day</p><p>14. Lesser Summoning 3/day, Normal Summoning 1/day</p><p>15. Lesser Summoning 4/day </p><p>16. Lesser Summoning 5/day </p><p>17. Lesser Summoning 6/day, Normal Summoning 2/day </p><p>18. Lesser Summoning 7/day</p><p>19. Lesser Summoning 8/day</p><p>20. Lesser Summoning 9/day, Normal Summoning 3/day, Greater Summoning 1/day</p><p>21. Lesser Summoning 10/day </p><p>22. Lesser Summoning 11/day, </p><p>23. Lesser Summoning 12/day, Normal Summoning 4/day</p><p>24. Lesser Summoning 13/day </p><p>25. Lesser Summoning 14/day</p><p>26. Lesser Summoning 15/day, Normal Summoning 5/day</p><p>27. Lesser Summoning 16/day</p><p>28. Lesser Summoning 17/day</p><p>29. Lesser Summoning 18/day, Normal Summoning 6/day, Greater Summoning 2/day</p><p>30. Lesser Summoning 19/day</p><p>31. Lesser Summoning 20/day</p><p>32. Lesser Summoning 21/day, Normal Summoning 7/day</p><p>33. Lesser Summoning 22/day</p><p>34. Lesser Summoning 23/day</p><p>35. Lesser Summoning 24/day, Normal Summoning 8/day</p><p>36. Lesser Summoning 25/day</p><p>37. Lesser Summoning 26/day</p><p>38. Lesser Summoning 27/day, Normal Summoning 9/day, Greater Summoning 3/day</p><p>39. Lesser Summoning 28/day</p><p>40. Lesser Summoning 29/day</p><p>41. Lesser Summoning 30/day, Normal Summoning 10/day</p><p>42. Lesser Summoning 31/day</p><p>43. Lesser Summoning 32/day</p><p>44. Lesser Summoning 33/day, Normal Summoning 11/day</p><p>45. Lesser Summoning 34/day</p><p>46. Lesser Summoning 35/day</p><p>47. Lesser Summoning 36/day, Normal Summoning 12/day, Greater Summoning 4/day</p><p>48. Lesser Summoning 37/day</p><p>49. Lesser Summoning 38/day</p><p>50. Lesser Summoning 39/day, Normal Summoning 13/day</p><p>51. Lesser Summoning 40/day</p><p>52. Lesser Summoning 41/day</p><p>53. Lesser Summoning 42/day, Normal Summoning 14/day</p><p>54. Lesser Summoning 43/day</p><p>55. Lesser Summoning 44/day</p><p>56. Lesser Summoning 45/day, Normal Summoning 15/day, Greater Summoning 5/day</p><p>57. Lesser Summoning 46/day</p><p>58. Lesser Summoning 47/day</p><p>59. Lesser Summoning 48/day, Normal Summoning 16/day</p><p>60. Lesser Summoning 49/day</p><p></p><p>As Dominate Animal at level 27 but any animal you control that tries to escape suffers 3d8 points of damage +1 per Dark Druid level every hour until it returns or dies. Or if the animal refuses to obey your commands it takes damage per minute of mutiny. </p><p></p><p>It both desecrates the area and gives all and plants and animals Lawful Evil alignment and either the fiendish or half-fiend templates unless they pass a will saving throw with a Difficulty check equal to 10+ your wisdom bonus+ Dark Druid Level+ levels in either Cardinal of Hell or Sorcerer(my diabolist class).</p><p></p><p><span style="color: DarkRed">All powers listed in dark red can not be used on hallow ground.</span> </p><p></p><p>Would a Dark Druid make a better Dispoiler of Lillith or Cardinal of Hell.</p></blockquote><p></p>
[QUOTE="The Great Bear King, post: 2211022, member: 21850"] [b]Could a Lawful Evil Dark Druid be a Cardinal of Hell?[/b] Dark Druids Where as Druids were the priests of the ancient Celts the Dark Druids were the servants of nature demons and other evil spirits. While the Druids were respected and held in awe, Dark Druids are seen as worshippers of darkness and corruption. They used their powers and those of their dark gods for petty vengeance and in an attempt to bend nature to the will of their dark lords. Hit Dice: d6 Saving Throws: Fort; Good, Will; Good, Reflex; Poor Base Attack Bonus: Poor Weapons: Sickle, Dagger, Club, Net, Blow Gun, Hand Axe, and Scimitar Armor: Must be natural (wood, rock, leather, or hide) Divine Spells: Starts out with four Domains and gains one Domain every eight levels after level one and up to level 33. 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 3 1 - - - - - - - - 2nd 4 2 - - - - - - - - 3rd 4 2 1 - - - - - - - 4th 5 3 2 - - - - - - - 5th 5 3 2 1 - - - - - - 6th 5 3 3 2 - - - - - - 7th 6 4 3 2 1 - - - - - 8th 6 4 3 3 2 - - - - - 9th 6 4 4 3 2 1 - - - - 10th 6 4 4 3 3 2 - - - - 11th 6 5 4 4 3 2 1 - - - 12th 6 5 4 4 3 3 2 - - - 13th 6 5 5 4 4 3 2 1 - - 14th 6 5 5 4 4 3 3 2 - - 15th 6 5 5 5 4 4 3 2 1 - 16th 6 5 5 5 4 4 3 3 2 - 17th 6 5 5 5 5 4 4 3 2 1 18th 6 5 5 5 5 4 4 3 3 2 19th 6 5 5 5 5 5 4 4 3 3 20th 6 5 5 5 5 5 4 4 4 4 Arcane Spells: as wizard Domains: as deity plus Plant and Animal Nature Sense, Resist Nature's Lure Venom Immunity, Aura of Evil, Familiar, Scribe Scroll, and Brew Magical Potion. [COLOR=DarkRed]Lawful Evil Powers: Infernal Power*, Harm Animals**, Summon Fiend***, Enslave Animals, and Corrupt Nature. Neutral Evil Powers:none yet. Chaotic Evil Powers: none yet.