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The Gods Hate Us Characters
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<blockquote data-quote="Zerth" data-source="post: 1832717" data-attributes="member: 8556"><p><span style="font-family: 'Verdana'"><strong>Baril Kibizin</strong></span></p><p><span style="font-family: 'Verdana'"><strong> Male Human Rogue 5/ Invisible Blade 5/ Master Thrower 5/ Assassin 3</strong></span></p><p> <strong>Alignment:</strong><span style="font-family: 'Verdana'"> Neutral Evil</span></p><p><span style="font-family: 'Verdana'"> <strong>Deity:</strong> None</span></p><p><span style="font-family: 'Verdana'"> <strong>Height:</strong> 5' 9''</span></p><p><span style="font-family: 'Verdana'"> <strong>Weight:</strong> 178 lbs</span></p><p><span style="font-family: 'Verdana'"> <strong>Hair:</strong> Black</span></p><p><span style="font-family: 'Verdana'"> <strong>Eyes:</strong> Hazel</span></p><p><span style="font-family: 'Verdana'"> <strong>Age:</strong> 28</span></p><p><span style="font-family: 'Verdana'"> <strong>XP:</strong> 157,000</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Str:</strong> 14 (+2) [6 points] </span></p><p><span style="font-family: 'Verdana'"> <strong>Dex:</strong> 29 (+9) [6 points, +4 levels, +5 inherent, +6 gloves]</span></p><p><span style="font-family: 'Verdana'"> <strong>Con:</strong> 14 (+2) [4 points, +2 belt] </span></p><p><span style="font-family: 'Verdana'"> <strong>Int:</strong> 20 (+5) [6 points, +6 headband]</span></p><p><span style="font-family: 'Verdana'"> <strong>Wis:</strong> 12 (+1) [4 points] </span></p><p><span style="font-family: 'Verdana'"> <strong>Cha:</strong> 14 (+2) [6 points] </span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Class and Racial Abilities:</strong> </span><span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'">Human: bonus feat at first level, 4 extra skill points at first level and 1 additional skill point at each level thereafter, no favored class.</span></p><p> <span style="font-family: 'Verdana'">Rogue: trapfinding, evasion, trap sense +1, uncanny dodge, sneak attack +3d6.</span></p><p> <span style="font-family: 'Verdana'">Invisible Blade: dagger sneak attack +3d6, unfettered defense, bleeding wound, feint mastery, uncanny feint (free action).</span></p><p> <span style="font-family: 'Verdana'">Master Thrower: thrown weapon trick (deadeye shot, sneaky shot, weak spot), evasion.</span></p><p> <span style="font-family: 'Verdana'">Assassin: death attack (Fort DC 18 / 19 with Assassin’s dagger), poison use, +1 save against poison, improved uncanny dodge, sneak attack +2d6.</span></p><p> <span style="font-family: 'Verdana'">Sneak attack: 5d6 / 8d6 with daggers.</span></p><p> <em><span style="font-family: 'Verdana'">Unfettered defense:</span></em><span style="font-family: 'Verdana'"> Add Int bonus to AC (1 point per class level), when wearing no armor and armed with one or more daggers, kukris or punching daggers as the only weapons. If denied Dex bonus to AC, lose also this bonus.</span></p><p> <em><span style="font-family: 'Verdana'">Bleeding wound:</span></em><span style="font-family: 'Verdana'"> Sacrifice 1d6 sneak attack bonus to inflict a wound, that bleeds for 1 point per round. Multiple bleeding wound damage stacks. DC 15 Heal check or any cure spell stops the blood loss. Creatures immune to sneak attacks are immune to bleeding wound.</span></p><p> <em><span style="font-family: 'Verdana'">Feint mastery:</span></em><span style="font-family: 'Verdana'"> May always take 10 in Bluff checks if armed with dagger, kukri or punching dagger, when feinting in combat.</span></p><p> <em><span style="font-family: 'Verdana'">Deadeye shot:</span></em><span style="font-family: 'Verdana'"> critical multiplier for daggers is increased by one (from x2 to x3). Does not stack with any other effect, that increases critical multipliers.</span></p><p> <em><span style="font-family: 'Verdana'">Sneaky shot:</span></em><span style="font-family: 'Verdana'"> Before making a ranged attack, use a move action to make a Sleight of Hand check against opponent’s Spot check. If you win, the opponent loses Dex bonus to AC against the attack.</span></p><p> <em><span style="font-family: 'Verdana'">Weak spot:</span></em><span style="font-family: 'Verdana'"> Make ranged touch attacks instead of normal attacks with thrown weapons against targets of same size or larger. Do not apply Str bonus to damage rolls.