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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 1822211" data-attributes="member: 10079"><p>Another 'from the poll' game. The game will be set in a generic world using the Core Deities(with four notable additions) and Planar Cosmology. Before going into any detail on character creation, etc etc, the five of you that voted have priority spots in this. I will allow ALL five of you to play in this, also, I will allow for ONE more spot. So, a 6 PC group. Alternates are, of course, welcome. Those of you with spots already are:</p><p></p><p>-guedo79(in!)</p><p>-deadestdai(in!)</p><p>-Isida Kep'Tukari(in!)</p><p>-Juggernaut(in!)</p><p>-Lefferts(in!)</p><p>- Zerth(in!)</p><p></p><p>Most important thing is that you need to be able to post at least once per day. This game is going to (hopefully) move quickly. If you disappear for a while, don't expect to have your character still around. I WILL give you time and try to figure out what can be done, but it if goes on too long I won't let it hold up the game.</p><p></p><p>Alrighty...the details of the world itself aren't too terribly important. What is imoprtant is this: The six of you have adventured together for many years(perhaps off and on, but you have had at least one adventure as an entire group). During the course of these adventures you have grown to great fame among the people of the world, and have, of course, attracted the attention of many more powerful creatures. This attention is generally not wanted, as in the last few weeks you have been assaulted by creatures of both good and evil. Sometimes, these assaults are simply warnings to stay out of things you shouldn't be involved in, but others are direct attacks. The biggest problem is that you don't actually know what you've gotten involved in that you shouldn't be, and you really aren't sure what it is you did.</p><p></p><p>Character creation:</p><p>-3.5 rules</p><p>-Characters will start at 18th level. (Plan to go Epic, but Epic Spellcasting won't be used...too much more work)</p><p>-Stats will be done with either a 32 Point Buy, OR I will roll 4d6/drop lowest for you</p><p>-HP will be rolled(the randomness just adds to the fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p><p>-No alignment restrictions, but make sure you can at least get along with other members of the group. This means that Evil is okay, just don't start a fight within the group...you've got enough trouble from the Gods.</p><p>-Standard gold for 18th level(440,000gp)</p><p>-Anything from the Core books goes, but other things need to be passed by me FIRST. Books you may use(still need to talk to me before you do, though): Expanded Psionics Handbook, Complete Warrior, Complete Divine, Book of Exalted Deeds, Book of Vile Darkness, Miniatures Handbook, Planar Handbook, Draconomicon, Arms and Equipment Guide, Savange Species, Unearthed Arcana(Bloodlines, Racial Pargaon Classes, Variant Classes). Also, non-world specific FR spells/PrCs/feats may be used. But again, everything needs to be cleared with me.</p><p>-Background needs to include at least two possible reasons why you might have attracted this unwanted attention. Note that they don't have to be Deity specific, and may not even be the actual reason for what is going on.</p><p></p><p>Now, one last thing: There are four Deities being added to the Core cosmology. They are the Elemental Guardians of the Watchtowers. Each are lesser dieties that reside in literal Watchtowers at each of the four corners of the world. Druids usually revere them and ask them for spells/assistance/etc etc. Usually, Clerics and Druids that revere a particular one of the Guardians have the habit of acting very close to that Guardian, whether they mean to or not. Also, the Guardians are the most active of the Deities in the world, mainly because they make their home on the Material Plane. They are also the most human of the Gods.</p><p></p><p>Here's one MAJOR difference. This does not apply to actual game info, but does apply to how the four Guardians think of each other: Fire does NOT oppose Water and Air does NOT oppose Earth. Fire and Water compliment each other, as do Earth and Air. Fire serves as the spark of emotion that continues to flow onward within Water, and Water is the temperance to Fire's strong feelings. Earth is the action and Air is the thought behind the actions.</p><p></p><p>Water balances(not opposes, there is no actual opossing) Air. Emotion balancing out thought. Earth balances out Fire. Strength of mind and a stable course to balance the wild thoughts and everchanging actions.</p><p></p><p><strong>Guardian of the Watchtower of the North(Earth):</strong></p><p><strong>Alignment:</strong> LN</p><p><strong>Domains:</strong> Earth, Law, Protection, Strength, War</p><p><strong>Favored Weapon:</strong> Warhammer</p><p><strong>Info:</strong> The Guardian of the Northern Watchtower is also called The Protector. He is strong, powerful, and slow to action. However, he rarely thinks of the consequences of the actions of which he takes part in, simply deciding that it is 'right' and then proceding with his decided course of action, never wavering. He is also an amazing craftsman, though his creations rarely would be described as 'beautiful', instead they are simply built to serve a function.