Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
The GM's World, the Players' Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9134057" data-attributes="member: 90374"><p>All of the above; and also none of the above. I think finding the right mix of players for a group is the real challenge RPGs face. I know some players and GMs that need nothing more than a shopkeeper, mayor info-dump, and a neon sign saying dungeon this way <img class="smilie smilie--emoji" loading="lazy" alt="👉" title="Backhand index pointing right :point_right:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f449.png" data-shortname=":point_right:" />. Neither GM or players in this instance have much of an expectation. Others, of course, put a lot of thought and creativity into their world building and want players to explore it. Issues arise when you got a mixed bag, and in my experience you always have a mixed bag.</p><p></p><p>My first step is get on the same page as a group. I usually start with one shots so we can get to know each other. Find out who is reliable, who likes what play style, etc.. Next step is to settle on a consensus about setting, theme, system, etc... Off to the races from there. </p><p></p><p>I have not had any luck on homebrewing a setting and having any takers. Like, at all. So, I dont bother doing it anymore. I work with existing primarily in Third Imperium for Traveller and Golarion for Pathfinder. I find the players enjoy the wealth of info available, and dont seem to mind if I bend them a little and get creative. I think adventure paths have become popular because of how much footwork they can provide and offer for groups. Adventure modules, setting material, players guides etc.. Also an entire internets worth of shared experiences for both players and GMs. </p><p></p><p>I do think the GM has a large responsibility in the system they run, campaign they choose, and in which setting. As a player, I have respect for that and do my best to be engaged and enthusiastic. If I cant muster it, I will respectfully bow out. With the internets now I can be more choosey than ever. Thats not a knock on anybody else, because as I said, there really is no general idea of how this responsibility should be shared, if at all.</p></blockquote><p></p>
[QUOTE="payn, post: 9134057, member: 90374"] All of the above; and also none of the above. I think finding the right mix of players for a group is the real challenge RPGs face. I know some players and GMs that need nothing more than a shopkeeper, mayor info-dump, and a neon sign saying dungeon this way 👉. Neither GM or players in this instance have much of an expectation. Others, of course, put a lot of thought and creativity into their world building and want players to explore it. Issues arise when you got a mixed bag, and in my experience you always have a mixed bag. My first step is get on the same page as a group. I usually start with one shots so we can get to know each other. Find out who is reliable, who likes what play style, etc.. Next step is to settle on a consensus about setting, theme, system, etc... Off to the races from there. I have not had any luck on homebrewing a setting and having any takers. Like, at all. So, I dont bother doing it anymore. I work with existing primarily in Third Imperium for Traveller and Golarion for Pathfinder. I find the players enjoy the wealth of info available, and dont seem to mind if I bend them a little and get creative. I think adventure paths have become popular because of how much footwork they can provide and offer for groups. Adventure modules, setting material, players guides etc.. Also an entire internets worth of shared experiences for both players and GMs. I do think the GM has a large responsibility in the system they run, campaign they choose, and in which setting. As a player, I have respect for that and do my best to be engaged and enthusiastic. If I cant muster it, I will respectfully bow out. With the internets now I can be more choosey than ever. Thats not a knock on anybody else, because as I said, there really is no general idea of how this responsibility should be shared, if at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The GM's World, the Players' Campaign
Top