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*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="I'm A Banana" data-source="post: 5951016" data-attributes="member: 2067"><p>I don't know what "on the same cycle" really means, or what your criteria for "reasonable balance" may be, so...okay. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>The first point isn't really a constraint as much as it is a guideline, or a target number. It doesn't say THIS MUST BE, it says this is what the game assumes. And since the numbers were directly derived from 4e, it is EXACTLY as tight as 4e. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>And as for the time thing, I can only repeat what I've said elsewhere: a challenge that doesn't react to your interference (that isn't dynamic) isn't really a challenge. If the challenge is to unlock the door and the rogue can just sit there trying Open Lock rolls until the door opens, it's not a real challenge. If the challenge is a skill challenge that never lets you end it in failure, it's not a real challenge. If the challenge is a dungeon that just sits there and waits for you to patiently clear it out, it's not a real challenge. If the villain sits in his castle and just waits for the protagonists to come slay him, it's not a very good story.</p><p></p><p>At any rate, the point was to show that you can have spells that heal your HP restored every day without necessarily having magic cure ALL your HP on a given day (a la 3e) if magic is more limited. As of the playtest rules, if you time-shifted HP recovery but kept the same spell recharge rate, 2d8 hp isn't going to give anyone back all of their HP in one night. It's not an intractable problem. Whether or not you want to solve it is mostly a matter of want, not need.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5951016, member: 2067"] I don't know what "on the same cycle" really means, or what your criteria for "reasonable balance" may be, so...okay. :) The first point isn't really a constraint as much as it is a guideline, or a target number. It doesn't say THIS MUST BE, it says this is what the game assumes. And since the numbers were directly derived from 4e, it is EXACTLY as tight as 4e. ;) And as for the time thing, I can only repeat what I've said elsewhere: a challenge that doesn't react to your interference (that isn't dynamic) isn't really a challenge. If the challenge is to unlock the door and the rogue can just sit there trying Open Lock rolls until the door opens, it's not a real challenge. If the challenge is a skill challenge that never lets you end it in failure, it's not a real challenge. If the challenge is a dungeon that just sits there and waits for you to patiently clear it out, it's not a real challenge. If the villain sits in his castle and just waits for the protagonists to come slay him, it's not a very good story. At any rate, the point was to show that you can have spells that heal your HP restored every day without necessarily having magic cure ALL your HP on a given day (a la 3e) if magic is more limited. As of the playtest rules, if you time-shifted HP recovery but kept the same spell recharge rate, 2d8 hp isn't going to give anyone back all of their HP in one night. It's not an intractable problem. Whether or not you want to solve it is mostly a matter of want, not need. [/QUOTE]
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