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*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Crazy Jerome" data-source="post: 5946441" data-attributes="member: 54877"><p>A random ability score, single point of damage to the score, option is not a bad way to handle it, since that turns the -1 penalty to everything into a -1 penalty to some things, every other point of damgae to a given score. Keep it rare enough, and that might work.</p><p> </p><p>However, to really make that work, you need that division I discussed earlier, where curing the ability score damage is possible and reasonable using limited resources (spell slots, rituals with gold, etc.) for awhile, so that a party can continue to roll along with little to no effective penalties for awhile. Then when resources run out, it starts to hurt more and more, slowly. </p><p> </p><p>So the question becomes, can "cure light wounds" be turned into a real "cure light wounds" that has nothing to do with hit points, and thus is a more strategic use of a 1st level spell? Or alternately, can you make the effect of that name more robust to make it really sing on the hit point front, while providing other options for the ability score damage?</p><p> </p><p>Also, I think there has to be ways to take said "wound" damage besides getting to zero hit points, unless hit points are radically scaled down (though that is not necessarily a bad route, either).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5946441, member: 54877"] A random ability score, single point of damage to the score, option is not a bad way to handle it, since that turns the -1 penalty to everything into a -1 penalty to some things, every other point of damgae to a given score. Keep it rare enough, and that might work. However, to really make that work, you need that division I discussed earlier, where curing the ability score damage is possible and reasonable using limited resources (spell slots, rituals with gold, etc.) for awhile, so that a party can continue to roll along with little to no effective penalties for awhile. Then when resources run out, it starts to hurt more and more, slowly. So the question becomes, can "cure light wounds" be turned into a real "cure light wounds" that has nothing to do with hit points, and thus is a more strategic use of a 1st level spell? Or alternately, can you make the effect of that name more robust to make it really sing on the hit point front, while providing other options for the ability score damage? Also, I think there has to be ways to take said "wound" damage besides getting to zero hit points, unless hit points are radically scaled down (though that is not necessarily a bad route, either). [/QUOTE]
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