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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="rounser" data-source="post: 5947363" data-attributes="member: 1106"><p>Yes, I understand this. The desire to make the cleric optional has been responsible for a lot of arguably bad mechanics and non-archetypes, including healing surges, shout-healing "warlords" etc. When do we get to say the cure is worse than the disease?</p><p></p><p>The result of trying to make the cleric optional via wonky classes and supered up natural healing is IMO a big old pile of not-D&D. Maybe, instead of trying to take an angle grinder to this part of D&D again, and leaving mess everywhere, they should just say "well shucks guys, balanced parties need a cleric just like they need a fighter-type", then make healing potions and other healing magic items cheap, readily available and much more effective and call it a day. Most parties need a thief/rogue too. Heck, you could give paladins a 1 hp per round at will lay on hands, and have clerics retain an in-combat healing niche. There are options that don't require wonky non-magical mechanics and classes, which is where WOTC seems currently happy to say "done" at.</p><p></p><p>Just how much of the cleric's unpopularity can be traced back to having most of their spells continually vampired away by the party's need for cures? Supe up the cures, a lot. Maybe even make an at-will heal of 1 hp per round. The cleric may be passé, but the solutions to the cleric that we've seen so far IMO stink a lot more.</p><p></p><p>Actually, scratch the at-will 1hp/round healing idea, everyone would be walking around at full hp after every encounter, which would suck. But it does show that there are other options available to them.</p><p></p><p>Ah, who cares - warlords are back to make a mess of healing conceptually again in 5E, so this is all irrelevant.</p></blockquote><p></p>
[QUOTE="rounser, post: 5947363, member: 1106"] Yes, I understand this. The desire to make the cleric optional has been responsible for a lot of arguably bad mechanics and non-archetypes, including healing surges, shout-healing "warlords" etc. When do we get to say the cure is worse than the disease? The result of trying to make the cleric optional via wonky classes and supered up natural healing is IMO a big old pile of not-D&D. Maybe, instead of trying to take an angle grinder to this part of D&D again, and leaving mess everywhere, they should just say "well shucks guys, balanced parties need a cleric just like they need a fighter-type", then make healing potions and other healing magic items cheap, readily available and much more effective and call it a day. Most parties need a thief/rogue too. Heck, you could give paladins a 1 hp per round at will lay on hands, and have clerics retain an in-combat healing niche. There are options that don't require wonky non-magical mechanics and classes, which is where WOTC seems currently happy to say "done" at. Just how much of the cleric's unpopularity can be traced back to having most of their spells continually vampired away by the party's need for cures? Supe up the cures, a lot. Maybe even make an at-will heal of 1 hp per round. The cleric may be passé, but the solutions to the cleric that we've seen so far IMO stink a lot more. Actually, scratch the at-will 1hp/round healing idea, everyone would be walking around at full hp after every encounter, which would suck. But it does show that there are other options available to them. Ah, who cares - warlords are back to make a mess of healing conceptually again in 5E, so this is all irrelevant. [/QUOTE]
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