</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Hit Dice:</span></strong><span style="font-family: 'Verdana'"> 13d6 + 5d8 +36</span></p><p> <strong><span style="font-family: 'Verdana'">HP: </span></strong><span style="font-family: 'Verdana'">108</span></p><p> <span style="font-family: 'Verdana'"><strong>AC:</strong> 27 (+9 Dex, +6 armor, +2 natural) / 32 (+5 when armed with daggers)</span></p><p> <span style="font-family: 'Verdana'">Touch 19 / 24 when armed with daggers</span></p><p> <span style="font-family: 'Verdana'">Flat-footed 27 / 32 when armed with daggers</span></p><p> <strong><span style="font-family: 'Verdana'">Init:</span></strong><span style="font-family: 'Verdana'"> +9 (+9 Dex)</span></p><p> <strong><span style="font-family: 'Verdana'">Speed:</span></strong><span style="font-family: 'Verdana'"> 40 ft (30 base, +10 boots)</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Saves:</span></strong></p><p> <span style="font-family: 'Verdana'">Fortitude +11 [4 base, +2 Con, +5 vest]</span></p><p> <span style="font-family: 'Verdana'">Reflex +29 [15 base, +9 Dex, +5 vest] +1 against traps</span></p><p> <span style="font-family: 'Verdana'">Will +10 [4 base, +1 Wis, +5 vest]</span></p><p> </p><p> <span style="font-family: 'Verdana'">Special save notes: +1 against poison.</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">BAB / Grapple:</span></strong><span style="font-family: 'Verdana'"> +15/+10/+5 / grapple +17</span></p><p> <span style="font-family: 'Verdana'">Melee Atk:</span></p><p> <em><span style="font-family: 'Verdana'">Eclipse</span></em><span style="font-family: 'Verdana'">, +28/+23/+18, 1d4+5, 17-20/x2, slashing & piercing</span></p><p> <em><span style="font-family: 'Verdana'">Equalizer</span></em><span style="font-family: 'Verdana'">, +28/+23/+18, 1d4+5, 17-20/x2, slashing & piercing</span></p><p> <span style="font-family: 'Verdana'">Any masterwork dagger, +26/+21/+16, 1d4+2 (1d4+1 silvered), 17-20/x2, slashing & piercing</span></p><p> </p><p> <span style="font-family: 'Verdana'">Two-weapon fighting:</span></p><p> <em><span style="font-family: 'Verdana'">Eclipse</span></em><span style="font-family: 'Verdana'">, +26/+21/+16, 1d4+5, 17-20/x2, slashing & piercing</span></p><p> <em><span style="font-family: 'Verdana'">Equalizer</span></em><span style="font-family: 'Verdana'">, +26, 1d4+4, 17-20/x2, slashing & piercing</span></p><p> </p><p> <span style="font-family: 'Verdana'">Ranged Atk:</span></p><p> <em><span style="font-family: 'Verdana'">Eclipse</span></em><span style="font-family: 'Verdana'">, +28 (+1 within 30’), 1d4+5 (+1 within 30’), 17-20/x3, range 20’, slashing & piercing</span></p><p> <span style="font-family: 'Verdana'">Any masterwork dagger, +26/+21/+16 (+1 within 30’), 1d4+2 (1d4+1 silvered, +1 within 30’), 17-20/x3, range 20’, slashing & piercing</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Skills:</span></strong></p><p> <span style="font-family: 'Verdana'">Balance +11 [+9 Dex, +2 synergy]</span></p><p> <span style="font-family: 'Verdana'">Bluff +23 [21 ranks, +2 Cha]</span></p><p> <span style="font-family: 'Verdana'">Climb +7 [5 ranks, +2 Str] +2 with ropes</span></p><p> <span style="font-family: 'Verdana'">Concentration +12 [10 ranks, +2 Con]</span></p><p> <span style="font-family: 'Verdana'">Diplomacy +6 [+2 Cha, +4 synergy]</span></p><p> <span style="font-family: 'Verdana'">Disguise +12 [10 ranks, +2 Cha] +2 acting in character when observed</span></p><p> <span style="font-family: 'Verdana'">Escape Artist +19 [10 ranks, +9 Dex] +2 to escape rope bonds</span></p><p> <span style="font-family: 'Verdana'">Gather Information +12 [8 ranks, +2 Cha, +2 synergy]</span></p><p> <span style="font-family: 'Verdana'">Hide +36 [17 ranks, +9 Dex, +10 ring]</span></p><p> <span style="font-family: 'Verdana'">Intimidate +4 [+2 Cha, +2 synergy]</span></p><p> <span style="font-family: 'Verdana'">Jump +14 [5 ranks, +2 Str, +2 synergy, +5 boots]</span></p><p> <span style="font-family: 'Verdana'">Knowledge: local +10 [5 ranks, +5 Int]</span></p><p> <span style="font-family: 'Verdana'">Move Silently +26 [17 ranks, +9 Dex]</span></p><p> <span style="font-family: 'Verdana'">Search +13 [8 ranks, +5 Int]</span></p><p> <span style="font-family: 'Verdana'">Sense Motive +15 [14 ranks, +1 Wis]</span></p><p> <span