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The Guildpact and Five Guilds in Dungeons & Dragons Ravnica
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7760169" data-attributes="member: 17927"><p>I'm curious how Wizards will handle worlds going forward as well. I am really curious what approach they will take to the lore.</p><p></p><p>Like other posters here I think they will set it after the last sets with Jace as the living Guildpact. That way, the guilds can scheme and brawl in the streets with less repercussions. But beyond that I'm not sure what direction they will take with who leads what guild and who some of the major monsters and possible opponents are.</p><p></p><p>Between this and <strong>Dragon Heist</strong> it is a good time to be a <strong>D&D</strong> player and see new ideas for D&D 5E!</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7760169, member: 17927"] I'm curious how Wizards will handle worlds going forward as well. I am really curious what approach they will take to the lore. Like other posters here I think they will set it after the last sets with Jace as the living Guildpact. That way, the guilds can scheme and brawl in the streets with less repercussions. But beyond that I'm not sure what direction they will take with who leads what guild and who some of the major monsters and possible opponents are. Between this and [B]Dragon Heist[/B] it is a good time to be a [B]D&D[/B] player and see new ideas for D&D 5E! [/QUOTE]
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The Guildpact and Five Guilds in Dungeons & Dragons Ravnica
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