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<blockquote data-quote="Silver Moon" data-source="post: 3976599" data-attributes="member: 8530"><p><strong>Chapter 16, "Checking out more of the Castle", July 14th, 1005:</strong> </p><p></p><p>Waking up seven hours later, they move out into the hall again. They move onto a long hallway, running 400 feet to the south wall. The hall is guarded by a human and six goblins, who are actively looking for the intruders. A fight follows, during which one of the goblins manages to escape. The fight lasted for several more rounds, as the man was a sixth level fighter. At the conclusion the party decides to "Get the hell out of here, fast!" </p><p></p><p>They duck into a side room that contains a treasure chest, which Natasha unlocks and opens. It is filled with 10,000 copper pieces, a fancy bracelet, some gems and a feather token in the shape of a fan. They take all but the coins. They then go through a room with various weapons mounted to the walls, and Klaaze picked up some poisoned darts. </p><p></p><p>Heading out of the room, they run into six goblins, including the one that had escaped before. As the party kills the first five, the same one as before runs off. Before the group can move on, the goblin returns with his human Captain and nine other goblins. The group pulls back into the weapon room. The Captain orders the party to surrender, telling them that the room they have now trapped themselves in has no other exits, so there is no escape. While he is saying this Mark and Serita check for secret doors. Mark finds one, and the party quietly exits into an unguarded corridor. </p><p></p><p>They duck into a large room, 40 x 120 feet, with twenty-two marble columns running up to the ceiling, and many suits of armor on display. The group quickly head to a door at the opposite end of the room, moving into a trophy room. On the walls are hides of leopards and bears. Also mounted on the wall are the heads of a buffalo, dear, owlbear, lion, and a small brass dragon. In the center of the room is a stuffed unicorn. Over the door is a shelf with a stuffed peryton. The druid Serita became very angry at seeing all this, and declares "Kohlorahdooh is a dead man!" </p><p></p><p>The next room has various weapontry mounted to the wall, primarily polearms. The room after it is an art gallery with marble statues, paintings, a life-sized wooden sculpture of King Kohlorahdooh, and a tapestry depicting a war between Grey Elves and Drow Elves. Narg has some difficulty resisting the urge to deface the statue. </p><p></p><p>The next room is filled with shields and weapons. Phuddi finds a shield that is magical. A sword room is next to it. The only sword that seems to be magical zaps Hherrmyie for twelve hit-points when he touches it. The sword then speaks, saying "Sorry about that." It goes on to say that it is a Lawful Good sword, belonging to the Church of Ukko (a.k.a. Yon), and that anyone of a different alignment (like Hherrmyie) will get hurt if they touch him. The group realizes that this is one of the three swords that the Zalparians had been looking for. </p><p></p><p>Being the only one of the correct alignment, Phuddi decides to carry the sword. It tells Phuddi that its name is Isaiah, and that several centuries it was a human priest. Hherrmyie makes a comment about the party being stuck with "a sword that won't shut up!" </p><p></p><p>They move on to a room with piping, several vats of water, a waterwheel, and other machinery. The group correctly deduces that this room's purpose is to provide water from the underground river up to the rooftop grove of trees. </p><p></p><p>They soon notice that they have now traveled to the southwest corner of the castle. They find the location on their map and decide to head toward the western lobby. The lobby is guarded by six goblins (one being the same goblin who escaped twice before). All are soon killed, but they manage to open the door and yell to troops out guarding the courtyard. Five lizardmen charge into the room, backed up by arrow-fire from their human leader. </p><p></p><p>Kharole lets fly her final two magic-missile spells, hitting four lizardmen, but stopping none of them. The human's arrows hit both Mark and Hherrmyie. Phuddi, Klaaze, Lysdashi Narg and Serita each take on a lizardman. Tao climbs the wall, and waits by the doorway for the human to enter. Natasha climbs up a staircase in the back of the room, and tosses daggers down into the backs of the lizardmen. </p><p></p><p>The human draws his sword as he enters the room, and takes on both Mark and Hherrmyie. His first two slashes connect. The man is then hit twice by Tao, who has dived down onto him. As the man crashes onto the floor Tao rolls back, giving the two half-elves the initiative. The man gets hit five times before he can get back on his feet, and by that time the others had finished with their opponents, and moved in on the man as well. The human dies as every player rolls a successful “to hit” with three swords, two daggers, two darts, two arrows and a star-shuriken hitting the man simultaneously. </p><p></p><p>The group bars the door shut from the inside, and stacks all twelve bodies beside it. They then move on to a meeting room that is nearby, which their own map shows has a secret door. The secret door leads to a long walk-in closet, which nobody appears to have been inside for decades. The room is a bit cramped, but is large enough for the party to rest and recuperate. Narg is taken off by Monty again. </p><p></p><p>[DM's Note #28: I found this aspect of the module totally amazing. My prior D&D group was famous for hit-and-run tactics, so I had expected the same here. I was flabbergasted that the group