</p><p></p><p><strong>Guardian of the Watchtower of the South(Fire):</strong></p><p><strong>Alignment:</strong> CN</p><p><strong>Domains:</strong> Fire, Liberation, Purification, Sun</p><p><strong>Favored Weapon:</strong> Bastard Sword</p><p><strong>Info:</strong> The Guardian of the Southern Watchtower is the opposite of the Northern Watchtower's Guardian. He is brash, acts usually out of strong emotion or beliefs, and quick to change his mind about anything. It is hard for him to stay in one place, but somehow he manages this. Fire is the spark of life itself, the only of the Four that can be destroyed by the other three. Because of this, he can be fearful around the other four, especially of Water, his lover. This is something that many who revere the Guardian of the Southern Watchtower are weary of, as they do respect Water, but do not understand the extent of the connection to it.</p><p></p><p><strong>Guardian of the Watchtower of the East(Air)</strong></p><p><strong>Alignment:</strong> N</p><p><strong>Domains:</strong> Air, Force, Knowledge, Mind, Travel</p><p><strong>Favored Weapon:</strong> Longbow</p><p><strong>Info:</strong> The Guardian of the Eastern Watchtower can be described easily as a thinker. She would prefer to sit back and think through a problem rather than act on it. Because of this, she enjoys her Tower, seeing it as a sanctuary for her mind as she watches over the world and gathers more and more knowledge. She has a contempt for Earth, seeing him as brutish and foolhardy, though Air is intelligent enough to know that she must assist him in times of need. She has grown arrogant in her knowledge, and usually shuns those around her, assuming that no one could possible understand the wealth of knowledge she possesses.</p><p></p><p><strong>Guardian of the Watchtower of the West(Water)</strong></p><p><strong>Alignment:</strong> LN</p><p><strong>Domains:</strong> Cold, Healing, Protection, Water</p><p><strong>Favored Weapon:</strong> Rapier</p><p><strong>Info:</strong> The Guardian of the Western Watchtower is the emotion of the Four. She is not quick to judge, and will offer her assistance to any she sees as willing to open their hearts and minds. Though she is loving and kind, like a mother, she is very dangerous and will act violently against those who have harmed what she cares for. She and Fire were once lovers, but an his free spirit pushed her away. She still holds a strong love for her(and he does for her, but he'll not admit it), and because of this she always is there to assist him. Her Clerics see this as the ideal truth, being able to see beyond the past to the truth that lies within everything. Her Clerics also have a way of finding themselves close to that of Fire's, which always worries his Clerics as Fire's feelings have been kept hidden even from them.</p><p></p><p></p><p>...whew. Not required to worship any of them, but a healthy dose of respect should be given no matter what. The Four are essentialy what shape the world. Of course, this can cause a little resentment with the other Gods...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 1822211, member: 10079"] Another 'from the poll' game. The game will be set in a generic world using the Core Deities(with four notable additions) and Planar Cosmology. Before going into any detail on character creation, etc etc, the five of you that voted have priority spots in this. I will allow ALL five of you to play in this, also, I will allow for ONE more spot. So, a 6 PC group. Alternates are, of course, welcome. Those of you with spots already are: -guedo79(in!) -deadestdai(in!) -Isida Kep'Tukari(in!) -Juggernaut(in!) -Lefferts(in!) - Zerth(in!) Most important thing is that you need to be able to post at least once per day. This game is going to (hopefully) move quickly. If you disappear for a while, don't expect to have your character still around. I WILL give you time and try to figure out what can be done, but it if goes on too long I won't let it hold up the game. Alrighty...the details of the world itself aren't too terribly important. What is imoprtant is this: The six of you have adventured together for many years(perhaps off and on, but you have had at least one adventure as an entire group). During the course of these adventures you have grown to great fame among the people of the world, and have, of course, attracted the attention of many more powerful creatures. This attention is generally not wanted, as in the last few weeks you have been assaulted by creatures of both good and evil. Sometimes, these assaults are simply warnings to stay out of things you shouldn't be involved in, but others are direct attacks. The biggest problem is that you don't actually know what you've gotten involved in that you shouldn't be, and you really aren't sure what it is you did. Character creation: -3.5 rules -Characters will start at 18th level. (Plan to go Epic, but Epic Spellcasting won't be used...too much more work) -Stats will be done with either a 32 Point Buy, OR I will roll 4d6/drop lowest for you -HP will be rolled(the randomness just adds to the fun ;)) -No alignment restrictions, but make sure you can at least get along with other members of the group. This means that Evil is okay, just don't start a fight within the group...you've got enough trouble from the Gods. -Standard gold for 18th level(440,000gp) -Anything from the Core books goes, but other things need to be passed by me FIRST. Books you may use(still