style="font-family: 'Verdana'">Sleight of Hand +32 [21 ranks, +9 Dex, +2 synergy]</span></p><p> <span style="font-family: 'Verdana'">Spot +15 [14 ranks, +1 Wis]</span></p><p> <span style="font-family: 'Verdana'">Tumble +20 [9 ranks, +9 Dex, +2 synergy]</span></p><p> <span style="font-family: 'Verdana'">Use Rope +14 [5 ranks, +9 Dex] +2 to bind someone</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Feats:</span></strong></p><p> <span style="font-family: 'Verdana'">Point Blank Shot (human bonus feat)</span></p><p> <span style="font-family: 'Verdana'">Far Shot (1st)</span></p><p> <span style="font-family: 'Verdana'">Weapon Focus: dagger (3rd)</span></p><p> <span style="font-family: 'Verdana'">Precise Shot (6th)</span></p><p> <span style="font-family: 'Verdana'">Quick Draw (Master Thrower 1st)</span></p><p> <span style="font-family: 'Verdana'">Snatch Arrows (Master Thrower 4th)</span></p><p> <span style="font-family: 'Verdana'">Improved Critical: dagger (Master Thrower 5th)</span></p><p> <span style="font-family: 'Verdana'">Weapon Finesse (9th)</span></p><p> <span style="font-family: 'Verdana'">Improved Precise Shot (12th)</span></p><p> <span style="font-family: 'Verdana'">Two-weapon Fighting (15th)</span></p><p> <span style="font-family: 'Verdana'">Combat Expertise (18th)</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Languages:</span></strong><span style="font-family: 'Verdana'"> Common, Gnome, Halfling</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Assassin spells:</span></strong></p><p> <span style="font-family: 'Verdana'">Caster level 3rd</span></p><p> <span style="font-family: 'Verdana'">Save DC +5</span></p><p> </p><p> <span style="font-family: 'Verdana'">Spells known:</span></p><p> <span style="font-family: 'Verdana'">1st – ghost sound, feather fall, true strike</span></p><p> <span style="font-family: 'Verdana'">2nd – invisibility, pass without trace</span></p><p> </p><p> <span style="font-family: 'Verdana'">Spells per day:</span></p><p> <span style="font-family: 'Verdana'">1st – 4</span></p><p> <span style="font-family: 'Verdana'">2nd – 1</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Equipment:</span></strong></p><p> <span style="font-family: 'Verdana'">2 wrist sheaths (40 gp)</span></p><p> <span style="font-family: 'Verdana'">[]<em> Eclipse</em>, +3 returning adamantine Assassin’s dagger (45,302 gp)</span></p><p> <span style="font-family: 'Verdana'">[]<em> Equalizer</em>, +3 defending dagger (32,302 gp)</span></p><p> </p><p> <span style="font-family: 'Verdana'">2 boot sheats (60 gp) [+4 Sleight of Hand to hide items]</span></p><p> <span style="font-family: 'Verdana'">[] 2 x adamantine dagger (6,004 gp)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Knife vest of Resistance +5 (25,025 gp) [holds up to 10 daggers]</span></p><p> <span style="font-family: 'Verdana'">[] 10 x masterwork dagger (3,020 gp)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Manual of quickness in action +5 [used] (137,500 gp)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Worn or carried:</span></p><p> <span style="font-family: 'Verdana'">Gloves of Dexterity +6 (36,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Headband of Intellect +6 (36,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Bracers of armor +6 (36,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Masterwork Potion Belt of Health +2 (4,060 gp)</span></p><p> <span style="font-family: 'Verdana'">[] <em>Fly</em> (750 gp)</span></p><p><span style="font-family: 'Verdana'"> [] <em>Gaseous Form</em> (750 gp)</span></p><p><span style="font-family: 'Verdana'"> [] <em>Nondetection</em> (750 gp)</span></p><p><span style="font-family: 'Verdana'"> [] <em>Cure Moderate Wounds</em> x2 (1,500 gp)</span></p><p><span style="font-family: 'Verdana'"> [] 2 alchemist's fire (40 gp)</span></p><p><span style="font-family: 'Verdana'"> [] 2 acid flasks (20 gp)</span></p><p><span style="font-family: 'Verdana'"> Cloak of arachnida (14,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Goggles of night (12,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Amulet of natural armor +2 (8,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Ring of chameleon power (12,700 gp)</span></p><p> <span style="font-family: 'Verdana'">Ring of mind shielding (8,000 gp)</span></p><p> <span style="font-family: 'Verdana'">Boots of striding and springing (5,500 gp)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Heward’s handy haversack (2,000 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 4 x cold iron dagger (1,208 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 4 x masterwork silvered dagger (1,288 gp)</span></p><p> <span style="font-family: 'Verdana'">[] bedroll (5 sp)</span></p><p> <span style="font-family: 'Verdana'">[] winter blanket (5 sp)</span></p><p> <span style="font-family: 'Verdana'">[] disguise kit (50 gp)</span></p><p> <span style="font-family: 'Verdana'">[] healer’s kit (50 gp)</span></p><p> <span style="font-family: 'Verdana'">[] silk rope (10 gp)</span></p><p> <span style="font-family: 'Verdana'">[] masterwork manacles (50 gp)</span></p><p> <span style="font-family: 'Verdana'">[] crowbar (2 gp)</span></p><p> <span style="font-family: 'Verdana'">[] waterskin (1 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 2 vials of antitoxin (100 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 3 alchemist’s fire (60 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 3 acid flasks (30 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 5 sunrods (10 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 10 tindertwigs (10 gp)</span></p><p> <span style="font-family: 'Verdana'">[] inkpen (1 sp)</span></p><p> <span style="font-family: 'Verdana'">[] 2 vials of ink (16 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 10 sheets of paper (4 gp)</span></p><p> <span style="font-family: 'Verdana'">Poisons:</span></p><p> <span style="font-family: 'Verdana'">[] vial of <em>Deathblade</em> (1,800 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 2 vials of <em>Giant Wasp poison</em> (420 gp)</span></p><p> <span style="font-family: 'Verdana'">[] vial of <em>Purple Worm poison</em> (700 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 2 vials of <em>Wraith Sheen</em> (300 gp)</span></p><p> <span style="font-family: 'Verdana'">[] bag of <em>Dark Reaver Powder</em> (300 gp)</span></p><p> <span style="font-family: 'Verdana'">[] bag of <em>Lich Dust</em> (250 gp)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Belt pouch (1 gp)</span></p><p> <span style="font-family: 'Verdana'">[] flint and steel (1 gp)</span></p><p> <span style="font-family: 'Verdana'">[] caltrops (1 gp)</span></p><p> <span style="font-family: 'Verdana'">[] 3 pieces of chalk (3 cp)</span></p><p> <span style="font-family: 'Verdana'">[] sewing needle (5 sp)</span></p><p> <span style="font-family: 'Verdana'">[] whetstone (2 sp)</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Money: ~ </span></strong><span style="font-family: 'Verdana'">5,990 gp</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Appearance:</span></strong><span style="font-family: 'Verdana'"> Baril is a handsome gypsy man with slightly curly black hair and tanned skin with golden hue. He keeps a well-trimmed goatee and has a golden earring on his right ear. When not in disguise, he dresses in a black hooded cloak with web-shaped silk patterns embroided to it. Under it is a purple silk shirt and a black leather knife vest. His clothing in general has dozens of small pockets suited to hide daggers of all shapes.</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Personality:</span></strong><span style="font-family: 'Verdana'"> Baril is a selfish man and quite full of himself. He can be often heard bragging about how good he is with his knives. He thinks he is the best ever and is quite jealous of this self-proclaimed status. Anyone claiming any other would be challenged or dealt with by using some other – often quite deadly – methods. He has a good sense of humor and enjoys verbally taunting his opponents. It is a small wonder, how someone as rash and foolhardy as him has survived this long in his trade, despite his skills. He enjoys real challenges and isn’t afraid of stepping on anyone’s toes as long as it’s going to be exciting. Baril needs nor respects any deities. If you are good – and a little bit lucky – you can accomplish anything.</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Background: </span></strong><span style="font-family: 'Verdana'">Baril was born in a gypsy caravan, that was always on the move, so he was introduced to the wandering lifestyle at an early age. His parents were traders and circus performers. His father had a shownumber as a knife-tosser and his mother was a skilled acrobat. Many of the gypsies are also smugglers, thieves and even worse, so the boy picked up many skills and bad habits before reaching adulthood.