decided to take multiple 6-8 hour breaks while inside of the enemy's castle, with hundreds of troops actively searching for them! Even more amazing was that they picked this particular place to stop, as it was adjacent to the main meeting room of the enemy commanders.] </p><p></p><p>While the party sleeps Tao listens at the door. In about an hour he overhears a meeting of the captains of all seven army and navy squadrons going on in the room outside. The leader, a man named Bly, starts by stating "..it is high time that you brought me into this fine mess of ours! How could you be so stupid as to allow a group of foolhardy thieves to penetrate our fine defenses. And you, Keynock, I'll have you before a full military court-marshal for negligence as soon as this mess is one and done with. Gads! How could you let them escape from an exit-less room." </p><p></p><p>Keynock starts to reply, but is then hit by Bly, who yells "I didn't ask for any backtalk! You are officially demoted. Sol, you lead what is left of the Gold Squadron, and keep them on the rooftops and tower only. I'll be taking control of the main level with my own troops. Thomas, is there any indication that they have penetrated the lower levels?" "No sir, but my men are on full alert in case they do" the man replies. </p><p></p><p>"Good," says Bly, "now you Simon, how many troops are you down?" "The bloody blokers sliced through seven of my finest lizardmen, and my second in command as well." is the answer. Bly tells him "OK, I'll get you replacements as soon as the Brown Squadron docks. Red and Blue Squadrons, keep patrolling the inner city, but have up to half of each Squadron nearby in case they are needed here. Mhane, how about you?" "Sir, you have nothing to fear. The King's safety will never be compromised as long as the Purple Squad exists, I swear it." he answers. "Let's hope so," Bly replies. </p><p></p><p>Bly then states "Your report Saul". A new voice answers "I happen to think that the intruders have left. They entered the East Gate and obviously left by the West, since that was where they were last seen, and all troops there were killed. "But the bodies were stacked on the inside, how?" said the leader. "I don't know, but some sort of trick I suppose, to make us think that they were still here to cover their actual escape." is the answer. </p><p></p><p>"Enough!" yells Bly "If they are still on this level my troops will flush them out. If they are elsewhere- FIND THEM, OR HEADS WILL ROLL..right Keynock? "Y..ya..yes sir." said the man meakly. "Good. You're dismissed." Bly replies. No futher voices are heard. </p><p></p><p>When the party wakes up Tao relays to them the information that he heard. The party decides to avoid Bly and his troops, and to make their way directly to the lower levels. Using their map they head down two hallways for some 300 feet to a staircase heading downstairs at the northwest corner of the castle. They are startled by a sound, which turns out to be a clock striking midnight.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 3976599, member: 8530"] [B]Chapter 16, "Checking out more of the Castle", July 14th, 1005:[/B] Waking up seven hours later, they move out into the hall again. They move onto a long hallway, running 400 feet to the south wall. The hall is guarded by a human and six goblins, who are actively looking for the intruders. A fight follows, during which one of the goblins manages to escape. The fight lasted for several more rounds, as the man was a sixth level fighter. At the conclusion the party decides to "Get the hell out of here, fast!" They duck into a side room that contains a treasure chest, which Natasha unlocks and opens. It is filled with 10,000 copper pieces, a fancy bracelet, some gems and a feather token in the shape of a fan. They take all but the coins. They then go through a room with various weapons mounted to the walls, and Klaaze picked up some poisoned darts. Heading out of the room, they run into six goblins, including the one that had escaped before. As the party kills the first five, the same one as before runs off. Before the group can move on, the goblin returns with his human Captain and nine other goblins. The group pulls back into the weapon room. The Captain orders the party to surrender, telling them that the room they have now trapped themselves in has no other exits, so there is no escape. While he is saying this Mark and Serita check for secret doors. Mark finds one, and the party quietly exits into an unguarded corridor. They duck into a large room, 40 x 120 feet, with twenty-two marble columns running up to the ceiling, and many suits of armor on display. The group quickly head to a door at the opposite end of the room, moving into a trophy room. On the walls are hides of leopards and bears. Also mounted on the wall are the heads of a buffalo, dear, owlbear, lion, and a small brass dragon. In the center of the room is a stuffed unicorn. Over the door is a shelf with a stuffed peryton. The druid Serita became very angry at seeing all this, and declares "Kohlorahdooh is a dead man!" The next room has various weapontry mounted to the wall, primarily polearms. The room after it is an art gallery with marble statues, paintings, a life-sized wooden sculpture of King Kohlorahdooh, and a tapestry depicting a war between Grey Elves and Drow Elves. Narg has some difficulty resisting the urge to deface the statue. The next room is filled with shields and weapons. Phuddi finds a shield that is magical. A sword room is next to it. The only sword that seems to be magical zaps Hherrmyie for twelve hit-points when he touches it. The sword then speaks, saying "Sorry about that." It goes on to say that it is a Lawful Good