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The Genesis Man [Solo]
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3119186" data-attributes="member: 4441"><p>Kaodi – lemme know if you need any more or if I need to change anything on my character sheet.</p><p></p><p><strong>Roth d’Cannith</strong></p><p><strong>Male Human Artificer 3</strong></p><p><em>Medium Humanoid</em></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Deity:</strong> Onatar</p><p><strong>Region:</strong> Sharn</p><p><strong>Height:</strong> 5' 11''</p><p><strong>Weight:</strong> 224lbs</p><p><strong>Skin:</strong> Tan</p><p><strong>Eyes:</strong> Brown</p><p><strong>Hair:</strong> Black</p><p><strong>Age:</strong> 23</p><p></p><p><strong>Action Points:</strong> 6</p><p></p><p><strong>Str:</strong> 8 (-1) [0 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 10 (+0) [2 points]</p><p><strong>Int:</strong> 16 (+3) [10 points]</p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> Extra feat at first level, 4 extra skill points at 1st level and one additional skill point at each subsequent level. Proficient with all simple weapons, with light and medium armor, and shields (but not tower shields). Infusions, artificer knowledge (+6, DC 15 determines if item has magical aura), artisan bonus (+2 on UMD checks if he has the appropriate item creation feat), disable trap, item creation, craft reserve (60), Scribe Scroll, Brew Potion, Craft Wondrous Item.</p><p></p><p><strong>Hit Dice:</strong> 3d6</p><p><strong>HP:</strong> 18</p><p><strong>AC:</strong> 18 (+5 armor, +1 shield, +2 Dex) Touch – 12, Flat-footed – 16</p><p><strong>ACP:</strong> -3</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30 ft. (20 ft. in armor)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +1 [+1 base, +0 Con] </p><p>Reflex +3 [+1 base, +2 Dex]</p><p>Will +4 [+3 base, +1 Wis] </p><p></p><p><strong>BAB:</strong> +2</p><p><strong>Melee Atk:</strong> +2 (1d8-1/x2/B, MW heavy mace) </p><p></p><p><strong>Skills:</strong></p><p>Appraise +9 [6 ranks, +3 Int]</p><p>Craft (armorsmithing) +9 [4 ranks, +3 Int, +2 Least Mark of Making]</p><p>Craft (weaponsmithing) +9 [4 ranks, +3 Int, +2 Least Mark of Making]</p><p>Craft (sculpting) +9 [4 ranks, +3 Int, +2 Least Mark of Making]</p><p>Knowledge (arcana) +9 [6 ranks, +3 Int]</p><p>Knowledge (architecture and engineering) +9 [6 ranks, +3 Int]</p><p>Search +9 [6 ranks, +3 Int]</p><p>Spellcraft +11 [6 ranks, +3 Int, +2 synergy]</p><p>Use Magic Device +8 [6 ranks, +2 Cha]</p><p></p><p><strong>Feats:</strong></p><p>Scribe Scroll (artificer bonus 1st level)</p><p>Extraordinarily Artisan (human bonus 1st level) [ECS]</p><p>Least Mark of Making (<em>make whole</em> 1/day, +2 on Craft checks) (1st level) [ECS]</p><p>Brew Potion (artificer bonus 2nd level)</p><p>Craft Wondrous Item (artificer bonus 3rd level)</p><p>Exceptional Artisan (3rd level) [ECS]</p><p></p><p><strong>Languages:</strong> Common, Draconic, Gnomish, Goblin</p><p></p><p><strong>Infusions per day</strong></p><p>DC +3</p><p>1st – 4</p><p>2nd – 2</p><p></p><p><strong>Craft Reserve:</strong> 60</p><p></p><p><u><strong>Equipment</strong></u></p><p>MW heavy mace – 312 gp</p><p>2 daggers – 4gp</p><p>MW breastplate – 350gp</p><p>MW light steel shield – 159gp</p><p>Belt pouch – 1gp </p><p>Arcane signet ring – 150gp</p><p>Identification papers with portrait – 5gp </p><p>Traveler’s clothes (free, doesn’t count toward encumbrance)</p><p>Warforged repair kit – 50 gp ( 1 lb)</p><p>2 scholar’s outfits – 10gp</p><p>5 artisan’s outfits – 5gp</p><p>2 courtier’s outfits with jewelry – 150gp</p><p>1 noble glammerweave outfit – 275gp</p><p>~Scrolls – Each 9.375gp and 1 XP taken from Craft Reserve (with an extra 200 for the 2 <em>identify</em> scrolls). Total of 387gp and 5sp</p><p>Armor Enhancement, Lesser x2</p><p>Identify x2 </p><p>Magic Vestment x2</p><p>Magic Weapon x2 </p><p>Repair Light Damage x2 </p><p>Resistance Item x2 </p><p>Shield of Faith x2 </p><p>Skill Enhancement x4 </p><p>Weapon Augmentation, Personal x2</p><p>~Potions – Each 37.5gp and 2 XP taken from Craft Reserve, cast at 1st level. Total of 750gp</p><p>Ablative Armor x4</p><p>Repair Light Damage x4</p><p>Shield of Faith x8</p><p>Magic Vestment x4</p><p></p><p><strong>Money</strong></p><p>91gp, 5sp</p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Roth is a tall and pudgy young man with shoulder-length black hair that had a tendency to flop in his eyes. His skin is somewhat tanned from having to travel about in Sharn, but far paler than most, due to his penchant for staying indoors. However, his face is sometimes flushed from working over the forge, and he has several small burn scars on his hands, along with other scars from slips with sharp tools. Roth tends to dress is comfortable and soft clothes of a fine weave and make, usually sporting a tool pouch and leather apron for working in the forges.