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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="the_move" data-source="post: 6758210" data-attributes="member: 6804624"><p>Thank you for this very enlightening guide. It helped me quite a lot so far.</p><p></p><p>Although I wonder if Heavy Armor Master is a bit underrated (at least for the eldritch knight) because of several reasons.</p><p>First it is quite potent early on. It might fall back at higher levels, when magical or spell attacks and energy attacks do happen more often, but still non-magical weapon attacks might be the most common damage source you'll have to face your entire career. </p><p></p><p>Secondly</p><p><em>Weak against large numbers of opponents. As in real life (for those martial artists in the audience), grappling is not particularly effective against multiple attackers. You can only meaningfully engage with as many attackers as you have hands, which is often just going to be two.</em></p><p><em></em></p><p>Now in case of being overwhelmed throw in a Blade Ward. Now you have resistance against slashing, piercing and bludgeoning (magical and non-magical) weapon attacks and - afaik - the damage reduction by Heavy Armor Master is applied after cutting the damage in half. Ok, you might not be able to grapple that turn (except when using Action Surge), but at least you have the bonus action attack (War Mage). If you do not get focused by the mob however this is where you can do your job, which is catch and pin the bad guys.</p><p></p><p>Another issue is the Create Bonfire Cantrip. If you probably run out of the most important concentration spell - Enlarge - or you might want to save a slot for worse, Create Bonfire might not be this bad, especially when focusing on one (medium or large sized) target. Grab him, prone him, strike him (11th). Now Eldritch Strike is in effect. Cast Create Bonfire on 2nd turn. You also might cast it before the battle begins and drag your victims into it. You can also cast it right between your enemies before you get into the thick of things. 3d8 fire damage while you have all your attacks left and Eldritch Strike further increases Create Bonfire's potential. It might not be gold, but at least it might be a viable last resort or backup plan, especially because it does not need a spell Slot (unlike other choices).</p><p></p><p>These are just some ideas. Feel free to disagree.</p></blockquote><p></p>
[QUOTE="the_move, post: 6758210, member: 6804624"] Thank you for this very enlightening guide. It helped me quite a lot so far. Although I wonder if Heavy Armor Master is a bit underrated (at least for the eldritch knight) because of several reasons. First it is quite potent early on. It might fall back at higher levels, when magical or spell attacks and energy attacks do happen more often, but still non-magical weapon attacks might be the most common damage source you'll have to face your entire career. Secondly [I]Weak against large numbers of opponents. As in real life (for those martial artists in the audience), grappling is not particularly effective against multiple attackers. You can only meaningfully engage with as many attackers as you have hands, which is often just going to be two. [/I] Now in case of being overwhelmed throw in a Blade Ward. Now you have resistance against slashing, piercing and bludgeoning (magical and non-magical) weapon attacks and - afaik - the damage reduction by Heavy Armor Master is applied after cutting the damage in half. Ok, you might not be able to grapple that turn (except when using Action Surge), but at least you have the bonus action attack (War Mage). If you do not get focused by the mob however this is where you can do your job, which is catch and pin the bad guys. Another issue is the Create Bonfire Cantrip. If you probably run out of the most important concentration spell - Enlarge - or you might want to save a slot for worse, Create Bonfire might not be this bad, especially when focusing on one (medium or large sized) target. Grab him, prone him, strike him (11th). Now Eldritch Strike is in effect. Cast Create Bonfire on 2nd turn. You also might cast it before the battle begins and drag your victims into it. You can also cast it right between your enemies before you get into the thick of things. 3d8 fire damage while you have all your attacks left and Eldritch Strike further increases Create Bonfire's potential. It might not be gold, but at least it might be a viable last resort or backup plan, especially because it does not need a spell Slot (unlike other choices). These are just some ideas. Feel free to disagree. [/QUOTE]
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The Grappler's Manual (2.0) - Grappling in 5th Edition
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