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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="LostSoul" data-source="post: 5946204" data-attributes="member: 386"><p>1. Natural healing is slow and magical healing is rare. You can't easily buy or make healing potions and Clerics never have enough spells to heal the entire party.</p><p>2. Clerics have healing spells and other spells. The slots are separate.</p><p>3. You gain XP for something other than killing monsters. Wandering monsters are common and dangerous.</p><p></p><p>You wouldn't have full healing overnight; the Cleric can cast spells other than healing; and resting up or pushing on becomes a choice with costs. </p><p></p><p>The last point is key. Let's say that you only get XP for rescuing the prisoners. You've delved deep into the dungeon but haven't yet found them; your map suggests where they may be. You're low on HP and spells. If you head back to rest you'll have your HP and spells back, but you'll have to face encounters that are all risk, no reward - you might even end up in a worse situation. If you push on you might not have the resources left to succeed.</p><p></p><p>I'd like to see the system make Time a valuable resource, but I doubt that will happen.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5946204, member: 386"] 1. Natural healing is slow and magical healing is rare. You can't easily buy or make healing potions and Clerics never have enough spells to heal the entire party. 2. Clerics have healing spells and other spells. The slots are separate. 3. You gain XP for something other than killing monsters. Wandering monsters are common and dangerous. You wouldn't have full healing overnight; the Cleric can cast spells other than healing; and resting up or pushing on becomes a choice with costs. The last point is key. Let's say that you only get XP for rescuing the prisoners. You've delved deep into the dungeon but haven't yet found them; your map suggests where they may be. You're low on HP and spells. If you head back to rest you'll have your HP and spells back, but you'll have to face encounters that are all risk, no reward - you might even end up in a worse situation. If you push on you might not have the resources left to succeed. I'd like to see the system make Time a valuable resource, but I doubt that will happen. [/QUOTE]
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The Healing Paradox
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