</p><p></p><p><strong>Personality:</strong> Roth is a generally agreeable young man, polite and respectful. While he can talk intelligently on many topics related to crafting, he’s a bit ignorant of life outside the forges. Basically he’s a nerd. He wouldn’t be sure what to do around a girl he liked, couldn’t tell you the first thing about current fashion trends, and doesn’t know a whole lot about the outside world that doesn’t appear in the pages of the <em>Sharn Inquisitive</em> or the <em>Korrenburg Chronicle.</em></p><p></p><p><strong>Background:</strong> "My name is Roth d'Cannith, and I think I'm afraid. All right, I know, you're saying 'How can you <em>think</em> you're afraid? You're either afraid or your aren't.' Well, that's true enough. But what if you don't know if you should be afraid or not? That's the situation I find myself in. </p><p></p><p>"Sharn is, without a doubt, the finest city in all the world. I haven't even been to any other cities and I know this is true. How can you improve upon something as vast, interesting, and magical as the City of Towers? War never came here directly, though there was always the threat of sabotage. The Glass Tower came down well before I was born, and I never was sent to the front lines because the House felt we were safe here. </p><p></p><p>I grew up privileged, working in the Cannith enclave in Sharn since I could toddle. I was sorting parts, holding things, and doing simple repairs on anything I could understand since forever. I fell into the artificer's role fairly easily, not that I was unhappy about it! I knew, mostly in the abstract, from what the House said and from the <em>Inquisitive</em> and the <em>Chronicle</em> wrote that the war was a horrible thing. But I also knew it kept the House moving forward. The first warforged were put out a few years before I was born, and I often scold my mother for letting me miss such a momentous event. Well... <em>she</em> thinks it's funny at least.</p><p></p><p>"They don't let young kids down into the creation forge, as much as I wanted to, so I spent a lot of time enchanting weapons and armor, and once, as a special birthday present, I was able to aid my older brother Davo do some permanent magical alternations to one of our warforged commanders. Fantastic beings, the warforged! I was up and eager to help make them from the minute I helped empower Shield (that was "his" name).</p><p></p><p>"I was a very lucky man, or so my father tells me. I was supposed to go to the creation forges in Cyre not two days before the Day of Mourning. I had been ecstatic, but nearly fainted when I realized I could have just be vaporized with the rest our House there. I tell you, the whole House wore black for a month, and I had never seen Baron Merrix so dejected. But in an odd way, it was also good for me. I know it sounds ghoulish, but with the Cyre branch of the family gone, they actually <em>needed</em> me in the creation forge.</p><p></p><p>"I spent what were probably the two happiest years of my life in the Forge. I never learned so much as I did then, though I perhaps learned the most important thing of all; I don't know nearly as much as I think I do. The sheer amount of <em>genius</em> it took to get the creation forges up and running, the creativity it took to tweak the individual warforged to what the customer specified was amazing. I never got to run the forge, obviously, but I was able to help with maintenance and aid with their learning. The awesome responsibility of imprinting a new warforged with their morals and ethics still makes me shake a bit when I think about it.</p><p></p><p>"And you know, I thought I would be horrible disappointed when the Treaty of Thronehold happened and they told us to dismantle the forges. And I was, don't get me wrong, but I was happy to see the warforged free. They never did officially say whether or not the 'forged have souls, but I always thought they did. We could have two of them, built for the same purpose, given the same training by the same teachers, and they would still be shaped differently by their experiences. Those can't just be explained away by quirks in the creation process. I think we weren't just creating bodies; somehow we were creating souls, or causing them to be attracted to our warforged. That makes me shiver when I think about it too hard.