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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="BainIthron" data-source="post: 7509092" data-attributes="member: 6681089"><p>Yeah... was going to say that that post was probably a backup of the old post on the WotC forum before it closed down.</p><p></p><p>For Reference via archive: <a href="https://web.archive.org/web/20150917000752/http://community.wizards.com/comment/51293186#comment-51293186" target="_blank">https://web.archive.org/web/20150917000752/http://community.wizards.com/comment/51293186#comment-51293186</a></p><p></p><p>I really appreciated this guide... still waiting to do some actual grappling (only been fighting groups of velociraptors thus far), I didn't build completely optimally, and I expect to die (Tomb of Annihilation), but so far I'm building Bear Totem Barbarian(3 levels)/Shadow Monk (Everything Else). I was going to go Open Hand, but stats were MAD enough already, and unfortunately Open Hand saves are 8 + Prof Mod + WIS mod, and my WIS is pretty lackluster. Shadow Monk though gives me some good spells (including silence) while progressing Monk, and then that Shadow Step is just awesome. Ended up I was going to be the party tank also, so taking Bear Totem Barbarian was a serious consideration. It's also neat that Shadow Step does give you advantage on grapples, and if you're already in Rage Mode, you're free to use Shadow Step since it's not a spell. I thought it over and lore wise this sounded like some sort of Malarite hunter kind of person... that just enjoyed the slow beating and strangling prey to death in all the visceral glory that grappling provides. As he levels the shadow stuff let him be sneaky also, and can better sneak up on prey (by appearing out of a damn shadow).</p><p></p><p>I'm on the fence on taking a dip into Rogue. I could see it past level 10, but I'm not sure if I would before level 10.</p><p></p><p>Probably someone could do this better and call it the Boogeyman Build, though in this game I think I'll have a good bit of fun.</p></blockquote><p></p>
[QUOTE="BainIthron, post: 7509092, member: 6681089"] Yeah... was going to say that that post was probably a backup of the old post on the WotC forum before it closed down. For Reference via archive: [URL]https://web.archive.org/web/20150917000752/http://community.wizards.com/comment/51293186#comment-51293186[/URL] I really appreciated this guide... still waiting to do some actual grappling (only been fighting groups of velociraptors thus far), I didn't build completely optimally, and I expect to die (Tomb of Annihilation), but so far I'm building Bear Totem Barbarian(3 levels)/Shadow Monk (Everything Else). I was going to go Open Hand, but stats were MAD enough already, and unfortunately Open Hand saves are 8 + Prof Mod + WIS mod, and my WIS is pretty lackluster. Shadow Monk though gives me some good spells (including silence) while progressing Monk, and then that Shadow Step is just awesome. Ended up I was going to be the party tank also, so taking Bear Totem Barbarian was a serious consideration. It's also neat that Shadow Step does give you advantage on grapples, and if you're already in Rage Mode, you're free to use Shadow Step since it's not a spell. I thought it over and lore wise this sounded like some sort of Malarite hunter kind of person... that just enjoyed the slow beating and strangling prey to death in all the visceral glory that grappling provides. As he levels the shadow stuff let him be sneaky also, and can better sneak up on prey (by appearing out of a damn shadow). I'm on the fence on taking a dip into Rogue. I could see it past level 10, but I'm not sure if I would before level 10. Probably someone could do this better and call it the Boogeyman Build, though in this game I think I'll have a good bit of fun. [/QUOTE]
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The Grappler's Manual (2.0) - Grappling in 5th Edition
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