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<blockquote data-quote="Lanefan" data-source="post: 8880315" data-attributes="member: 29398"><p>No, it tells me there's a gaping hole in the rules when it comes to properly reflecting the fiction.</p><p></p><p>The way movement rules work in 3e-4e-5e, a moving character reaches its destination on the same initiative as it left its starting point. Example: if A with init 20 moves 30 feet to within reach of opponent X, opponent X who has init 19 can melee attack A because somehow A got there in time for that init 19 to matter (and if you think foe X is acting later in the round in the fiction, explain how someone else on init 18 could kill that foe and yet it still gets its attack in). It's like combat movement is a little mini-teleport, and that's been an annoyance to me in the RAW of all editions thoguh the WotC editions somehow seem to make it more front-and-center.</p><p></p><p>Far FAR better would be to have movement take time within the round - if you start your 30' move on init 20 you'll get where you're going on, say init 10; and if you don't start your move until init 2 your move will roll over well into the next round.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8880315, member: 29398"] No, it tells me there's a gaping hole in the rules when it comes to properly reflecting the fiction. The way movement rules work in 3e-4e-5e, a moving character reaches its destination on the same initiative as it left its starting point. Example: if A with init 20 moves 30 feet to within reach of opponent X, opponent X who has init 19 can melee attack A because somehow A got there in time for that init 19 to matter (and if you think foe X is acting later in the round in the fiction, explain how someone else on init 18 could kill that foe and yet it still gets its attack in). It's like combat movement is a little mini-teleport, and that's been an annoyance to me in the RAW of all editions thoguh the WotC editions somehow seem to make it more front-and-center. Far FAR better would be to have movement take time within the round - if you start your 30' move on init 20 you'll get where you're going on, say init 10; and if you don't start your move until init 2 your move will roll over well into the next round. [/QUOTE]
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