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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5947171" data-attributes="member: 545"><p>I would bet my bottom dollar that the designers are looking at it from a very different direction.</p><p></p><p>The main point is to allow the players to play the characters they want to play, without being tied by the apron strings to the cleric class. Choosing a cleric should be an interesting choice with fun pros and cons, not a concession to a entirely phoney sense of realism that the DM is supposed beat into the players with a big stick.</p><p></p><p>For all that many complained about the easy availability of healing in 3e (it was a notable style change, to be sure), the designers seem absolutely certain this is the right way to go. Look at 3e. Look at 4e. Look at proto-5e. There is a lot of tweaking, but we are only going further in this direction.</p><p></p><p>The reason is not difficult to logic out: a lot gaming groups out there only have 3-4 regular players plus the DM. Under those conditions forcing one of the players to play the cleric is a drag. Or forcing somebody to play the NPC cleric -- it is the same basic lameness.</p><p></p><p>So while increasing the efficacy of healing spells is a reasonable house rule for those who strongly prefer a common earlier style of play, it would actually <em>increase the problem from the designers point of view</em>. They do not want a vast difference between parties with and without a cleric because it is a tremendous balance headache for both designers and DMs.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5947171, member: 545"] I would bet my bottom dollar that the designers are looking at it from a very different direction. The main point is to allow the players to play the characters they want to play, without being tied by the apron strings to the cleric class. Choosing a cleric should be an interesting choice with fun pros and cons, not a concession to a entirely phoney sense of realism that the DM is supposed beat into the players with a big stick. For all that many complained about the easy availability of healing in 3e (it was a notable style change, to be sure), the designers seem absolutely certain this is the right way to go. Look at 3e. Look at 4e. Look at proto-5e. There is a lot of tweaking, but we are only going further in this direction. The reason is not difficult to logic out: a lot gaming groups out there only have 3-4 regular players plus the DM. Under those conditions forcing one of the players to play the cleric is a drag. Or forcing somebody to play the NPC cleric -- it is the same basic lameness. So while increasing the efficacy of healing spells is a reasonable house rule for those who strongly prefer a common earlier style of play, it would actually [i]increase the problem from the designers point of view[/i]. They do not want a vast difference between parties with and without a cleric because it is a tremendous balance headache for both designers and DMs. [/QUOTE]
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