</p><p></p><p>"But why am I afraid? It's not because of the question of souls. It's not because I lost my position at the creation forge; all of us did. I just went back to the foundry and construct floors. I spend my days repairing constructs, weapons, and armor, while working on making my own. But I wanted more.</p><p></p><p>"I wanted to know what Baron Merrix knew about the creation forges. I wanted to make my own constructs. And I wanted the secret of warforged creation. The second I might get, the first and third might see me dead before enlightened. But then again, I wasn't the only one of us that thought that way! I'm afraid because a couple times I have tried to return to the creation forge. It's blocked up, the way it was when we sealed it. But there's something there.... I think it's working again. </p><p></p><p>"I do some work in the Cogs, and more than once I would spy warforged walking around with the blank curiosity of those engaged in their 'learning mode.' Now, there hasn't been a warforged in that mode since the creation forges were ordered destroyed. No warforged can activate that on their own; it disables itself once a pattern of behavior is established. Indeed, it's <em>only</em> used by new warforged and no other time! That's not all, more than once our wand adepts in the old forge area, and once I spotted the Baron around there. I fear and pray they've reactivated the forge. </p><p></p><p>"I think if they discover I know, one of two things might happen. I might be killed. That's the scary part, that's why I'm afraid. The other thing is, I might be brought in to help. And that's what I want. I don't know too much about my field yet, and I'm too weak in magic; that I know for sure. I'm hoping and praying if I can learn enough, I will be too valuable to kill and they'll <em>have</em> to bring me in. Die or thrive. <em>That's</em> why I think I'm afraid."</p><p></p><p>~~~</p><p></p><p>Roth’s father, Curlot, is a respected blacksmith in the Cannith family, doing ornamental ironwork for balconies, gates, and windows. While not politically powerful, his work is quite good, and he often teaches the younger smiths certain techniques during their time at the forges. His mother, Gersi, does sculpture in plaster and clay. She ends up doing a lot of finishing touches on any homes or other showplaces House Cannith makes, her and several others in her field. Both are products of families determined to shield their children at any cost. Both sets of Roth’s grandparents worked more directly in the war effort, being in the field as artificers supporting the Breland army. When they had children, they wanted to spare them the horrors of war, and sheltered them in Sharn. Both Curlot and Gersi learned more peaceable trades in the ornamental arts, instead of learning how to craft weapons and armor. Even in wartime the nobles of Sharn wanted nice things for their homes.</p><p></p><p>Both of Gersi’s parents died when Roth was very young, and he has no memory of them, and Grandy Isti, Curlot’s mother, took ill and died when Roth was only seven. He only remembers her as a nice, white-haired lady who smiled indulgently when he took apart and re-assembled her jewelry (his mother had yelled at him when he did that). Grampy Kaine is still alive, a war veteran that regaled the young Roth with exciting stories of adventure when he was young. Now that Roth is old enough to understand, Grampy tells him of what it was like to serve with the warforged, about how battle spells were used, and about how he even had to fight to stay alive on a few hair-raising occasions. Grampy taught Roth much of what he knows and continues to do so, understanding the boy’s passion to learn all too well.</p><p></p><p>Roth is not much of an athlete or fighter, but the House insists all its artificers learn the basics of self-defense. Roth knows he looks rather ridiculous in armor, but has heard too many stories from Grampy to complain too hard. The peace is too terribly fragile to allow people to go soft, and if he’s to gain the favor of the House, he needs to show he’s willing to do whatever the House needs.</p><p></p><p>Roth has one older brother Davo, his elder by five years. Davo never actually saw combat… officially. He did escort squads of warforged out to the front line a time or two and had to augment them and fight with them when the lines were hit. His hair-raising tales, things he <em>hasn’t</em> told their parents, help Roth keep up with his training no matter how much he hates it.