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<blockquote data-quote="BOZ" data-source="post: 65288" data-attributes="member: 1241"><p><strong>HECATONCHEIRE</strong></p><p></p><p>Hecatoncheire (hundred-handed ones)</p><p>Colossal Giant</p><p>Hit Dice: 16d8+240 (312 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft.</p><p>AC: 15 (-8 size, -1 Dex, + 14 natural)</p><p>Attacks: 10 (or more) slams +21; rocks +15 melee</p><p>Damage: Slam 3d10 +17; rock damage special</p><p>Face/Reach: 50 ft. by 50 ft./25 ft.</p><p>Special Attacks: Rock throwing, improved grab</p><p>Special Qualities: Rock catching, SR 18</p><p>Saves: Fort +25 , Ref +4 , Will +5</p><p>Abilities: Str 45, Dex 8, Con 40, Int 6, Wis 10, Cha 10</p><p>Skills: Listen +7, Spot +8</p><p>Feats: Cleave, Improved Initiative, Power Attack, Multiattack, Multidexterity*</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 22</p><p>Treasure: Standard</p><p>Alignment: Always chaotic neutral</p><p>Advancement: 17+HD (Colossal) </p><p></p><p>The hundred-handed ones are hideous monsters born to the first of the Titans. They are 100 feet tall, and weigh hundreds of tons. Each Hecatoncheire resembles a colossal giant that has fifty heads and a hundred arms, each hand with an unusually high manual dexterity. </p><p></p><p>COMBAT</p><p>Hecatoncheires prefer solitude, not even liking each other's company. They will usually shout a warning to an intruder, and will attack if it is ignored. They are the bitter enemies of the Olympian gods, however, and will attack one of them or any of their worshippers on sight.</p><p> As many as 10 Medium-sized opponents getting too close to a Hecatoncheire may be struck by up to ten fists simultaneously. Large opponents may face 2-20 additional attacks, while opponents of Huge size or greater may face 3-30 more fists.</p><p> *Despite the creature's low Dexterity score, the Hecatoncheire has amazing manual dexterity with its hands.</p><p> Rock Throwing (Ex): A Hecatoncheire can throw fifty boulders in one round, at a range of up to 100 yards. These boulders are hurled with such a force and strength that they cause damage as a meteor swarm spell.</p><p> Improved Grab (Ex): To use this ability, a Hecatoncheire must hit a Medium-sized or smaller opponent with at least one slam attack. If the grab is successful, the Hecatoncheire can crush the opponent for 2d10 points of damage per round until the victim escapes.</p><p> Rock Catching (Ex): (This works as described in the Giant entry in the Monster Manual. Because they have so many hands, a Hecatoncheire can try to catch nearly any such projectile with its free hands.) </p><p></p><p>SOCIETY</p><p>The Hecatoncheires were born to the Titans Gaea and Uranus millenia ago. Uranus closed them up inside the Earth for their hideousness, and they came to hate all of the Olympian gods. Hecatoncheires all appear to be male and do not propigate; they may well be immortal and all of the ones still living are from the original brood. </p><p></p><p>SKILLS</p><p>Hecatoncheires have a +10 racial bonus to their Listen and Spot skills, due to their 100 eyes and ears. </p><p></p><p>The Hecatoncheire first appeared in Dieties and Demigods (Gary Gygax, 1980).</p></blockquote><p></p>
[QUOTE="BOZ, post: 65288, member: 1241"] [b]HECATONCHEIRE[/b] Hecatoncheire (hundred-handed ones) Colossal Giant Hit Dice: 16d8+240 (312 hp) Initiative: +3 Speed: 40 ft. AC: 15 (-8 size, -1 Dex, + 14 natural) Attacks: 10 (or more) slams +21; rocks +15 melee Damage: Slam 3d10 +17; rock damage special Face/Reach: 50 ft. by 50 ft./25 ft. Special Attacks: Rock throwing, improved grab Special Qualities: Rock catching, SR 18 Saves: Fort +25 , Ref +4 , Will +5 Abilities: Str 45, Dex 8, Con 40, Int 6, Wis 10, Cha 10 Skills: Listen +7, Spot +8 Feats: Cleave, Improved Initiative, Power Attack, Multiattack, Multidexterity* Climate/Terrain: Any land Organization: Solitary Challenge Rating: 22 Treasure: Standard Alignment: Always chaotic neutral Advancement: 17+HD (Colossal) The hundred-handed ones are hideous monsters born to the first of the Titans. They are 100 feet tall, and weigh hundreds of tons. Each Hecatoncheire resembles a colossal giant that has fifty heads and a hundred arms, each hand with an unusually high manual dexterity. COMBAT Hecatoncheires prefer solitude, not even liking each other's company. They will usually shout a warning to an intruder, and will attack if it is ignored. They are the bitter enemies of the Olympian gods, however, and will attack one of them or any of their worshippers on sight. As many as 10 Medium-sized opponents getting too close to a Hecatoncheire may be struck by up to ten fists simultaneously. Large opponents may face 2-20 additional attacks, while opponents of Huge size or greater may face 3-30 more fists. *Despite the creature's low Dexterity score, the Hecatoncheire has amazing manual dexterity with its hands. Rock Throwing (Ex): A Hecatoncheire can throw fifty boulders in one round, at a range of up to 100 yards. These boulders are hurled with such a force and strength that they cause damage as a meteor swarm spell. Improved Grab (Ex): To use this ability, a Hecatoncheire must hit a Medium-sized or smaller opponent with at least one slam attack. If the grab is successful, the Hecatoncheire can crush the opponent for 2d10 points of damage per round until the victim escapes. Rock Catching (Ex): (This works as described in the Giant entry in the Monster Manual. Because they have so many hands, a Hecatoncheire can try to catch nearly any such projectile with its free hands.) SOCIETY The Hecatoncheires were born to the Titans Gaea and Uranus millenia ago. Uranus closed them up inside the Earth for their hideousness, and they came to hate all of the Olympian gods. Hecatoncheires all appear to be male and do not propigate; they may well be immortal and all of the ones still living are from the original brood. SKILLS Hecatoncheires have a +10 racial bonus to their Listen and Spot skills, due to their 100 eyes and ears. The Hecatoncheire first appeared in Dieties and Demigods (Gary Gygax, 1980). [/QUOTE]
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