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<blockquote data-quote="guedo79" data-source="post: 1838933" data-attributes="member: 6641"><p>Name: Lousin Anune, Lou</p><p>Male Half-Elf Fighter 8 / Justiciar 10 </p><p>Alignment: LN</p><p>Deity: St. Cuthbert</p><p>Height: 6’5”</p><p>Weight: 210</p><p>Hair: Black</p><p>Eyes: Brown</p><p>Age: 35</p><p>XP: 153,000</p><p> </p><p>Str: 24 +7 [10 points 2 level adjustment +6 Belt]</p><p>Dex: 21 +5 [6 points 1 level adjustment +6 Gloves]</p><p>Con: 20 +5 [8 points 1 level adjustment +4 book]</p><p>Int: 14 +2 [6 points]</p><p>Wis: 10 +0 [2 points]</p><p>Cha: 8 -1 [0 points]</p><p> </p><p>Class and Racial Abilities: </p><p>Half Elf: </p><p>Immune to sleep and sleep like magical effects</p><p>Low Light Vision</p><p>+1 to listen, Search, and spot</p><p>+2 Diplomacy and Gather Information</p><p>Elven Blood</p><p> </p><p>Fighter:</p><p>Bonus Feats</p><p> </p><p>Justiciar: (CW)</p><p>Bring’em Back Alive (Nonlethal attack without penalty)</p><p>Nonlethal strike(Nonlethal sneak attack +4d6)</p><p>Improved Grapple (No AoO, +4 grapple)</p><p>Cripple Strike (any nonlethal attack causes -1 to strength)</p><p>Exotic Weapon Proficiency (manacles) (like clue or masterwork light flail)</p><p>Street Savvy +6 (+6 circumstance bonus to gather when in pursuit of a criminal)</p><p>Hog-tie, Improved Hog-Tie (Can attempt to hog-tie without pinning in a grapple)</p><p>Intuition (Survival check to track criminal within one mile) </p><p> </p><p>Hit Dice: 18d10 + 90</p><p>HP: 198</p><p>AC: 31 (10 base +8 armor + 3 Dex +5 Magic + 5 Natural)</p><p>Touch 18</p><p>Flat-footed 28</p><p>Init: +6 (+4 feat +5 Dex)</p><p>Speed: 30ft</p><p>Saves:</p><p>Fortitude: 13 (9 base +5 ability)</p><p>Reflex: 10 (5 base + 5 ability) </p><p>Will: 9 (9 base + 0 ability)</p><p>Special save notes: Immune to sleep</p><p>BAB: +18/+13/+8/+3</p><p>Melee Atk: +25/+20/+15/+10</p><p>Range Atk: +23/+17/+13/+7 </p><p> </p><p>Grapple: +36 (+25 bab + 7 ability + 4 improved grapple)</p><p> </p><p>Adamantine Merciful Greatsword +4 </p><p>+29/+24/+19/+14 2d6 + 14 + 1d6 nonlethal 19-20 / x2 Slashing</p><p> </p><p>Longbow, composite (+4 str bonus) Merciful Seeking Distance +1</p><p>+24/+18/+14/+8 1d8+5 + 1d6 nonlethal x3 Piercing</p><p> </p><p>Manacles, Masterwork (+2 disarm as a Flail)</p><p>+26/+21/+16/+11 1d8 x2 Bludgeoning</p><p> </p><p>Dagger </p><p>+25/+20/+15/+10 1d4 19-20 / x2 Piercing or Slashing</p><p> </p><p>Sap</p><p>+25/+20/+15/+10 1d6 nonlethal x2 Bludgeoning</p><p> </p><p>Spiked Chain(reach, trip, +2 disarm)</p><p>+25/+20/+15/+10 2d4 x2 Slashing</p><p> </p><p>Warhammer</p><p>+25/+20/+15/+10 1d8 x3 Bludgeoning</p><p> </p><p>Skills: </p><p>Climb 11 (9 ranks + 7 ability – 5 armor check)</p><p>Gather Information 22 (21 ranks - 1 ability + 2 race) (cost 8 cc)</p><p>Jump 11 (10 ranks + 7 ability – 5 armor check)</p><p>Search 5 (1 ranks + 2 ability + 2 race) (cost 2 cc) </p><p>Survival 10 (10 ranks + 0 ability) (cost 10 cc)</p><p>Ride 16 (9 ranks + 7 ability)</p><p>Use Rope 23 (18 ranks + 5 ability)</p><p>Heal 10 (10 ranks + 0 ability)</p><p>Spot 10 (10 ranks + 0 ability)</p><p>Move Silently 4 (+5 magic armor -6 armor check + 5 ability)</p><p> </p><p>Feats:</p><p>Track</p><p>Improve Disarm</p><p>Improved Init</p><p>Combat Reflexes</p><p>Improved Trip</p><p>Ranged Pin(CW)</p><p>Exotic Weapon Proficiency(spiked chain)</p><p>Combat Expertise(Bonus)</p><p>QuickDraw (Bonus)</p><p>Point Blank Shot (Bonus)</p><p>Precise Shot (Bonus)</p><p>Ranged Disarm (CW) (Bonus)</p><p> </p><p> </p><p>Languages: Common, Elf</p><p> </p><p>Equipment:</p><p>Adamantine Merciful Greatsword +4 53,350 gp 8 lbs</p><p>Longbow, composite (+4 str bonus) Merciful Seeking Distance +1 32,800</p><p> </p><p>Quiver:</p><p>40 Arrows 2 gp 3 lbs.