</p><p></p><p>Roth has a couple buddies he works with, Pol and Norn. Both are from similar backgrounds; born and raised in Sharn in the Cannith enclave. Pol is quite aptly named, so his friends say, being as skinny as a bean pole and as tall as Roth. He’s a gemcutter, a man with exacting patience for his craft and art, often working with Roth to decorate his creations. He has a dry sense of humor, never misses a joke at his own expense, and loves going to the Ten Torches Theater whenever he can get away with it. Norn is your everyday average guy, neither tall nor short, thin nor fat, but he’s endlessly inventive. He managed to do an internship with a gnome elemental binder, and while he didn’t learn a any trade secrets, he still learned quite a great deal. He wants to go to Zilargo to work with the binders again, but they’re worried Norn might carry away secrets. Understandably, the man’s a terrible gossip.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3119186, member: 4441"] Kaodi – lemme know if you need any more or if I need to change anything on my character sheet. [b]Roth d’Cannith Male Human Artificer 3[/b] [i]Medium Humanoid[/i] [b]Alignment:[/b] Lawful Neutral [b]Deity:[/b] Onatar [b]Region:[/b] Sharn [b]Height:[/b] 5' 11'' [b]Weight:[/b] 224lbs [b]Skin:[/b] Tan [b]Eyes:[/b] Brown [b]Hair:[/b] Black [b]Age:[/b] 23 [b]Action Points:[/b] 6 [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 10 (+0) [2 points] [b]Int:[/b] 16 (+3) [10 points] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] Extra feat at first level, 4 extra skill points at 1st level and one additional skill point at each subsequent level. Proficient with all simple weapons, with light and medium armor, and shields (but not tower shields). Infusions, artificer knowledge (+6, DC 15 determines if item has magical aura), artisan bonus (+2 on UMD checks if he has the appropriate item creation feat), disable trap, item creation, craft reserve (60), Scribe Scroll, Brew Potion, Craft Wondrous Item. [b]Hit Dice:[/b] 3d6 [b]HP:[/b] 18 [b]AC:[/b] 18 (+5 armor, +1 shield, +2 Dex) Touch – 12, Flat-footed – 16 [b]ACP:[/b] -3 [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30 ft. (20 ft. in armor) [b]Saves:[/b] Fortitude +1 [+1 base, +0 Con] Reflex +3 [+1 base, +2 Dex] Will +4 [+3 base, +1 Wis] [b]BAB:[/b] +2 [b]Melee Atk:[/b] +2 (1d8-1/x2/B, MW heavy mace) [b]Skills:[/b] Appraise +9 [6 ranks, +3 Int] Craft (armorsmithing) +9 [4 ranks, +3 Int, +2 Least Mark of Making] Craft (weaponsmithing) +9 [4 ranks, +3 Int, +2 Least Mark of Making] Craft (sculpting) +9 [4 ranks, +3 Int, +2 Least Mark of Making] Knowledge (arcana) +9 [6 ranks, +3 Int] Knowledge (architecture and engineering) +9 [6 ranks, +3 Int] Search +9 [6 ranks, +3 Int] Spellcraft +11 [6 ranks, +3 Int, +2 synergy] Use Magic Device +8 [6 ranks, +2 Cha] [b]Feats:[/b] Scribe Scroll (artificer bonus 1st level) Extraordinarily Artisan (human bonus 1st level) [ECS] Least Mark of Making ([I]make whole[/I] 1/day, +2 on Craft checks) (1st level) [ECS] Brew Potion (artificer bonus 2nd level) Craft Wondrous Item (artificer bonus 3rd level) Exceptional Artisan (3rd level) [ECS] [b]Languages:[/b] Common, Draconic, Gnomish, Goblin [b]Infusions per day[/b] DC +3 1st – 4 2nd – 2 [b]Craft Reserve:[/b] 60 [U][b]Equipment[/b][/U] MW heavy mace – 312 gp 2 daggers – 4gp MW breastplate – 350gp MW light steel shield – 159gp Belt pouch – 1gp Arcane signet ring – 150gp Identification papers with portrait – 5gp Traveler’s clothes (free, doesn’t count toward encumbrance) Warforged repair kit – 50 gp ( 1 lb) 2 scholar’s outfits – 10gp 5 artisan’s outfits – 5gp 2 courtier’s outfits with jewelry – 150gp 1 noble glammerweave outfit – 275gp ~Scrolls – Each 9.375gp and 1 XP taken from Craft Reserve (with an extra 200 for the 2 [I]identify[/I] scrolls). Total of 387gp and 5sp Armor Enhancement, Lesser x2 Identify x2 Magic Vestment x2 Magic Weapon x2 Repair Light Damage x2 Resistance Item x2 Shield of Faith x2 Skill Enhancement x4 Weapon Augmentation, Personal x2 ~Potions – Each 37.5gp and 2 XP taken from Craft Reserve, cast at 1st level. Total of 750gp Ablative Armor x4 Repair Light Damage x4 Shield of Faith x8 Magic Vestment x4 [b]Money[/b] 91gp, 5sp ~~~~~ [b]Appearance:[/b] Roth is a tall and pudgy young man with shoulder-length black hair that had a tendency to flop in his eyes. His skin is somewhat tanned from having to travel about in Sharn, but far paler than most, due to his penchant for staying indoors. However, his face is sometimes flushed from working over the forge, and he has several small burn scars on his hands, along with other scars from slips with sharp tools. Roth tends to dress is comfortable and soft clothes of a fine weave and make, usually sporting a tool pouch and leather apron for working in the forges. [b]Personality:[/b] Roth is a generally agreeable young man, polite and respectful. While he can talk intelligently on many topics related to crafting, he’s a bit ignorant of life outside the forges. Basically he’s a nerd. He wouldn’t be sure what to do around a girl he liked, couldn’t tell you the first thing about current fashion trends, and doesn’t know a whole lot about the outside world that doesn’t appear in the pages of the [I]Sharn Inquisitive[/I] or the [I]Korrenburg Chronicle.