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The Gems of Teravast
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<blockquote data-quote="BigBro359" data-source="post: 6869533" data-attributes="member: 6842633"><p>Thank you SO much for your advice. I am truly trying to make this fantastic, and your advice on how to guide them is particularly valuable. I have always enjoyed campaigns where the DM is not basically leading us down a hallway, except in dungeons, of course. The other question is how do I decide how much information to give them on the world around them? As for the suit of armor, it is in multiple pieces, and so they can divvy it out if they like, or fight each other over the whole thing. Another question I have is what is the best way to structure Dungeons. Do I make them random encounter dungeons, or plan each block out on my graph paper. </p><p>Again, thank you greatly for the advice you have given so far.</p></blockquote><p></p>
[QUOTE="BigBro359, post: 6869533, member: 6842633"] Thank you SO much for your advice. I am truly trying to make this fantastic, and your advice on how to guide them is particularly valuable. I have always enjoyed campaigns where the DM is not basically leading us down a hallway, except in dungeons, of course. The other question is how do I decide how much information to give them on the world around them? As for the suit of armor, it is in multiple pieces, and so they can divvy it out if they like, or fight each other over the whole thing. Another question I have is what is the best way to structure Dungeons. Do I make them random encounter dungeons, or plan each block out on my graph paper. Again, thank you greatly for the advice you have given so far. [/QUOTE]
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