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The Gems of Teravast
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<blockquote data-quote="BigBro359" data-source="post: 6869482" data-attributes="member: 6842633"><p>Hey guys! So I am a first time DM in a 3.5 campaign, and it is gonna be a really long campaign. I am hoping to get some advice from some other DM's on my campaign. My current plan is that there are three kingdoms, two are allied against one, and the war is a total deadlock. In the midst of it, one of the allied kings comes up with a plan to find the lost gems of teravast, artifacts of my own invention. They grant a variety of powers, and the endgame is currently to assemble the suit of armor that goes with these gems and allows the possessor of the gems to control them once they are implanted in the suit. However, because I am insane, I was thinking of making it also a quest to collect other various artifacts in the world. The endgame is still the gems, because they are ridiculously powerful, but I think the other artifacts might make it be even more interesting, and if I throw the cursed objects in as well, I figure I have a crazy campaign that is ridiculously fun. But, because this is my first time, I would like some advice. Anything you guys care to throw my way. Ways to keep the game rolling, ways to make sure it stays challenging through this madness and mayhem, any artifacts that are world breakers that should in no way ever be put in the campaign, etc. I really want to do this right, and yet still have it be fun, because most of my players, this is their first introduction to the world of D&D.</p></blockquote><p></p>
[QUOTE="BigBro359, post: 6869482, member: 6842633"] Hey guys! So I am a first time DM in a 3.5 campaign, and it is gonna be a really long campaign. I am hoping to get some advice from some other DM's on my campaign. My current plan is that there are three kingdoms, two are allied against one, and the war is a total deadlock. In the midst of it, one of the allied kings comes up with a plan to find the lost gems of teravast, artifacts of my own invention. They grant a variety of powers, and the endgame is currently to assemble the suit of armor that goes with these gems and allows the possessor of the gems to control them once they are implanted in the suit. However, because I am insane, I was thinking of making it also a quest to collect other various artifacts in the world. The endgame is still the gems, because they are ridiculously powerful, but I think the other artifacts might make it be even more interesting, and if I throw the cursed objects in as well, I figure I have a crazy campaign that is ridiculously fun. But, because this is my first time, I would like some advice. Anything you guys care to throw my way. Ways to keep the game rolling, ways to make sure it stays challenging through this madness and mayhem, any artifacts that are world breakers that should in no way ever be put in the campaign, etc. I really want to do this right, and yet still have it be fun, because most of my players, this is their first introduction to the world of D&D. [/QUOTE]
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