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<blockquote data-quote="BOZ" data-source="post: 65296" data-attributes="member: 1241"><p><strong>CERBERUS</strong></p><p></p><p>Cerberus (Guardian of Hades)</p><p>Huge Outsider</p><p>Hit Dice: 22d8+110 (209 hp)</p><p>Initiative: +7 (Dex, Improved Initiative)</p><p>Speed: 60 ft.</p><p>AC: 19 (-2 size, +3 Dex, +8 natural)</p><p>Attacks: 3 bites +26 melee</p><p>Damage: Bite 3d10+5</p><p>Face/Reach: 10 ft. by 20 ft./10 ft.</p><p>Special Attacks: Poison Spittle, Petrifying Gaze</p><p>Special Qualities: Eternal Vigilance, Regeneration 5, SR 15</p><p>Saves: Fort +18 , Ref +16 , Will +25</p><p>Abilities: Str 20, Dex 16, Con 20, Int 24, Wis 30, Cha 20</p><p>Skills: Hide +33, Intimidate +35, Knowledge (Arcana) +22, Knowledge (Geography - Grey Waste) +22, Knowledge (The planes) +22, Knowledge (Religion) +22, Listen +60, Search +37, Sense Motive +40, Spot +60</p><p>Feats: Alertness, Improved Initiative, Iron Will, Power Attack, Weapon Focus (bite) </p><p></p><p>Climate/Terrain: Hades (a.k.a. Grey Waste)</p><p>Organization: Solitary</p><p>Challenge Rating: 17</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: --- </p><p></p><p>Cerberus is the giant, three-headed mastiff that guards the gates to the underworld. His body is monstrously huge, and each of his heads is constantly drooling poison, while breathing out rank dead breath. Cerberus is 30' long, and weighs over a ton.</p><p> Cerberus never shirks his duty to the Olympian god Hades, as guardian to the gates of the Underworld of Hades (found on the plane also known as the Grey Waste). He is almost always found at the gates when on his home plane, although his master does occasionally allow him to roam the earth freely. He will always allow dead people to enter the gates, but living people must present a tasty treat as a bribe to get him to let them enter. He will not allow any being, alive or dead, to leave the underworld. If Cerberus is killed and therefore sent to the underworld, Hades simply allows him to leave and journey back to the land of the living.</p><p> Cerberus speaks Common, and can speak the language of any being native to the plane of Hades. </p><p></p><p>COMBAT</p><p>Cerberus will normally not engage in combat unless attacked first. He will fight to the death against anyone who attacks him or anyone who tries to leave the underworld without Hades' command. He can bite with any or all of his three heads, but he will often sacrifice one attack to spray his spittle. If he uses all of his attacks on one opponent, he may simply use his petrification attack to eliminate the victim.</p><p> Poison Spittle (Su): Cerberus can spit forth a stream of poison from his middle head if he chooses not to bite with it. The spit is Contact poison with a range of 30', Fortitude save (DC 26); initial damage 3d6 Constitution, secondary damage instant death.</p><p> Petrifying Gaze (Su): Once per round, Cerberus can turn all three of his heads to face a mortal opponent and turn his gaze upon his victim. The victim must make a Will saving throw (DC 26) or be turned to stone permanently.</p><p> Eternal Vigilance (Su): Due to his master Hades' magics, Cerberus is unmatched in his guardianship ability. He cannot be magicked away from his post by any force, nor can he be tricked away by any means, magical or otherwise. Spells designed to move him or enchant him into leaving simply do not work, and any nonmagical attempts at deception are immediately shown to him for what they are. </p><p></p><p>Cerberus first appeared in Deities and Demigods (Gary Gygax, 1980).</p></blockquote><p></p>
[QUOTE="BOZ, post: 65296, member: 1241"] [b]CERBERUS[/b] Cerberus (Guardian of Hades) Huge Outsider Hit Dice: 22d8+110 (209 hp) Initiative: +7 (Dex, Improved Initiative) Speed: 60 ft. AC: 19 (-2 size, +3 Dex, +8 natural) Attacks: 3 bites +26 melee Damage: Bite 3d10+5 Face/Reach: 10 ft. by 20 ft./10 ft. Special Attacks: Poison Spittle, Petrifying Gaze Special Qualities: Eternal Vigilance, Regeneration 5, SR 15 Saves: Fort +18 , Ref +16 , Will +25 Abilities: Str 20, Dex 16, Con 20, Int 24, Wis 30, Cha 20 Skills: Hide +33, Intimidate +35, Knowledge (Arcana) +22, Knowledge (Geography - Grey Waste) +22, Knowledge (The planes) +22, Knowledge (Religion) +22, Listen +60, Search +37, Sense Motive +40, Spot +60 Feats: Alertness, Improved Initiative, Iron Will, Power Attack, Weapon Focus (bite) Climate/Terrain: Hades (a.k.a. Grey Waste) Organization: Solitary Challenge Rating: 17 Treasure: None Alignment: Always neutral evil Advancement: --- Cerberus is the giant, three-headed mastiff that guards the gates to the underworld. His body is monstrously huge, and each of his heads is constantly drooling poison, while breathing out rank dead breath. Cerberus is 30' long, and weighs over a ton. Cerberus never shirks his duty to the Olympian god Hades, as guardian to the gates of the Underworld of Hades (found on the plane also known as the Grey Waste). He is almost always found at the gates when on his home plane, although his master does occasionally allow him to roam the earth freely. He will always allow dead people to enter the gates, but living people must present a tasty treat as a bribe to get him to let them enter. He will not allow any being, alive or dead, to leave the underworld. If Cerberus is killed and therefore sent to the underworld, Hades simply allows him to leave and journey back to the land of the living. Cerberus speaks Common, and can speak the language of any being native to the plane of Hades. COMBAT Cerberus will normally not engage in combat unless attacked first. He will fight to the death against anyone who attacks him or anyone who tries to leave the underworld without Hades' command. He can bite with any or all of his three heads, but he will often sacrifice one attack to spray his spittle. If he uses all of his attacks on one opponent, he may simply use his petrification attack to eliminate the victim. Poison Spittle (Su): Cerberus can spit forth a stream of poison from his middle head if he chooses not to bite with it. The spit is Contact poison with a range of 30', Fortitude save (DC 26); initial damage 3d6 Constitution, secondary damage instant death. Petrifying Gaze (Su): Once per round, Cerberus can turn all three of his heads to face a mortal opponent and turn his gaze upon his victim. The victim must make a Will saving throw (DC 26) or be turned to stone permanently. Eternal Vigilance (Su): Due to his master Hades' magics, Cerberus is unmatched in his guardianship ability. He cannot be magicked away from his post by any force, nor can he be tricked away by any means, magical or otherwise. Spells designed to move him or enchant him into leaving simply do not work, and any nonmagical attempts at deception are immediately shown to him for what they are. Cerberus first appeared in Deities and Demigods (Gary Gygax, 1980). [/QUOTE]
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