</span></p><p> </p><p> <span style="font-family: 'Verdana'">He had had a fairly happy childhood and was looking forward taking his father’s place as the knife-tosser in the circus. Baril admired his father very much and his talent was unquestonable; his hand-eye coordination had always been amazing, defying all imagination.</span></p><p> </p><p> <span style="font-family: 'Verdana'">His life took a dramatic turn, when he was 16. He had fallen in love with a beautiful gypsy girl named Jana, but the girl was also courted by the son of the clan’s leader. Neither young man would back down and a furious knife-fight ensumed. Baril was the winner, but the killing of the clan leader’s son would not go unpunished.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Baril was captured and beaten badly, before he was taken to the clan elders to receive his verdict. It was the worst imaginable, he would not be killed, because he was a gypsy and a part of the family. At least to that point, but not anymore after his crime. He was exiled – the worst, that could happen to a gypsy – and told never to return or he would be tortured and slain. This was indeed worse than even death.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The young man was shocked and disappointed with no clue, what to do with his life. Not surprisingly he became an adventurer, because the wanderlust was strong in him and the life of an adventurer was perhaps the best way to take his thoughts away from his sad past. He never rebelled against the will of the clan elders. The respect for the ancient gypsy tradition is one of the few decent features left in him.</span></p><p> </p><p> <span style="font-family: 'Verdana'">He traveled far and wide forming temporary friendships and alliances with many adventurers, but he never stayed long time in the same party. He trusted noone and cared only for himself. He gained fame and fortune with his uncanny knife-fighting skills and those became really the only things he deemed important. He took dangerous jobs and did countless seemingly stupid things, because he didn’t even care about his own life much.</span></p><p> </p><p> <span style="font-family: 'Verdana'">His gypsy heritage gave him many connections in the underworld and the latest of his whims has taken him to join the guild of assassins. He did it mainly for the excitement, danger and new challenges; money wasn’t that important to him anymore at that point. He rose quickly in power inside the guild, but his rash style has caused trouble to the guild and many of it’s members are also jealous of his skills or are afraid of him.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Party tie-ins: Baril could’ve easily joined Oskar in some of his temple raids. He respects no gods and loves the danger. He could’ve also worked for the necromancer Ruslan Bonescriber in those probably sparse moments, when he has had the need or desire to hire living underlings.</span></p></blockquote><p></p>
[QUOTE="Zerth, post: 1832717, member: 8556"] [font=Verdana][b]Baril Kibizin Male Human Rogue 5/ Invisible Blade 5/ Master Thrower 5/ Assassin 3[/b][/font] [b]Alignment:[/b][font=Verdana] Neutral Evil [b]Deity:[/b] None [b]Height:[/b] 5' 9'' [b]Weight:[/b] 178 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Hazel [b]Age:[/b] 28 [b]XP:[/b] 157,000 [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 29 (+9) [6 points, +4 levels, +5 inherent, +6 gloves] [b]Con:[/b] 14 (+2) [4 points, +2 belt] [b]Int:[/b] 20 (+5) [6 points, +6 headband] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] [/font][font=Verdana] Human: bonus feat at first level, 4 extra skill points at first level and 1 additional skill point at each level thereafter, no favored class.[/font] [font=Verdana]Rogue: trapfinding, evasion, trap sense +1, uncanny dodge, sneak attack +3d6.[/font] [font=Verdana]Invisible Blade: dagger sneak attack +3d6, unfettered defense, bleeding wound, feint mastery, uncanny feint (free action).[/font] [font=Verdana]Master Thrower: thrown weapon trick (deadeye shot, sneaky shot, weak spot), evasion.[/font] [font=Verdana]Assassin: death attack (Fort DC 18 / 19 with Assassin’s dagger), poison use, +1 save against poison, improved uncanny dodge, sneak attack +2d6.