[/COLOR] Alignment: must be Evil Class skills: as wizard plus diplomacy and intimidate Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards. Special: must worship an Evil god *Multiplies the saving throw DC by 2 for all divine spells with either the Evil alignment descriptor or arcane spells cast for a specifically Evil purpose. **All of these spell like abilities are usable against only animals, vermin, beasts, magical beasts, or animals. 1. Inflict Minor Wounds 1\day 2. 3. 4. 5. Inflict Minor Wounds 2\day 6. 7. 8. 9. Inflict Minor Wounds 3\day 10. 11. 12. 13. Inflict Minor Wounds 4\day 14. 15. 16. 17. Inflict Light Wounds 5\day 18. 19. 20. 21. Inflict Light Wounds 6\day 22. 23. 24. 25. Inflict Light Wounds 7\day 26. 27. 28. 29. Inflict Light Wounds 8\day 30. 31. 32. 33. Inflict Moderate Wounds 9\day 34. 35. 36. 37. Inflict Moderate Wounds 10\day 38. 39. 40. 41. Inflict Moderate Wounds 11\day 42. 43. 44. 45. Inflict Moderate Wounds 12\day 46. 47. 48. 49. Inflict Severe Wounds 13\day 50. 51. 52. 53. Inflict Severe Wounds 14\day 54. Inflict Severe Wounds 15\day 55. Inflict Severe Wounds 16\day 56. Inflict Critical Wounds 17\day 57. Inflict Critical Wounds 18\day 58. Inflict Critical Wounds 19\day 59. Harm 20\day 60. Harm 21\day ***As Lesser to Greater Planar Ally for Evil Outsiders only. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Lesser Summoning 1/day 13. Lesser Summoning 2/day 14. Lesser Summoning 3/day, Normal Summoning 1/day 15. Lesser Summoning 4/day 16. Lesser Summoning 5/day 17. Lesser Summoning 6/day, Normal Summoning 2/day 18. Lesser Summoning 7/day 19. Lesser Summoning 8/day 20. Lesser Summoning 9/day, Normal Summoning 3/day, Greater Summoning 1/day 21. Lesser Summoning 10/day 22. Lesser Summoning 11/day, 23. Lesser Summoning 12/day, Normal Summoning 4/day 24. Lesser Summoning 13/day 25. Lesser Summoning 14/day 26. Lesser Summoning 15/day, Normal Summoning 5/day 27. Lesser Summoning 16/day 28. Lesser Summoning 17/day 29. Lesser Summoning 18/day, Normal Summoning 6/day, Greater Summoning 2/day 30. Lesser Summoning 19/day 31. Lesser Summoning 20/day 32. Lesser Summoning 21/day, Normal Summoning 7/day 33. Lesser Summoning 22/day 34. Lesser Summoning 23/day 35. Lesser Summoning 24/day, Normal Summoning 8/day 36. Lesser Summoning 25/day 37. Lesser Summoning 26/day 38. Lesser Summoning 27/day, Normal Summoning 9/day, Greater Summoning 3/day 39. Lesser Summoning 28/day 40. Lesser Summoning 29/day 41. Lesser Summoning 30/day, Normal Summoning 10/day 42. Lesser Summoning 31/day 43. Lesser Summoning 32/day 44. Lesser Summoning 33/day, Normal Summoning 11/day 45. Lesser Summoning 34/day 46. Lesser Summoning 35/day 47. Lesser Summoning 36/day, Normal Summoning 12/day, Greater Summoning 4/day 48. Lesser Summoning 37/day 49. Lesser Summoning 38/day 50. Lesser Summoning 39/day, Normal Summoning 13/day 51. Lesser Summoning 40/day 52. Lesser Summoning 41/day 53. Lesser Summoning 42/day, Normal Summoning 14/day 54. Lesser Summoning 43/day 55. Lesser Summoning 44/day 56. Lesser Summoning 45/day, Normal Summoning 15/day, Greater Summoning 5/day 57. Lesser Summoning 46/day 58. Lesser Summoning 47/day 59. Lesser Summoning 48/day, Normal Summoning 16/day 60. Lesser Summoning 49/day As Dominate Animal at level 27 but any animal you control that tries to escape suffers 3d8 points of damage +1 per Dark Druid level every hour until it returns or dies. Or if the animal refuses to obey your commands it takes damage per minute of mutiny. It both desecrates the area and gives all and plants and animals Lawful Evil alignment and either the fiendish or half-fiend templates unless they pass a will saving throw with a Difficulty check equal to 10+ your wisdom bonus+ Dark Druid Level+ levels in either Cardinal of Hell or Sorcerer(my diabolist class). [COLOR=DarkRed]All powers listed in dark red can not be used on hallow ground.[/COLOR] Would a Dark Druid make a better Dispoiler of Lillith or Cardinal of Hell. [/QUOTE]
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