[/I] [b]Background:[/b] "My name is Roth d'Cannith, and I think I'm afraid. All right, I know, you're saying 'How can you [I]think[/I] you're afraid? You're either afraid or your aren't.' Well, that's true enough. But what if you don't know if you should be afraid or not? That's the situation I find myself in. "Sharn is, without a doubt, the finest city in all the world. I haven't even been to any other cities and I know this is true. How can you improve upon something as vast, interesting, and magical as the City of Towers? War never came here directly, though there was always the threat of sabotage. The Glass Tower came down well before I was born, and I never was sent to the front lines because the House felt we were safe here. I grew up privileged, working in the Cannith enclave in Sharn since I could toddle. I was sorting parts, holding things, and doing simple repairs on anything I could understand since forever. I fell into the artificer's role fairly easily, not that I was unhappy about it! I knew, mostly in the abstract, from what the House said and from the [I]Inquisitive[/I] and the [I]Chronicle[/I] wrote that the war was a horrible thing. But I also knew it kept the House moving forward. The first warforged were put out a few years before I was born, and I often scold my mother for letting me miss such a momentous event. Well... [I]she[/I] thinks it's funny at least. "They don't let young kids down into the creation forge, as much as I wanted to, so I spent a lot of time enchanting weapons and armor, and once, as a special birthday present, I was able to aid my older brother Davo do some permanent magical alternations to one of our warforged commanders. Fantastic beings, the warforged! I was up and eager to help make them from the minute I helped empower Shield (that was "his" name). "I was a very lucky man, or so my father tells me. I was supposed to go to the creation forges in Cyre not two days before the Day of Mourning. I had been ecstatic, but nearly fainted when I realized I could have just be vaporized with the rest our House there. I tell you, the whole House wore black for a month, and I had never seen Baron Merrix so dejected. But in an odd way, it was also good for me. I know it sounds ghoulish, but with the Cyre branch of the family gone, they actually [I]needed[/I] me in the creation forge. "I spent what were probably the two happiest years of my life in the Forge. I never learned so much as I did then, though I perhaps learned the most important thing of all; I don't know nearly as much as I think I do. The sheer amount of [I]genius[/I] it took to get the creation forges up and running, the creativity it took to tweak the individual warforged to what the customer specified was amazing. I never got to run the forge, obviously, but I was able to help with maintenance and aid with their learning. The awesome responsibility of imprinting a new warforged with their morals and ethics still makes me shake a bit when I think about it. "And you know, I thought I would be horrible disappointed when the Treaty of Thronehold happened and they told us to dismantle the forges. And I was, don't get me wrong, but I was happy to see the warforged free. They never did officially say whether or not the 'forged have souls, but I always thought they did. We could have two of them, built for the same purpose, given the same training by the same teachers, and they would still be shaped differently by their experiences. Those can't just be explained away by quirks in the creation process. I think we weren't just creating bodies; somehow we were creating souls, or causing them to be attracted to our warforged. That makes me shiver when I think about it too hard. "But why am I afraid? It's not because of the question of souls. It's not because I lost my position at the creation forge; all of us did. I just went back to the foundry and construct floors. I spend my days repairing constructs, weapons, and armor, while working on making my own. But I wanted more. "I wanted to know what Baron Merrix knew about the creation forges. I wanted to make my own constructs. And I wanted the secret of warforged creation. The second I might get, the first and third might see me dead before enlightened. But then again, I wasn't the only one of us that thought that way! I'm afraid because a couple times I have tried to return to the creation