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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="slobo777" data-source="post: 5947190" data-attributes="member: 6694877"><p>It can be very unclimatic to have a lose-by-plot-device due to running out of time.</p><p></p><p>If the DM presents a Sophie's Choice of "push on, at lower power" versus "rest now, but risk losing the race to win", then many players I know will choose to rest and trust that the DM would not go for the lame ending of "well you rested an extra night, which made all the encounters easy, but you lost the adventure." </p><p></p><p>At best, a DM may ad-lib and adjust the encounters to sometimes force the players hand (no choice to rest), or re-balance difficulty after a rest (bad guys partially complete their objective, and the last 2 encounters are boosted). You got to mix and match these approaches (and more) to avoid a 1-giant-encounter-per-day game - well, unless that is both DM And players get to like those.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5947190, member: 6694877"] It can be very unclimatic to have a lose-by-plot-device due to running out of time. If the DM presents a Sophie's Choice of "push on, at lower power" versus "rest now, but risk losing the race to win", then many players I know will choose to rest and trust that the DM would not go for the lame ending of "well you rested an extra night, which made all the encounters easy, but you lost the adventure." At best, a DM may ad-lib and adjust the encounters to sometimes force the players hand (no choice to rest), or re-balance difficulty after a rest (bad guys partially complete their objective, and the last 2 encounters are boosted). You got to mix and match these approaches (and more) to avoid a 1-giant-encounter-per-day game - well, unless that is both DM And players get to like those. [/QUOTE]
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