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The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6249926" data-attributes="member: 11760"><p>I concur. Ryan Dancey is going to go down as being as important to D&D and the RPG hobby generally as Gary Gygax: He enabled the great D&D Diaspora that's given us Pathfinder, the OSR, Dungeon Crawl Classics, Castles & Crusades, Mutants & Masterminds and a thousand other flowers, some of which will create ever more diverse and strange descendants. (By example, for instance, it's helped give us open source Runequest and Traveller, for instance, which is a good thing all around.)</p><p></p><p>And via the example of FLAILSNAILS, I think there's a growing recognition that the brand of D&D is less important than actually just playing D&D. If 5E enables players to sit down at the table with characters from a variety of sources, it'll be a big hit and help unify those diverse players. (If it doesn't, there's always C&C and ever more choices that do a decent job of allowing source material from various editions to be played together.)</p><p></p><p>I'm going to be running a D&D game this summer for my nieces and son, and for the first time ever, I've got a half-dozen great choices for a kid's D&D game available to me, many of which are well-supported by their various developers, and all of which are close to 100 percent inter-operable in case I want to use C&C monsters in a Beyond the Wall game with critical hits and fumbles from DCC in the mix.</p><p></p><p>The golden age of D&D is before us, not behind us.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6249926, member: 11760"] I concur. Ryan Dancey is going to go down as being as important to D&D and the RPG hobby generally as Gary Gygax: He enabled the great D&D Diaspora that's given us Pathfinder, the OSR, Dungeon Crawl Classics, Castles & Crusades, Mutants & Masterminds and a thousand other flowers, some of which will create ever more diverse and strange descendants. (By example, for instance, it's helped give us open source Runequest and Traveller, for instance, which is a good thing all around.) And via the example of FLAILSNAILS, I think there's a growing recognition that the brand of D&D is less important than actually just playing D&D. If 5E enables players to sit down at the table with characters from a variety of sources, it'll be a big hit and help unify those diverse players. (If it doesn't, there's always C&C and ever more choices that do a decent job of allowing source material from various editions to be played together.) I'm going to be running a D&D game this summer for my nieces and son, and for the first time ever, I've got a half-dozen great choices for a kid's D&D game available to me, many of which are well-supported by their various developers, and all of which are close to 100 percent inter-operable in case I want to use C&C monsters in a Beyond the Wall game with critical hits and fumbles from DCC in the mix. The golden age of D&D is before us, not behind us. [/QUOTE]
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The Great D&D Schism: The End of an age and the scattering of gamers
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