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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Genasi Heritage-What special ability do all Genasi have in common?
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<blockquote data-quote="xiphumor" data-source="post: 8776715" data-attributes="member: 7033055"><p>Here’s a draft of a Control-Flames style cantrip. I don’t have drafts for everything, but this can give you an idea:</p><p></p><h2>Pyrokinesis</h2><p>cantrip (transmutation; fire, arcane, nature, utility)</p><p><strong>Classes:</strong> Druid, Sorcerer, Wizard </p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Short (30 feet) or Self </p><p><strong>Target:</strong> Special </p><p><strong>Components:</strong> S </p><p><strong>Duration:</strong> Special </p><p><strong>Saving Throw:</strong>Dexterity negates</p><p></p><p>You perform special gestures which bring fire under your sway. Choose one of the following effects. All effects except Blowtorch target an object, space, or fire that you can see no larger than a 5-foot cube within range. If you target an object that is being worn or carried by a creature that can see you cast the spell, the creature can make a saving throw against the effect.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Blowtorch.</strong> You conjure a tiny but concentrated flame which hovers an inch from your finger for 1 round. It sheds bright light in a 5 ft. radius and dim light for an additional 5 ft. The flame is hot enough to melt or burn most materials but not adamantine, glass, mithral, platinum, steel, or stone. This flame does not damage you or any of your equipment, and you may vary its intensity down to that of a candle flame.</li> <li data-xf-list-type="ul"><strong>Direct.</strong> You instantaneously extend or move a non-magical fire up to 5 ft. in any direction. If fuel is not present in the new space, you must concentrate on the spell to prevent the fire from going out. Additional castings of this spell do not break your concentration.</li> <li data-xf-list-type="ul"><strong>Enchant.</strong> You instantaneously create a minor, harmless sensory effect relating to fire, such as a small fireworks display, the sound of a crackling flame, or the smell of something burning. </li> <li data-xf-list-type="ul"><strong>Extinguish.</strong> You instantaneously extinguish a non-magical fire.</li> <li data-xf-list-type="ul"><strong>Ignite.</strong> You instantaneously ignite a readily combustible object such as a torch, a black powder charge, a small campfire, or loose wool.</li> <li data-xf-list-type="ul"><strong>Manipulate.</strong> You animate a flame, change its color, change its shape, or any combination thereof. Any shapes you create must be simple and vague, and any animations must no longer than 1 minute long before repeating themselves. This change lasts for 1 hour.</li> <li data-xf-list-type="ul"><strong>Regulate.</strong> You instantaneously warm an object or cool it down as far as the temperature of its environment.</li> </ul><p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p><p></p><p>Flames controlled by this spell deal 1d6 fire damage. This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8776715, member: 7033055"] Here’s a draft of a Control-Flames style cantrip. I don’t have drafts for everything, but this can give you an idea: [HEADING=1]Pyrokinesis[/HEADING] cantrip (transmutation; fire, arcane, nature, utility) [B]Classes:[/B] Druid, Sorcerer, Wizard [B]Casting Time:[/B] 1 action [B]Range:[/B] Short (30 feet) or Self [B]Target:[/B] Special [B]Components:[/B] S [B]Duration:[/B] Special [B]Saving Throw:[/B]Dexterity negates You perform special gestures which bring fire under your sway. Choose one of the following effects. All effects except Blowtorch target an object, space, or fire that you can see no larger than a 5-foot cube within range. If you target an object that is being worn or carried by a creature that can see you cast the spell, the creature can make a saving throw against the effect. [LIST] [*][B]Blowtorch.[/B] You conjure a tiny but concentrated flame which hovers an inch from your finger for 1 round. It sheds bright light in a 5 ft. radius and dim light for an additional 5 ft. The flame is hot enough to melt or burn most materials but not adamantine, glass, mithral, platinum, steel, or stone. This flame does not damage you or any of your equipment, and you may vary its intensity down to that of a candle flame. [*][B]Direct.[/B] You instantaneously extend or move a non-magical fire up to 5 ft. in any direction. If fuel is not present in the new space, you must concentrate on the spell to prevent the fire from going out. Additional castings of this spell do not break your concentration. [*][B]Enchant.[/B] You instantaneously create a minor, harmless sensory effect relating to fire, such as a small fireworks display, the sound of a crackling flame, or the smell of something burning. [*][B]Extinguish.[/B] You instantaneously extinguish a non-magical fire. [*][B]Ignite.[/B] You instantaneously ignite a readily combustible object such as a torch, a black powder charge, a small campfire, or loose wool. [*][B]Manipulate.[/B] You animate a flame, change its color, change its shape, or any combination thereof. Any shapes you create must be simple and vague, and any animations must no longer than 1 minute long before repeating themselves. This change lasts for 1 hour. [*][B]Regulate.[/B] You instantaneously warm an object or cool it down as far as the temperature of its environment. [/LIST] If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. Flames controlled by this spell deal 1d6 fire damage. This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). [/QUOTE]
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The Genasi Heritage-What special ability do all Genasi have in common?
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