sword, belonging to the Church of Ukko (a.k.a. Yon), and that anyone of a different alignment (like Hherrmyie) will get hurt if they touch him. The group realizes that this is one of the three swords that the Zalparians had been looking for. Being the only one of the correct alignment, Phuddi decides to carry the sword. It tells Phuddi that its name is Isaiah, and that several centuries it was a human priest. Hherrmyie makes a comment about the party being stuck with "a sword that won't shut up!" They move on to a room with piping, several vats of water, a waterwheel, and other machinery. The group correctly deduces that this room's purpose is to provide water from the underground river up to the rooftop grove of trees. They soon notice that they have now traveled to the southwest corner of the castle. They find the location on their map and decide to head toward the western lobby. The lobby is guarded by six goblins (one being the same goblin who escaped twice before). All are soon killed, but they manage to open the door and yell to troops out guarding the courtyard. Five lizardmen charge into the room, backed up by arrow-fire from their human leader. Kharole lets fly her final two magic-missile spells, hitting four lizardmen, but stopping none of them. The human's arrows hit both Mark and Hherrmyie. Phuddi, Klaaze, Lysdashi Narg and Serita each take on a lizardman. Tao climbs the wall, and waits by the doorway for the human to enter. Natasha climbs up a staircase in the back of the room, and tosses daggers down into the backs of the lizardmen. The human draws his sword as he enters the room, and takes on both Mark and Hherrmyie. His first two slashes connect. The man is then hit twice by Tao, who has dived down onto him. As the man crashes onto the floor Tao rolls back, giving the two half-elves the initiative. The man gets hit five times before he can get back on his feet, and by that time the others had finished with their opponents, and moved in on the man as well. The human dies as every player rolls a successful “to hit” with three swords, two daggers, two darts, two arrows and a star-shuriken hitting the man simultaneously. The group bars the door shut from the inside, and stacks all twelve bodies beside it. They then move on to a meeting room that is nearby, which their own map shows has a secret door. The secret door leads to a long walk-in closet, which nobody appears to have been inside for decades. The room is a bit cramped, but is large enough for the party to rest and recuperate. Narg is taken off by Monty again. [DM's Note #28: I found this aspect of the module totally amazing. My prior D&D group was famous for hit-and-run tactics, so I had expected the same here. I was flabbergasted that the group decided to take multiple 6-8 hour breaks while inside of the enemy's castle, with hundreds of troops actively searching for them! Even more amazing was that they picked this particular place to stop, as it was adjacent to the main meeting room of the enemy commanders.] While the party sleeps Tao listens at the door. In about an hour he overhears a meeting of the captains of all seven army and navy squadrons going on in the room outside. The leader, a man named Bly, starts by stating "..it is high time that you brought me into this fine mess of ours! How could you be so stupid as to allow a group of foolhardy thieves to penetrate our fine defenses. And you, Keynock, I'll have you before a full military court-marshal for negligence as soon as this mess is one and done with. Gads! How could you let them escape from an exit-less room." Keynock starts to reply, but is then hit by Bly, who yells "I didn't ask for any backtalk! You are officially demoted. Sol, you lead what is left of the Gold Squadron, and keep them on the rooftops and tower only. I'll be taking control of the main level with my own troops. Thomas, is there any indication that they have penetrated the lower levels?" "No sir, but my men are on full alert in case they do" the man replies. "Good," says Bly, "now you Simon, how many troops are you down?" "The bloody blokers sliced through seven of my finest lizardmen, and my second in command as well." is the answer. Bly tells him "OK, I'll get you replacements as soon as the Brown Squadron docks. Red and Blue Squadrons, keep patrolling the inner city, but have up to half of each Squadron nearby in case they are needed here. Mhane, how about you?" "Sir, you have nothing to fear. The King's safety will never be compromised as long as the Purple Squad exists, I swear it." he answers. "Let's hope so," Bly replies. Bly then states "Your report Saul". A new voice answers "I happen to think that the intruders have left. They entered the East Gate and obviously left by the West, since that was where they were last seen, and all troops there were killed. "But the bodies were stacked on the inside, how?" said the leader. "I don't know, but some sort of trick I suppose, to make us think that they were still here to cover their actual escape." is the answer. "Enough!" yells Bly "If they are still on this level my troops will flush them out. If they are elsewhere- FIND THEM, OR HEADS WILL ROLL..right Keynock? "Y..ya..yes sir." said the man meakly. "Good. You're dismissed." Bly replies. No futher voices are heard. When the party wakes up Tao relays to them the information that he heard. The party decides to avoid Bly and his troops, and to make their way directly to the lower levels. Using their map they head down two hallways for some 300 feet to a staircase heading downstairs at the northwest corner of the castle. They are startled by a sound, which turns out to be a clock striking midnight. [/QUOTE]
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