[/font] [font=Verdana]Sneak attack: 5d6 / 8d6 with daggers.[/font] [i][font=Verdana]Unfettered defense:[/font][/i][font=Verdana] Add Int bonus to AC (1 point per class level), when wearing no armor and armed with one or more daggers, kukris or punching daggers as the only weapons. If denied Dex bonus to AC, lose also this bonus.[/font] [i][font=Verdana]Bleeding wound:[/font][/i][font=Verdana] Sacrifice 1d6 sneak attack bonus to inflict a wound, that bleeds for 1 point per round. Multiple bleeding wound damage stacks. DC 15 Heal check or any cure spell stops the blood loss. Creatures immune to sneak attacks are immune to bleeding wound.[/font] [i][font=Verdana]Feint mastery:[/font][/i][font=Verdana] May always take 10 in Bluff checks if armed with dagger, kukri or punching dagger, when feinting in combat.[/font] [i][font=Verdana]Deadeye shot:[/font][/i][font=Verdana] critical multiplier for daggers is increased by one (from x2 to x3). Does not stack with any other effect, that increases critical multipliers.[/font] [i][font=Verdana]Sneaky shot:[/font][/i][font=Verdana] Before making a ranged attack, use a move action to make a Sleight of Hand check against opponent’s Spot check. If you win, the opponent loses Dex bonus to AC against the attack.[/font] [i][font=Verdana]Weak spot:[/font][/i][font=Verdana] Make ranged touch attacks instead of normal attacks with thrown weapons against targets of same size or larger. Do not apply Str bonus to damage rolls.[/font] [b][font=Verdana]Hit Dice:[/font][/b][font=Verdana] 13d6 + 5d8 +36[/font] [b][font=Verdana]HP: [/font][/b][font=Verdana]108[/font] [font=Verdana][b]AC:[/b] 27 (+9 Dex, +6 armor, +2 natural) / 32 (+5 when armed with daggers)[/font] [font=Verdana]Touch 19 / 24 when armed with daggers[/font] [font=Verdana]Flat-footed 27 / 32 when armed with daggers[/font] [b][font=Verdana]Init:[/font][/b][font=Verdana] +9 (+9 Dex)[/font] [b][font=Verdana]Speed:[/font][/b][font=Verdana] 40 ft (30 base, +10 boots)[/font] [b][font=Verdana]Saves:[/font][/b] [font=Verdana]Fortitude +11 [4 base, +2 Con, +5 vest][/font] [font=Verdana]Reflex +29 [15 base, +9 Dex, +5 vest] +1 against traps[/font] [font=Verdana]Will +10 [4 base, +1 Wis, +5 vest][/font] [font=Verdana]Special save notes: +1 against poison.[/font] [b][font=Verdana]BAB / Grapple:[/font][/b][font=Verdana] +15/+10/+5 / grapple +17[/font] [font=Verdana]Melee Atk:[/font] [i][font=Verdana]Eclipse[/font][/i][font=Verdana], +28/+23/+18, 1d4+5, 17-20/x2, slashing & piercing[/font] [i][font=Verdana]Equalizer[/font][/i][font=Verdana], +28/+23/+18, 1d4+5, 17-20/x2, slashing & piercing[/font] [font=Verdana]Any masterwork dagger, +26/+21/+16, 1d4+2 (1d4+1 silvered), 17-20/x2, slashing & piercing[/font] [font=Verdana]Two-weapon fighting:[/font] [i][font=Verdana]Eclipse[/font][/i][font=Verdana], +26/+21/+16, 1d4+5, 17-20/x2, slashing & piercing[/font] [i][font=Verdana]Equalizer[/font][/i][font=Verdana], +26, 1d4+4, 17-20/x2, slashing & piercing[/font] [font=Verdana]Ranged Atk:[/font] [i][font=Verdana]Eclipse[/font][/i][font=Verdana], +28 (+1 within 30’), 1d4+5 (+1 within 30’), 17-20/x3, range 20’, slashing & piercing[/font] [font=Verdana]Any masterwork dagger, +26/+21/+16 (+1 within 30’), 1d4+2 (1d4+1 silvered, +1 within 30’), 17-20/x3, range 20’, slashing & piercing[/font] [b][font=Verdana]Skills:[/font][/b] [font=Verdana]Balance +11 [+9 Dex, +2 synergy][/font] [font=Verdana]Bluff +23 [21 ranks, +2 Cha][/font] [font=Verdana]Climb +7 [5 ranks, +2 Str] +2 with ropes[/font] [font=Verdana]Concentration +12 [10 ranks, +2 Con][/font] [font=Verdana]Diplomacy +6 [+2 Cha, +4 synergy][/font] [font=Verdana]Disguise +12 [10 ranks, +2 Cha] +2 acting in character when observed[/font] [font=Verdana]Escape Artist +19 [10 ranks, +9 Dex] +2 to escape rope bonds[/font] [font=Verdana]Gather Information +12 [8 ranks, +2 Cha, +2 synergy][/font] [font=Verdana]Hide +36 [17 ranks, +9 Dex, +10 ring][/font] [font=Verdana]Intimidate +4 [+2 Cha, +2 synergy][/font] [font=Verdana]Jump +14 [5 ranks, +2 Str, +2 synergy, +5 boots][/font] [font=Verdana]Knowledge: local +10 [5 ranks, +5 Int][/font] [font=Verdana]Move Silently +26 [17 ranks, +9 Dex][/font] [font=Verdana]Search +13 [8 ranks, +5 Int][/font] [font=Verdana]Sense Motive +15 [14 ranks, +1 Wis][/font] [font=Verdana]Sleight of Hand +32 [21 ranks, +9 Dex, +2 