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The GM's World, the Players' Campaign
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<blockquote data-quote="bloodtide" data-source="post: 9137121" data-attributes="member: 6684958"><p>World building is all on the DM. The players don't "build" anything. And most players don't want too. </p><p></p><p>Though, sure, if you count "player world building" is the player "saying and improving a random thing", then sure a player would "world build". But the player does not do much.</p><p></p><p>In many games the DM plays the game as the whole world; the player plays the game as a single character. This is why players can alter game reality: they would just say "my character rules the world" and it would be game over.</p><p></p><p>But even the published games that have vague rules for "player wold building" don't even have the player even make a single brick of the world. The character might walk into a town and the GM might ask "Well, player, what is for sale at the market?". Then the player, after a couple moments of thinking might say a random world like "apples". Then the DM says apples are for sale in the market. The player is then all happy they "world bulided".</p><p></p><p>Ask that player to do any effort in world building, like write a paragraph about that market stand, and nearly every player will refuse to do that. Really ask the player to write anything about world building down, and they will likely refuse. They simply don't want to do it.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9137121, member: 6684958"] World building is all on the DM. The players don't "build" anything. And most players don't want too. Though, sure, if you count "player world building" is the player "saying and improving a random thing", then sure a player would "world build". But the player does not do much. In many games the DM plays the game as the whole world; the player plays the game as a single character. This is why players can alter game reality: they would just say "my character rules the world" and it would be game over. But even the published games that have vague rules for "player wold building" don't even have the player even make a single brick of the world. The character might walk into a town and the GM might ask "Well, player, what is for sale at the market?". Then the player, after a couple moments of thinking might say a random world like "apples". Then the DM says apples are for sale in the market. The player is then all happy they "world bulided". Ask that player to do any effort in world building, like write a paragraph about that market stand, and nearly every player will refuse to do that. Really ask the player to write anything about world building down, and they will likely refuse. They simply don't want to do it. [/QUOTE]
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