</p><p> </p><p>Backpack 2 gp 2 lbs.:</p><p>Dagger 2 gp 1 lbs.</p><p>Sap 1 gp. 2lbs.</p><p>Chain, Spiked 25 gp 10lbs.</p><p>Grappling Hook 1 gp 4 lbs.</p><p>2 Manacles, Masterwork 50 gp 2 lbs.</p><p>Rope, silk (50ft. cut into 10 feet sections) 10 gp 5 lbs.</p><p>Warhammer 12 gp 5 lbs.</p><p> </p><p>Bag of Holding type IV 10,000:</p><p>Bedroll .1 gp 5 lbs.</p><p>Blanket .5 gp 3 lbs.</p><p>Bag of Caltrops 1 gp 2lbs.</p><p>Crowbar 2 gp 5 lbs.</p><p>Flask (empty) .03 gp 1.5 lbs.</p><p>Flint and Steel 1 gp - lbs</p><p>Lantern, bullseye 12 gp 3 lbs.</p><p>Mirror, small steel 10 gp, .5 lbs.</p><p>Rope, Silk (50ft.) 10 gp 5 lbs.</p><p>5 Torch .05gp 1 lbs.</p><p>2 Tanglefoot bags 100 gp 4 lbs</p><p>3 Thunderstones 90 gp 3 lbs</p><p>Healer’s Kit 50 gp 1 lbs</p><p>Cold Weather Cloths 8 gp 7 lbs</p><p>2 days rations 1 gp 2 lbs.</p><p>Antitoxin vial 50 gp – lbs.</p><p>Manual of bodily health +4 110,000 (used)</p><p>Boat, Folding 7,200 gp</p><p> </p><p>Potion Belt 1 gp 1lbs.</p><p>Potion of Remove Disease 750 gp 1.5 lbs.</p><p>2 Potions of Invisibility 600 gp 1.5 lbs.</p><p>Potion of Neutralize Poison 750 gp 1.5 lbs.</p><p>Potion of Remove Paralysis 300 gp 1.5 lbs.</p><p>Antitoxin vial 50 gp – lbs.</p><p> </p><p>Mithral Full Plate of Silent Moves + 5 39,400 gp 25lbs.</p><p>Ring of Freedom of Movement 40,000</p><p>Ring of Sustenance 2,500 gp</p><p>Boots of speed 12,000</p><p>Belt of giant strength +6 36000</p><p>Amulet of Natural armor +5 50,000</p><p>Gloves of Dex +6 36,000</p><p> </p><p>Money: ~ 8,450gp</p><p> </p><p>Appearance: </p><p>Numerous scars on Lou’s face and exposed skin make him seem gruffer then his boyish looks allow. Usually his slightly pointed ears are hidden from view to down play his elven roots.</p><p>Heavy beard</p><p>unhappy looking</p><p> </p><p>Personality: </p><p>“Life is unfair. Those that live it do not have to be.” </p><p>Not known to smile that often it does happen. He’s a business first and pleasure later type person. </p><p> </p><p>Grumpy</p><p>Chip on sholder</p><p>Looks out for the little guy</p><p>dislikes elves</p><p> </p><p>Background: </p><p>Lousin Anune was born to a wood elf and a female human. As long as he can remember he lived on the edge of town. After a while he noticed how the town people looked and treated his mother and him differently then the other humans. </p><p> </p><p>His father didn’t spend much time at home. On one of the few times he wasn’t out adventuring the house they lived in was broken into. A man who Lou found out later was called Norimas attacked and killed his father over some magical weapon. Lousin witnessed his fathers death and got a very good look at the Norimas the Elf. </p><p> </p><p>Lousin grew into a life of swords and fights. Anger and revenge took over his life focus. Simple things could set him off and for him to put on a offensive posture. He feel into a group of thieves and assassins and learned of the ‘Rogues Code’ and starting offering his service to anyone who would pay him.