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The Golden Key: From the Casebook of Nigel Spenser (Updated 9/16)
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<blockquote data-quote="eris404" data-source="post: 2463565" data-attributes="member: 5338"><p>heh. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p></p><p>The only thing I have to add about that is that I was more interested in ease of play than accuracy of certain things. Historical figures and events (or "fluff") are one thing, but translating "realistic" firearms into d20 rules is another thing entirely. KidCharlemagne's setting uses the <em>Iron Kingdom</em> rules for firearms and I play a gun mage in that setting, so I went with what I knew already. </p><p></p><p>In the first campaign, I did have steam engines (locomotives) that were powered by captured elementals. This was pre-Eberron, so I might actually have an excuse now to buy that setting and plunder it shamelessly for such things. I love anything that has to do with clockwork, cogs and robots, so I can't resist putting in some magical clockwork here and there, though I'm not sure that I'll be using the warforged.</p><p></p><p></p><p></p><p>Again, I wanted to stick with what I knew - I love D&D, I just wanted to do something a little different with it. It's pretty easy to change the window dressing and make all the familiar things seem different.</p><p></p><p>I just wanted to add that I feel a little flattered by the attention this thread has gotten. The writing is all KidCharlemagne's, so I can't take any credit for that, but I'm glad that people like the setting enough to post comments and questions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="eris404, post: 2463565, member: 5338"] heh. :] The only thing I have to add about that is that I was more interested in ease of play than accuracy of certain things. Historical figures and events (or "fluff") are one thing, but translating "realistic" firearms into d20 rules is another thing entirely. KidCharlemagne's setting uses the [I]Iron Kingdom[/I] rules for firearms and I play a gun mage in that setting, so I went with what I knew already. In the first campaign, I did have steam engines (locomotives) that were powered by captured elementals. This was pre-Eberron, so I might actually have an excuse now to buy that setting and plunder it shamelessly for such things. I love anything that has to do with clockwork, cogs and robots, so I can't resist putting in some magical clockwork here and there, though I'm not sure that I'll be using the warforged. Again, I wanted to stick with what I knew - I love D&D, I just wanted to do something a little different with it. It's pretty easy to change the window dressing and make all the familiar things seem different. I just wanted to add that I feel a little flattered by the attention this thread has gotten. The writing is all KidCharlemagne's, so I can't take any credit for that, but I'm glad that people like the setting enough to post comments and questions. :o [/QUOTE]
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The Golden Key: From the Casebook of Nigel Spenser (Updated 9/16)
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