need to talk to me before you do, though): Expanded Psionics Handbook, Complete Warrior, Complete Divine, Book of Exalted Deeds, Book of Vile Darkness, Miniatures Handbook, Planar Handbook, Draconomicon, Arms and Equipment Guide, Savange Species, Unearthed Arcana(Bloodlines, Racial Pargaon Classes, Variant Classes). Also, non-world specific FR spells/PrCs/feats may be used. But again, everything needs to be cleared with me. -Background needs to include at least two possible reasons why you might have attracted this unwanted attention. Note that they don't have to be Deity specific, and may not even be the actual reason for what is going on. Now, one last thing: There are four Deities being added to the Core cosmology. They are the Elemental Guardians of the Watchtowers. Each are lesser dieties that reside in literal Watchtowers at each of the four corners of the world. Druids usually revere them and ask them for spells/assistance/etc etc. Usually, Clerics and Druids that revere a particular one of the Guardians have the habit of acting very close to that Guardian, whether they mean to or not. Also, the Guardians are the most active of the Deities in the world, mainly because they make their home on the Material Plane. They are also the most human of the Gods. Here's one MAJOR difference. This does not apply to actual game info, but does apply to how the four Guardians think of each other: Fire does NOT oppose Water and Air does NOT oppose Earth. Fire and Water compliment each other, as do Earth and Air. Fire serves as the spark of emotion that continues to flow onward within Water, and Water is the temperance to Fire's strong feelings. Earth is the action and Air is the thought behind the actions. Water balances(not opposes, there is no actual opossing) Air. Emotion balancing out thought. Earth balances out Fire. Strength of mind and a stable course to balance the wild thoughts and everchanging actions. [b]Guardian of the Watchtower of the North(Earth):[/b] [b]Alignment:[/b] LN [b]Domains:[/b] Earth, Law, Protection, Strength, War [b]Favored Weapon:[/b] Warhammer [b]Info:[/b] The Guardian of the Northern Watchtower is also called The Protector. He is strong, powerful, and slow to action. However, he rarely thinks of the consequences of the actions of which he takes part in, simply deciding that it is 'right' and then proceding with his decided course of action, never wavering. He is also an amazing craftsman, though his creations rarely would be described as 'beautiful', instead they are simply built to serve a function. [b]Guardian of the Watchtower of the South(Fire):[/b] [b]Alignment:[/b] CN [b]Domains:[/b] Fire, Liberation, Purification, Sun [b]Favored Weapon:[/b] Bastard Sword [b]Info:[/b] The Guardian of the Southern Watchtower is the opposite of the Northern Watchtower's Guardian. He is brash, acts usually out of strong emotion or beliefs, and quick to change his mind about anything. It is hard for him to stay in one place, but somehow he manages this. Fire is the spark of life itself, the only of the Four that can be destroyed by the other three. Because of this, he can be fearful around the other four, especially of Water, his lover. This is something that many who revere the Guardian of the Southern Watchtower are weary of, as they do respect Water, but do not understand the extent of the connection to it. [b]Guardian of the Watchtower of the East(Air)[/b] [b]Alignment:[/b] N [b]Domains:[/b] Air, Force, Knowledge, Mind, Travel [b]Favored Weapon:[/b] Longbow [b]Info:[/b] The Guardian of the Eastern Watchtower can be described easily as a thinker. She would prefer to sit back and think through a problem rather than act on it. Because of this, she enjoys her Tower, seeing it as a sanctuary for her mind as she watches over the world and gathers more and more knowledge. She has a contempt for Earth, seeing him as brutish and foolhardy, though Air is intelligent enough to know that she must assist him in times of need. She has grown arrogant in her knowledge, and usually shuns those around her, assuming that no one could possible understand the wealth of knowledge she possesses. [b]Guardian of the Watchtower of the West(Water)[/b] [b]Alignment:[/b] LN [b]Domains:[/b] Cold, Healing, Protection, Water [b]Favored Weapon:[/b] Rapier [b]Info:[/b] The Guardian of the Western Watchtower is the emotion of the Four. She is not quick to judge, and will offer her assistance to any she sees as willing to open their hearts and minds. Though she is loving and kind, like a mother, she is very dangerous and will act violently against those who have harmed what she cares for. She and Fire were once lovers, but an his free spirit pushed her away. She still holds a strong love for her(and he does for her, but he'll not admit it), and because of this she always is there to assist him. Her Clerics see this as the ideal truth, being able to see beyond the past to the truth that lies within everything. Her Clerics also have a way of finding themselves close to that of Fire's, which always worries his Clerics as Fire's feelings have been kept hidden even from them. ...whew. Not required to worship any of them, but a healthy dose of respect should be given no matter what. The Four are essentialy what shape the world. Of course, this can cause a little resentment with the other Gods...;) [/QUOTE]
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