forge. It's blocked up, the way it was when we sealed it. But there's something there.... I think it's working again. "I do some work in the Cogs, and more than once I would spy warforged walking around with the blank curiosity of those engaged in their 'learning mode.' Now, there hasn't been a warforged in that mode since the creation forges were ordered destroyed. No warforged can activate that on their own; it disables itself once a pattern of behavior is established. Indeed, it's [I]only[/I] used by new warforged and no other time! That's not all, more than once our wand adepts in the old forge area, and once I spotted the Baron around there. I fear and pray they've reactivated the forge. "I think if they discover I know, one of two things might happen. I might be killed. That's the scary part, that's why I'm afraid. The other thing is, I might be brought in to help. And that's what I want. I don't know too much about my field yet, and I'm too weak in magic; that I know for sure. I'm hoping and praying if I can learn enough, I will be too valuable to kill and they'll [I]have[/I] to bring me in. Die or thrive. [I]That's[/I] why I think I'm afraid." ~~~ Roth’s father, Curlot, is a respected blacksmith in the Cannith family, doing ornamental ironwork for balconies, gates, and windows. While not politically powerful, his work is quite good, and he often teaches the younger smiths certain techniques during their time at the forges. His mother, Gersi, does sculpture in plaster and clay. She ends up doing a lot of finishing touches on any homes or other showplaces House Cannith makes, her and several others in her field. Both are products of families determined to shield their children at any cost. Both sets of Roth’s grandparents worked more directly in the war effort, being in the field as artificers supporting the Breland army. When they had children, they wanted to spare them the horrors of war, and sheltered them in Sharn. Both Curlot and Gersi learned more peaceable trades in the ornamental arts, instead of learning how to craft weapons and armor. Even in wartime the nobles of Sharn wanted nice things for their homes. Both of Gersi’s parents died when Roth was very young, and he has no memory of them, and Grandy Isti, Curlot’s mother, took ill and died when Roth was only seven. He only remembers her as a nice, white-haired lady who smiled indulgently when he took apart and re-assembled her jewelry (his mother had yelled at him when he did that). Grampy Kaine is still alive, a war veteran that regaled the young Roth with exciting stories of adventure when he was young. Now that Roth is old enough to understand, Grampy tells him of what it was like to serve with the warforged, about how battle spells were used, and about how he even had to fight to stay alive on a few hair-raising occasions. Grampy taught Roth much of what he knows and continues to do so, understanding the boy’s passion to learn all too well. Roth is not much of an athlete or fighter, but the House insists all its artificers learn the basics of self-defense. Roth knows he looks rather ridiculous in armor, but has heard too many stories from Grampy to complain too hard. The peace is too terribly fragile to allow people to go soft, and if he’s to gain the favor of the House, he needs to show he’s willing to do whatever the House needs. Roth has one older brother Davo, his elder by five years. Davo never actually saw combat… officially. He did escort squads of warforged out to the front line a time or two and had to augment them and fight with them when the lines were hit. His hair-raising tales, things he [I]hasn’t[/I] told their parents, help Roth keep up with his training no matter how much he hates it. Roth has a couple buddies he works with, Pol and Norn. Both are from similar backgrounds; born and raised in Sharn in the Cannith enclave. Pol is quite aptly named, so his friends say, being as skinny as a bean pole and as tall as Roth. He’s a gemcutter, a man with exacting patience for his craft and art, often working with Roth to decorate his creations. He has a dry sense of humor, never misses a joke at his own expense, and loves going to the Ten Torches Theater whenever he can get away with it. Norn is your everyday average guy, neither tall nor short, thin nor fat, but he’s endlessly inventive. He managed to do an internship with a gnome elemental binder, and while he didn’t learn a any trade secrets, he still learned quite a great deal. He wants to go to Zilargo to work with the binders again, but they’re worried Norn might carry away secrets. Understandably, the man’s a terrible gossip. [/QUOTE]
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