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<blockquote data-quote="Crimson Longinus" data-source="post: 9136901" data-attributes="member: 7025508"><p>I'm terribly sorry! My mistake they're obviously completely different and any similarities area mere coincidence!</p><p></p><p></p><p>I think those are good themes, but most of them are rather questionably themes of the setting, but rather themes build around the characters. Granted it gets muddy. I think the use of human and elf and elf and dwarf relations to establish themes can most readily seen as themes of the setting, as although they're expressed by specific characters in this instance, they relate to their species and their place in the world more broadly.</p><p></p><p>I feel that whilst themes relating to the characters are indeed ones that can easily established during the play, I feel that foundational themes of the setting work better if they're established beforehand. And I think a lot of Story Now games do exactly this. Blades in the Dark and Apocalypse World both have pretty solidly established tone and themes for their settings.</p><p></p><p></p><p></p><p>Yeah not really disagreeing here. Glorantha is great, and at least MERP iteration of Middle-Earth felt somewhat soulless. I think the 5e based Adventures in Middle-Earth does somewhat better job though, albeit I've just read it, not played.</p><p></p><p></p><p>I think of D&D worlds Dark Sun has pretty strong themes going for it and Eberron is not bad either.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9136901, member: 7025508"] I'm terribly sorry! My mistake they're obviously completely different and any similarities area mere coincidence! I think those are good themes, but most of them are rather questionably themes of the setting, but rather themes build around the characters. Granted it gets muddy. I think the use of human and elf and elf and dwarf relations to establish themes can most readily seen as themes of the setting, as although they're expressed by specific characters in this instance, they relate to their species and their place in the world more broadly. I feel that whilst themes relating to the characters are indeed ones that can easily established during the play, I feel that foundational themes of the setting work better if they're established beforehand. And I think a lot of Story Now games do exactly this. Blades in the Dark and Apocalypse World both have pretty solidly established tone and themes for their settings. Yeah not really disagreeing here. Glorantha is great, and at least MERP iteration of Middle-Earth felt somewhat soulless. I think the 5e based Adventures in Middle-Earth does somewhat better job though, albeit I've just read it, not played. I think of D&D worlds Dark Sun has pretty strong themes going for it and Eberron is not bad either. [/QUOTE]
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