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The Gyre as a Campaign setting
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<blockquote data-quote="Andrew Moreton" data-source="post: 8071239" data-attributes="member: 6920268"><p>An idea which came to me while sorting out the rest of my players time in the Gyre is using the Gyre as a campaign setting.</p><p>It would be a post apocalypse or maybe Survival Horror setting with the characters coming from worlds newly arrived in the Gyre and trying to save either just themselves or what remains of the community in this new environment with limited resources and unpleasent rivals. It lets your players have a very wide range of characters as each could come from a different newly consumed world.</p><p>You would probably want to extend the size of the Gyre and maybe cut back on how powerful and mobile the Golden Legion are so they are less of an overwhelming threat to low level characters, you may also want to work out the origins and nature of the Gyre if the purpose of the campaign is going to be to survive/Escape the Gyre rather than a plundering/Exploration trip by a band of high level heroes.</p><p></p><p>I doubt I'll every do anything with this idea ,it will go the way of 90% of the ideas for campaigns I have, not enough time</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8071239, member: 6920268"] An idea which came to me while sorting out the rest of my players time in the Gyre is using the Gyre as a campaign setting. It would be a post apocalypse or maybe Survival Horror setting with the characters coming from worlds newly arrived in the Gyre and trying to save either just themselves or what remains of the community in this new environment with limited resources and unpleasent rivals. It lets your players have a very wide range of characters as each could come from a different newly consumed world. You would probably want to extend the size of the Gyre and maybe cut back on how powerful and mobile the Golden Legion are so they are less of an overwhelming threat to low level characters, you may also want to work out the origins and nature of the Gyre if the purpose of the campaign is going to be to survive/Escape the Gyre rather than a plundering/Exploration trip by a band of high level heroes. I doubt I'll every do anything with this idea ,it will go the way of 90% of the ideas for campaigns I have, not enough time [/QUOTE]
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