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The Grim World Of Warhammer Fantasy Role-Play Second Edition
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<blockquote data-quote="dco" data-source="post: 7730693"><p>If you don't use a second weapon you can not parry if someone wins you the initiative in the first turn and attacks you, that's a flaw of the system, you need to take your action to parry. Defensive weapons also come with a 10% bonus to parry. Gamers could also consider the WS bonus of the second weapon adds to your overall WS.</p><p></p><p>So that's like 4 fundamental advantages, free parry, not flat-footed, bonus to parry and extra WS, too much. If we compare to reality someone should be able to parry with one weapon, there are other fighting styles like maintaining the distance, etc.</p><p></p><p>Then we have the problem with Charges, you can only attack once, in our games this evolved to all people waiting the enemies instead of charging, it's far better to receive one attack and counter attack with 2-3, more pronounced if the enemy has a lot of attacks (big enemies have lots of attacks like Flash instead of a sweep attack). The same problem happens with Frenzy, an awful choice...</p><p></p><p>Compared to the first edition I think this separation of activity via full rounds, half rounds, etc only brought more problems to the table.</p></blockquote><p></p>
[QUOTE="dco, post: 7730693"] If you don't use a second weapon you can not parry if someone wins you the initiative in the first turn and attacks you, that's a flaw of the system, you need to take your action to parry. Defensive weapons also come with a 10% bonus to parry. Gamers could also consider the WS bonus of the second weapon adds to your overall WS. So that's like 4 fundamental advantages, free parry, not flat-footed, bonus to parry and extra WS, too much. If we compare to reality someone should be able to parry with one weapon, there are other fighting styles like maintaining the distance, etc. Then we have the problem with Charges, you can only attack once, in our games this evolved to all people waiting the enemies instead of charging, it's far better to receive one attack and counter attack with 2-3, more pronounced if the enemy has a lot of attacks (big enemies have lots of attacks like Flash instead of a sweep attack). The same problem happens with Frenzy, an awful choice... Compared to the first edition I think this separation of activity via full rounds, half rounds, etc only brought more problems to the table. [/QUOTE]
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