</p><p> </p><p>He killed murders, thieves, holy men, and children alike. Of course the kids cost more but they still had a price. Eventually he took trophies. He even got two Holyphants, the messenger of gods. One held the holy symbol of Heironeous but the other had no identifiable god. </p><p> </p><p>His last job was killing a man in cold blood Leo notice his son had witnessed the murder. All of his training told him he should do away with the child like his father but something inside of him couldn’t do it. That was the turning point.</p><p> </p><p>After that Lou focused on justice not revenge. On what he can do to stop others before they create more children like him. He vowed to bring law to the lawless and to atone for his sins. You know crap like that.</p></blockquote><p></p>
[QUOTE="guedo79, post: 1838933, member: 6641"] Name: Lousin Anune, Lou Male Half-Elf Fighter 8 / Justiciar 10 Alignment: LN Deity: St. Cuthbert Height: 6’5” Weight: 210 Hair: Black Eyes: Brown Age: 35 XP: 153,000 Str: 24 +7 [10 points 2 level adjustment +6 Belt] Dex: 21 +5 [6 points 1 level adjustment +6 Gloves] Con: 20 +5 [8 points 1 level adjustment +4 book] Int: 14 +2 [6 points] Wis: 10 +0 [2 points] Cha: 8 -1 [0 points] Class and Racial Abilities: Half Elf: Immune to sleep and sleep like magical effects Low Light Vision +1 to listen, Search, and spot +2 Diplomacy and Gather Information Elven Blood Fighter: Bonus Feats Justiciar: (CW) Bring’em Back Alive (Nonlethal attack without penalty) Nonlethal strike(Nonlethal sneak attack +4d6) Improved Grapple (No AoO, +4 grapple) Cripple Strike (any nonlethal attack causes -1 to strength) Exotic Weapon Proficiency (manacles) (like clue or masterwork light flail) Street Savvy +6 (+6 circumstance bonus to gather when in pursuit of a criminal) Hog-tie, Improved Hog-Tie (Can attempt to hog-tie without pinning in a grapple) Intuition (Survival check to track criminal within one mile) Hit Dice: 18d10 + 90 HP: 198 AC: 31 (10 base +8 armor + 3 Dex +5 Magic + 5 Natural) Touch 18 Flat-footed 28 Init: +6 (+4 feat +5 Dex) Speed: 30ft Saves: Fortitude: 13 (9 base +5 ability) Reflex: 10 (5 base + 5 ability) Will: 9 (9 base + 0 ability) Special save notes: Immune to sleep BAB: +18/+13/+8/+3 Melee Atk: +25/+20/+15/+10 Range Atk: +23/+17/+13/+7 Grapple: +36 (+25 bab + 7 ability + 4 improved grapple) Adamantine Merciful Greatsword +4 +29/+24/+19/+14 2d6 + 14 + 1d6 nonlethal 19-20 / x2 Slashing Longbow, composite (+4 str bonus) Merciful Seeking Distance +1 +24/+18/+14/+8 1d8+5 + 1d6 nonlethal x3 Piercing Manacles, Masterwork (+2 disarm as a Flail) +26/+21/+16/+11 1d8 x2 Bludgeoning Dagger +25/+20/+15/+10 1d4 19-20 / x2 Piercing or Slashing Sap +25/+20/+15/+10 1d6 nonlethal x2 Bludgeoning Spiked Chain(reach, trip, +2 disarm) +25/+20/+15/+10 2d4 x2 Slashing Warhammer +25/+20/+15/+10 1d8 x3 Bludgeoning Skills: Climb 11 (9 ranks + 7 ability – 5 armor check) Gather Information 22 (21 ranks - 1 ability + 2 race) (cost 8 cc) Jump 11 (10 ranks + 7 ability – 5 armor check) Search 5 (1 ranks + 2 ability + 2 race) (cost 2 cc) Survival 10 (10 ranks + 0 ability) (cost 10 cc) Ride 16 (9 ranks + 7 ability) Use Rope 23 (18 ranks + 5 ability) Heal 10 (10 ranks + 0 ability) Spot 10 (10 ranks + 0 ability) Move Silently 4 (+5 magic armor -6 armor check + 5 ability) Feats: Track Improve Disarm Improved Init Combat Reflexes Improved Trip Ranged Pin(CW) Exotic Weapon Proficiency(spiked chain) Combat Expertise(Bonus) QuickDraw (Bonus) Point Blank Shot (Bonus) Precise Shot (Bonus) Ranged Disarm (CW) (Bonus) Languages: Common, Elf Equipment: Adamantine Merciful Greatsword +4 53,350 