synergy][/font] [font=Verdana]Spot +15 [14 ranks, +1 Wis][/font] [font=Verdana]Tumble +20 [9 ranks, +9 Dex, +2 synergy][/font] [font=Verdana]Use Rope +14 [5 ranks, +9 Dex] +2 to bind someone[/font] [b][font=Verdana]Feats:[/font][/b] [font=Verdana]Point Blank Shot (human bonus feat)[/font] [font=Verdana]Far Shot (1st)[/font] [font=Verdana]Weapon Focus: dagger (3rd)[/font] [font=Verdana]Precise Shot (6th)[/font] [font=Verdana]Quick Draw (Master Thrower 1st)[/font] [font=Verdana]Snatch Arrows (Master Thrower 4th)[/font] [font=Verdana]Improved Critical: dagger (Master Thrower 5th)[/font] [font=Verdana]Weapon Finesse (9th)[/font] [font=Verdana]Improved Precise Shot (12th)[/font] [font=Verdana]Two-weapon Fighting (15th)[/font] [font=Verdana]Combat Expertise (18th)[/font] [b][font=Verdana]Languages:[/font][/b][font=Verdana] Common, Gnome, Halfling[/font] [b][font=Verdana]Assassin spells:[/font][/b] [font=Verdana]Caster level 3rd[/font] [font=Verdana]Save DC +5[/font] [font=Verdana]Spells known:[/font] [font=Verdana]1st – ghost sound, feather fall, true strike[/font] [font=Verdana]2nd – invisibility, pass without trace[/font] [font=Verdana]Spells per day:[/font] [font=Verdana]1st – 4[/font] [font=Verdana]2nd – 1[/font] [b][font=Verdana]Equipment:[/font][/b] [font=Verdana]2 wrist sheaths (40 gp)[/font] [font=Verdana][][i] Eclipse[/i], +3 returning adamantine Assassin’s dagger (45,302 gp)[/font] [font=Verdana][][i] Equalizer[/i], +3 defending dagger (32,302 gp)[/font] [font=Verdana]2 boot sheats (60 gp) [+4 Sleight of Hand to hide items][/font] [font=Verdana][] 2 x adamantine dagger (6,004 gp)[/font] [font=Verdana]Knife vest of Resistance +5 (25,025 gp) [holds up to 10 daggers][/font] [font=Verdana][] 10 x masterwork dagger (3,020 gp)[/font] [font=Verdana]Manual of quickness in action +5 [used] (137,500 gp)[/font] [font=Verdana]Worn or carried:[/font] [font=Verdana]Gloves of Dexterity +6 (36,000 gp)[/font] [font=Verdana]Headband of Intellect +6 (36,000 gp)[/font] [font=Verdana]Bracers of armor +6 (36,000 gp)[/font] [font=Verdana]Masterwork Potion Belt of Health +2 (4,060 gp)[/font] [font=Verdana][] [i]Fly[/i] (750 gp) [] [i]Gaseous Form[/i] (750 gp) [] [i]Nondetection[/i] (750 gp) [] [i]Cure Moderate Wounds[/i] x2 (1,500 gp) [] 2 alchemist's fire (40 gp) [] 2 acid flasks (20 gp) Cloak of arachnida (14,000 gp)[/font] [font=Verdana]Goggles of night (12,000 gp)[/font] [font=Verdana]Amulet of natural armor +2 (8,000 gp)[/font] [font=Verdana]Ring of chameleon power (12,700 gp)[/font] [font=Verdana]Ring of mind shielding (8,000 gp)[/font] [font=Verdana]Boots of striding and springing (5,500 gp)[/font] [font=Verdana]Heward’s handy haversack (2,000 gp)[/font] [font=Verdana][] 4 x cold iron dagger (1,208 gp)[/font] [font=Verdana][] 4 x masterwork silvered dagger (1,288 gp)[/font] [font=Verdana][] bedroll (5 sp)[/font] [font=Verdana][] winter blanket (5 sp)[/font] [font=Verdana][] disguise kit (50 gp)[/font] [font=Verdana][] healer’s kit (50 gp)[/font] [font=Verdana][] silk rope (10 gp)[/font] [font=Verdana][] masterwork manacles (50 gp)[/font] [font=Verdana][] crowbar (2 gp)[/font] [font=Verdana][] waterskin (1 gp)[/font] [font=Verdana][] 2 vials of antitoxin (100 gp)[/font] [font=Verdana][] 3 alchemist’s fire (60 gp)[/font] [font=Verdana][] 3 acid flasks (30 gp)[/font] [font=Verdana][] 5 sunrods (10 gp)[/font] [font=Verdana][] 10 tindertwigs (10 gp)[/font] [font=Verdana][] inkpen (1 sp)[/font] [font=Verdana][] 2 vials of ink (16 gp)[/font] [font=Verdana][] 10 sheets of paper (4 gp)[/font] [font=Verdana]Poisons:[/font] [font=Verdana][] vial of [i]Deathblade[/i] (1,800 gp)[/font] [font=Verdana][] 2 vials of [i]Giant Wasp poison[/i] (420 gp)[/font] [font=Verdana][] vial of [i]Purple Worm poison[/i] (700 gp)[/font] [font=Verdana][] 2 vials of [i]Wraith Sheen[/i] (300 gp)[/font] [font=Verdana][] bag of [i]Dark Reaver Powder[/i] (300 gp)[/font] [font=Verdana][] bag of [i]Lich Dust[/i] (250 gp)[/font] [font=Verdana]Belt pouch (1 gp)[/font] [font=Verdana][] flint and steel (1 gp)[/font] [font=Verdana][] caltrops (1 gp)[/font] [font=Verdana][] 3 pieces of chalk (3 cp)[/font] [font=Verdana][] sewing needle (5 sp)[/font] [font=Verdana][] whetstone (2 sp)[/font] [b][font=Verdana]Money: ~ [/font][/b][font=Verdana]5,990 gp[/font] [b][font=Verdana]Appearance:[/font][/b][font=Verdana] Baril is a handsome gypsy man with slightly curly black hair and tanned skin with golden hue. He keeps a well-trimmed goatee and has a golden earring on his right ear. When not in disguise, he dresses in a black hooded cloak with web-shaped silk patterns embroided to it. Under it is a purple silk shirt and a black leather knife vest. His clothing in general has dozens of small pockets suited to hide daggers of all shapes.