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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Uller" data-source="post: 5946737" data-attributes="member: 413"><p>I can't believe how much of the playtest conversation this topic has taken. It's gotta be pushing 100 pages on all the various threads.</p><p></p><p>I don't think WotC is going to do anything complex. The focus of 5e seems to be on a game that keeps moving forward. Having long healing times, wound systems etc tend to act as a brake on the game. It's like basic macro-economics...if you make something more expensive, you'll have less of it. If adventuring exacts a toll on PCs (forcing them to rest for more than a few days to get back to full hp/spells) then they will delay adventuring.</p><p></p><p>For my part, the only thing I don't like about the current 5e rules is that you go from 1 hp to full instantly after 8 hours of rest. There needs to be a hp per unit time rate that can be easily changed. My plan is something like this: Same rules for when you can start a long rest (only one per 24 hours and you must have 1 hp to begin). For every 2 hours of complete rest you get back one quarter of your max HD that you can immediately spend or save for use in a future short rest. It is rounded down but you always get at least 1 HD. During periods of moderate activity (walking/riding), you gain 1/4 of your HD every 8 hours that can be used immediately or saved for short rests. </p><p></p><p>So let's say the 3rd level fighter (32 max hp, 3 HD) is at 2 hp and 0 HD. He rested 2 hours ago. So he cannot begin to rest until 14 hours have passed...however he gets HD back at the "moderate activity" rate during that time. So after 8 hours he gets 1d12. He uses it...after 6 more hours he starts his complete rest...So every 2 hours he can gain back 1d12 HP for a max of 8 hours (4d12)...then he goes back to the slower rate again through the day.</p><p></p><p>Something like that...maybe something simpler...But a rate of healing and a chance to roll for how many hp you get. If 5e does something like that people can easily make the time periods longer.</p></blockquote><p></p>
[QUOTE="Uller, post: 5946737, member: 413"] I can't believe how much of the playtest conversation this topic has taken. It's gotta be pushing 100 pages on all the various threads. I don't think WotC is going to do anything complex. The focus of 5e seems to be on a game that keeps moving forward. Having long healing times, wound systems etc tend to act as a brake on the game. It's like basic macro-economics...if you make something more expensive, you'll have less of it. If adventuring exacts a toll on PCs (forcing them to rest for more than a few days to get back to full hp/spells) then they will delay adventuring. For my part, the only thing I don't like about the current 5e rules is that you go from 1 hp to full instantly after 8 hours of rest. There needs to be a hp per unit time rate that can be easily changed. My plan is something like this: Same rules for when you can start a long rest (only one per 24 hours and you must have 1 hp to begin). For every 2 hours of complete rest you get back one quarter of your max HD that you can immediately spend or save for use in a future short rest. It is rounded down but you always get at least 1 HD. During periods of moderate activity (walking/riding), you gain 1/4 of your HD every 8 hours that can be used immediately or saved for short rests. So let's say the 3rd level fighter (32 max hp, 3 HD) is at 2 hp and 0 HD. He rested 2 hours ago. So he cannot begin to rest until 14 hours have passed...however he gets HD back at the "moderate activity" rate during that time. So after 8 hours he gets 1d12. He uses it...after 6 more hours he starts his complete rest...So every 2 hours he can gain back 1d12 HP for a max of 8 hours (4d12)...then he goes back to the slower rate again through the day. Something like that...maybe something simpler...But a rate of healing and a chance to roll for how many hp you get. If 5e does something like that people can easily make the time periods longer. [/QUOTE]
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