gp 8 lbs Longbow, composite (+4 str bonus) Merciful Seeking Distance +1 32,800 Quiver: 40 Arrows 2 gp 3 lbs. Backpack 2 gp 2 lbs.: Dagger 2 gp 1 lbs. Sap 1 gp. 2lbs. Chain, Spiked 25 gp 10lbs. Grappling Hook 1 gp 4 lbs. 2 Manacles, Masterwork 50 gp 2 lbs. Rope, silk (50ft. cut into 10 feet sections) 10 gp 5 lbs. Warhammer 12 gp 5 lbs. Bag of Holding type IV 10,000: Bedroll .1 gp 5 lbs. Blanket .5 gp 3 lbs. Bag of Caltrops 1 gp 2lbs. Crowbar 2 gp 5 lbs. Flask (empty) .03 gp 1.5 lbs. Flint and Steel 1 gp - lbs Lantern, bullseye 12 gp 3 lbs. Mirror, small steel 10 gp, .5 lbs. Rope, Silk (50ft.) 10 gp 5 lbs. 5 Torch .05gp 1 lbs. 2 Tanglefoot bags 100 gp 4 lbs 3 Thunderstones 90 gp 3 lbs Healer’s Kit 50 gp 1 lbs Cold Weather Cloths 8 gp 7 lbs 2 days rations 1 gp 2 lbs. Antitoxin vial 50 gp – lbs. Manual of bodily health +4 110,000 (used) Boat, Folding 7,200 gp Potion Belt 1 gp 1lbs. Potion of Remove Disease 750 gp 1.5 lbs. 2 Potions of Invisibility 600 gp 1.5 lbs. Potion of Neutralize Poison 750 gp 1.5 lbs. Potion of Remove Paralysis 300 gp 1.5 lbs. Antitoxin vial 50 gp – lbs. Mithral Full Plate of Silent Moves + 5 39,400 gp 25lbs. Ring of Freedom of Movement 40,000 Ring of Sustenance 2,500 gp Boots of speed 12,000 Belt of giant strength +6 36000 Amulet of Natural armor +5 50,000 Gloves of Dex +6 36,000 Money: ~ 8,450gp Appearance: Numerous scars on Lou’s face and exposed skin make him seem gruffer then his boyish looks allow. Usually his slightly pointed ears are hidden from view to down play his elven roots. Heavy beard unhappy looking Personality: “Life is unfair. Those that live it do not have to be.” Not known to smile that often it does happen. He’s a business first and pleasure later type person. Grumpy Chip on sholder Looks out for the little guy dislikes elves Background: Lousin Anune was born to a wood elf and a female human. As long as he can remember he lived on the edge of town. After a while he noticed how the town people looked and treated his mother and him differently then the other humans. His father didn’t spend much time at home. On one of the few times he wasn’t out adventuring the house they lived in was broken into. A man who Lou found out later was called Norimas attacked and killed his father over some magical weapon. Lousin witnessed his fathers death and got a very good look at the Norimas the Elf. Lousin grew into a life of swords and fights. Anger and revenge took over his life focus. Simple things could set him off and for him to put on a offensive posture. He feel into a group of thieves and assassins and learned of the ‘Rogues Code’ and starting offering his service to anyone who would pay him. He killed murders, thieves, holy men, and children alike. Of course the kids cost more but they still had a price. Eventually he took trophies. He even got two Holyphants, the messenger of gods. One held the holy symbol of Heironeous but the other had no identifiable god. His last job was killing a man in cold blood Leo notice his son had witnessed the murder. All of his training told him he should do away with the child like his father but something inside of him couldn’t do it. That was the turning point. After that Lou focused on justice not revenge. On what he can do to stop others before they create more children like him. He vowed to bring law to the lawless and to atone for his sins. You know crap like that. [/QUOTE]
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