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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="Bal Sofs Tihl" data-source="post: 6705617" data-attributes="member: 6801570"><p>Shove your enemy prone. Pick up his ankle. Tuck that ankle in your armpit with his foot behind your back and curl your arm around it, bringing your hand to your chest. You now have a free hand and it will definitely take an athletics or acrobatics check to escape. Consider standing on his crotch or nearest joint/limb/putting your big toe in his mouth.</p><p></p><p></p><p></p><p>Yeah! Complete basic arm spin or Japanese whizzer, maintain wrist control, step on your opponent's face/neck, put your big toe in his mouth.</p><p></p><p></p><p></p><p>Underhook, whizzer, collar tie, pick up a single leg...even just decent wrist control would work for a seasoned grappler versus someone inexperienced. Pretty much every MMA fight features grappling with one arm while striking with the other fist or with knees and if headbutts were allowed, you'd definitely see those, just like the biting you mentioned. Encumbrance would definitely be an issue, haha. </p><p></p><p>I don't think an armored opponent would necessarily cause damage, assuming the grappler is smart enough not to head fight with a steel helm, haha. I would say more like it should make grappling harder: so, maybe their armor factors into the opponent's resist attempts somehow.</p><p></p><p>Overall, I think the biggest change I would make to grappling would be to make acrobatics/dexterity usable in both offensive and defensive grappling. Royce Gracie alone should be proof that strength alone does not a grappler make. After that, some kind of bonus to offensive and/or defensive actions would be inherent to the grappled condition (the first bullet of the grappler feat is probably a little too strong for this). The more I think about it, the more I like the idea of just coming up with a whole system of additions to the grappling system: special moves, submissions...though, I do think there is something to be said for the simple system in place already. I think it is actually quite nice.</p></blockquote><p></p>
[QUOTE="Bal Sofs Tihl, post: 6705617, member: 6801570"] Shove your enemy prone. Pick up his ankle. Tuck that ankle in your armpit with his foot behind your back and curl your arm around it, bringing your hand to your chest. You now have a free hand and it will definitely take an athletics or acrobatics check to escape. Consider standing on his crotch or nearest joint/limb/putting your big toe in his mouth. Yeah! Complete basic arm spin or Japanese whizzer, maintain wrist control, step on your opponent's face/neck, put your big toe in his mouth. Underhook, whizzer, collar tie, pick up a single leg...even just decent wrist control would work for a seasoned grappler versus someone inexperienced. Pretty much every MMA fight features grappling with one arm while striking with the other fist or with knees and if headbutts were allowed, you'd definitely see those, just like the biting you mentioned. Encumbrance would definitely be an issue, haha. I don't think an armored opponent would necessarily cause damage, assuming the grappler is smart enough not to head fight with a steel helm, haha. I would say more like it should make grappling harder: so, maybe their armor factors into the opponent's resist attempts somehow. Overall, I think the biggest change I would make to grappling would be to make acrobatics/dexterity usable in both offensive and defensive grappling. Royce Gracie alone should be proof that strength alone does not a grappler make. After that, some kind of bonus to offensive and/or defensive actions would be inherent to the grappled condition (the first bullet of the grappler feat is probably a little too strong for this). The more I think about it, the more I like the idea of just coming up with a whole system of additions to the grappling system: special moves, submissions...though, I do think there is something to be said for the simple system in place already. I think it is actually quite nice. [/QUOTE]
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