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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="Jumping_Mouse" data-source="post: 7611024" data-attributes="member: 6997212"><p>Ive been trying to incorperate the advice from this guide, with the options presented by the circle of shephard druid. Since barbarion rage or the enlarge spell is the usual method of obtaining advantage on strength checks. Shepherds have the ability to grant a moving zone which comes with temp hp and advantage on strength checks to as many allies as can fit in it, which seems like a worthwhile oppurtunity cost. </p><p></p><p>The big appeal of using druid levels in place of barbarien levels to achieve this is that the ability is not dependent on mantaining concentration on enlarge or having to attack every turn to mantain rage. why wouldnt you want to be using your actions on grappling? Well as a full caster you might be better occupied by the use of fog cloud or later on subduing a group of baddies with a water sphere</p><p> The problems I am trying to solve are finding expertise as well as extra attack in one multiclass dip and i am not sure its possible without useing the prodigy feat. Which would disallow firbolgs as a race. which with ideal stats for this build, powerful frame, beast speech and bonus spells make for a flaverful and versitile (drappler?) </p><p></p><p>Which is what im selling here i guess, a build that can accomplish what the best grapplers can while enabling grappling for party members weathe they be animal companions or frontliners.also haveing the strengths of a full caster when a grappling strategy isnt appropriate. and dont forget the unicorn spirit offers powerful healing options if your willing spend your 1 use per rest spirit zone on a healing strategy. </p><p>In summation show me what ive gotten wrong , whats weak and how best to solve the multiclassing problem. </p><p>Please prove me wrong my group already complains that i play druids too often.</p></blockquote><p></p>
[QUOTE="Jumping_Mouse, post: 7611024, member: 6997212"] Ive been trying to incorperate the advice from this guide, with the options presented by the circle of shephard druid. Since barbarion rage or the enlarge spell is the usual method of obtaining advantage on strength checks. Shepherds have the ability to grant a moving zone which comes with temp hp and advantage on strength checks to as many allies as can fit in it, which seems like a worthwhile oppurtunity cost. The big appeal of using druid levels in place of barbarien levels to achieve this is that the ability is not dependent on mantaining concentration on enlarge or having to attack every turn to mantain rage. why wouldnt you want to be using your actions on grappling? Well as a full caster you might be better occupied by the use of fog cloud or later on subduing a group of baddies with a water sphere The problems I am trying to solve are finding expertise as well as extra attack in one multiclass dip and i am not sure its possible without useing the prodigy feat. Which would disallow firbolgs as a race. which with ideal stats for this build, powerful frame, beast speech and bonus spells make for a flaverful and versitile (drappler?) Which is what im selling here i guess, a build that can accomplish what the best grapplers can while enabling grappling for party members weathe they be animal companions or frontliners.also haveing the strengths of a full caster when a grappling strategy isnt appropriate. and dont forget the unicorn spirit offers powerful healing options if your willing spend your 1 use per rest spirit zone on a healing strategy. In summation show me what ive gotten wrong , whats weak and how best to solve the multiclassing problem. Please prove me wrong my group already complains that i play druids too often. [/QUOTE]
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