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The Genius Guide to Feats of Runic Magic
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<blockquote data-quote="Dark Mistress" data-source="post: 5207153" data-attributes="member: 11816"><p>This product is 10 pages long. The first 3 pages deals with what runic feats are and how to use them, along with a list of the Runic feats. It talks about using them in the campaign, how they are used, how many you can have etc. The runes are listed below.</p><p></p><p>Air Jaunt – Brief flight</p><p>Blacklife – bonus to Necromancy</p><p>Bladedance – Helps to parry.</p><p>Cindershard – deals fire damage on melee attacks.</p><p>Death – gives bonus to killing something with massive damage</p><p>Draft Master – Allows the drafting(writing) of runes on others.</p><p>Enfeeble – weakens foes.</p><p>Falter – slows foes.</p><p>Feign Death – makes you appear dead.</p><p>Iceflame – change damage type.</p><p>Ironguard – grants AC bonus in full defense.</p><p>Life Warden – gives AC bonus to those you heal.</p><p>Mystify – causes penalty to perception and sense motive</p><p>Narrow-Minded – bonus to will save</p><p>Panacea – bonus hp to healing spells.</p><p>Rage – enrages foes</p><p>Rune Master – gain more benfits with runic feats.</p><p>Seaborne – bonus to swim</p><p>Shadowlight – blind foe</p><p>Silvergate – bonus to summoning spells.</p><p>Soul Ward – bonus to abjuration spells</p><p>Surge – bonus to jump and surprise initiative </p><p>Third Eye – bonus to divination spells</p><p>Thunderstrike – deals sonic and electrical dmg on melee attacks</p><p>Veil – bonus to stealth</p><p>Whitefire – bonus to evocation spells</p><p></p><p>The next 6 pages is taken up by the runic feats themselves. With a final page for OGL.</p><p></p><p>Closing thoughts: I like the concept of runic feats and minor magic. Not everyone will allow them for everyone and the book talks about that. None of them are overly powerful about on par with a strong cantrip at most. Coupled with the limitations on how many you can have and prerequest I feel they are well balanced on the whole. The art work is fair. This is a bit thinner than recent SGG books clocking in at 10 pages for 2.99 but still worth the price. Once more my biggest complain which is often the case with SGG books is... not enough. Great concept, great start but I want more. If the idea of feats that allow minor magic interest you then I highly recommend this book. I am giving it a 4.5 star.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5207153, member: 11816"] This product is 10 pages long. The first 3 pages deals with what runic feats are and how to use them, along with a list of the Runic feats. It talks about using them in the campaign, how they are used, how many you can have etc. The runes are listed below. Air Jaunt – Brief flight Blacklife – bonus to Necromancy Bladedance – Helps to parry. Cindershard – deals fire damage on melee attacks. Death – gives bonus to killing something with massive damage Draft Master – Allows the drafting(writing) of runes on others. Enfeeble – weakens foes. Falter – slows foes. Feign Death – makes you appear dead. Iceflame – change damage type. Ironguard – grants AC bonus in full defense. Life Warden – gives AC bonus to those you heal. Mystify – causes penalty to perception and sense motive Narrow-Minded – bonus to will save Panacea – bonus hp to healing spells. Rage – enrages foes Rune Master – gain more benfits with runic feats. Seaborne – bonus to swim Shadowlight – blind foe Silvergate – bonus to summoning spells. Soul Ward – bonus to abjuration spells Surge – bonus to jump and surprise initiative Third Eye – bonus to divination spells Thunderstrike – deals sonic and electrical dmg on melee attacks Veil – bonus to stealth Whitefire – bonus to evocation spells The next 6 pages is taken up by the runic feats themselves. With a final page for OGL. Closing thoughts: I like the concept of runic feats and minor magic. Not everyone will allow them for everyone and the book talks about that. None of them are overly powerful about on par with a strong cantrip at most. Coupled with the limitations on how many you can have and prerequest I feel they are well balanced on the whole. The art work is fair. This is a bit thinner than recent SGG books clocking in at 10 pages for 2.99 but still worth the price. Once more my biggest complain which is often the case with SGG books is... not enough. Great concept, great start but I want more. If the idea of feats that allow minor magic interest you then I highly recommend this book. I am giving it a 4.5 star. [/QUOTE]
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