[/font] [b][font=Verdana]Personality:[/font][/b][font=Verdana] Baril is a selfish man and quite full of himself. He can be often heard bragging about how good he is with his knives. He thinks he is the best ever and is quite jealous of this self-proclaimed status. Anyone claiming any other would be challenged or dealt with by using some other – often quite deadly – methods. He has a good sense of humor and enjoys verbally taunting his opponents. It is a small wonder, how someone as rash and foolhardy as him has survived this long in his trade, despite his skills. He enjoys real challenges and isn’t afraid of stepping on anyone’s toes as long as it’s going to be exciting. Baril needs nor respects any deities. If you are good – and a little bit lucky – you can accomplish anything.[/font] [b][font=Verdana]Background: [/font][/b][font=Verdana]Baril was born in a gypsy caravan, that was always on the move, so he was introduced to the wandering lifestyle at an early age. His parents were traders and circus performers. His father had a shownumber as a knife-tosser and his mother was a skilled acrobat. Many of the gypsies are also smugglers, thieves and even worse, so the boy picked up many skills and bad habits before reaching adulthood.[/font] [font=Verdana]He had had a fairly happy childhood and was looking forward taking his father’s place as the knife-tosser in the circus. Baril admired his father very much and his talent was unquestonable; his hand-eye coordination had always been amazing, defying all imagination.[/font] [font=Verdana]His life took a dramatic turn, when he was 16. He had fallen in love with a beautiful gypsy girl named Jana, but the girl was also courted by the son of the clan’s leader. Neither young man would back down and a furious knife-fight ensumed. Baril was the winner, but the killing of the clan leader’s son would not go unpunished.[/font] [font=Verdana]Baril was captured and beaten badly, before he was taken to the clan elders to receive his verdict. It was the worst imaginable, he would not be killed, because he was a gypsy and a part of the family. At least to that point, but not anymore after his crime. He was exiled – the worst, that could happen to a gypsy – and told never to return or he would be tortured and slain. This was indeed worse than even death.[/font] [font=Verdana]The young man was shocked and disappointed with no clue, what to do with his life. Not surprisingly he became an adventurer, because the wanderlust was strong in him and the life of an adventurer was perhaps the best way to take his thoughts away from his sad past. He never rebelled against the will of the clan elders. The respect for the ancient gypsy tradition is one of the few decent features left in him.[/font] [font=Verdana]He traveled far and wide forming temporary friendships and alliances with many adventurers, but he never stayed long time in the same party. He trusted noone and cared only for himself. He gained fame and fortune with his uncanny knife-fighting skills and those became really the only things he deemed important. He took dangerous jobs and did countless seemingly stupid things, because he didn’t even care about his own life much.[/font] [font=Verdana]His gypsy heritage gave him many connections in the underworld and the latest of his whims has taken him to join the guild of assassins. He did it mainly for the excitement, danger and new challenges; money wasn’t that important to him anymore at that point. He rose quickly in power inside the guild, but his rash style has caused trouble to the guild and many of it’s members are also jealous of his skills or are afraid of him.[/font] [font=Verdana]Party tie-ins: Baril could’ve easily joined Oskar in some of his temple raids. He respects no gods and loves the danger. He could’ve also worked for the necromancer Ruslan Bonescriber in those probably sparse moments, when he has had the need or desire to hire living underlings.[/font] [/QUOTE]
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