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*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="pemerton" data-source="post: 5951758" data-attributes="member: 42582"><p>I find the surge distribution across PCs can be quite variable. If the players are in control, the defenders will take it all. If the GM is in control (due to numbers, surprise, mobility etc) then the squishies can find themselves sucking it up.</p><p></p><p>The only surge shifting they have is 4x/day paladin lay on hands. </p><p></p><p>I make it 10 encounters within +/-1 of the PCs level.</p><p></p><p>And every one of them will have required surge expenditure, but not by every PC in the party. As you can read <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/319168-pcs-defeat-calastryx-get-up-some-other-hijinks.html" target="_blank">here</a> and <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/319889-doppelganger-mayhem-long-lead-up.html" target="_blank">here</a>, the last five encounters (four of which involved combat) took place with the PCs having only about 10 surges across the whole party. Rationing healing and surge use was a significant part of those encounters.</p><p></p><p>On tactics more generally, my players are fairly astute (historically my group has had a strong contingent of wargamers and M:tG champions, and even though composition has changed over the years the tactical tradition continues). But they are not psychopathic about it, and they are not crazy focus firers. But they are very good at control - a wizard (now invoker), a polearm fighter, a sorcerer with strong secondary control, and a CHA-paladin who has some secondary control/debuff also. (But no Expertise feats in my group.)</p><p></p><p>My monsters tactics are variable. Several of the indicated encounters involve waves of attackers. But I don't particularly hold back.</p><p></p><p>It seems that experiences of 4e are very varied. Some find it a TPK-machine. Some (eg [MENTION=58416]Johnny3D3D[/MENTION]) find it a walkover. I think my group is in the middle.</p><p></p><p>Not at all. There was a lot of pressure on the PCs, with the 4e pace. That's the one thing I find 4e reliably delivers. And when the party is facing Calastryx with 10 or so healing surges between them, that pressure is really on!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5951758, member: 42582"] I find the surge distribution across PCs can be quite variable. If the players are in control, the defenders will take it all. If the GM is in control (due to numbers, surprise, mobility etc) then the squishies can find themselves sucking it up. The only surge shifting they have is 4x/day paladin lay on hands. I make it 10 encounters within +/-1 of the PCs level. And every one of them will have required surge expenditure, but not by every PC in the party. As you can read [url=http://www.enworld.org/forum/d-d-4th-edition-discussion/319168-pcs-defeat-calastryx-get-up-some-other-hijinks.html]here[/url] and [url=http://www.enworld.org/forum/d-d-4th-edition-discussion/319889-doppelganger-mayhem-long-lead-up.html]here[/url], the last five encounters (four of which involved combat) took place with the PCs having only about 10 surges across the whole party. Rationing healing and surge use was a significant part of those encounters. On tactics more generally, my players are fairly astute (historically my group has had a strong contingent of wargamers and M:tG champions, and even though composition has changed over the years the tactical tradition continues). But they are not psychopathic about it, and they are not crazy focus firers. But they are very good at control - a wizard (now invoker), a polearm fighter, a sorcerer with strong secondary control, and a CHA-paladin who has some secondary control/debuff also. (But no Expertise feats in my group.) My monsters tactics are variable. Several of the indicated encounters involve waves of attackers. But I don't particularly hold back. It seems that experiences of 4e are very varied. Some find it a TPK-machine. Some (eg [MENTION=58416]Johnny3D3D[/MENTION]) find it a walkover. I think my group is in the middle. Not at all. There was a lot of pressure on the PCs, with the 4e pace. That's the one thing I find 4e reliably delivers. And when the party is facing Calastryx with 10 or so healing surges between them, that pressure is really on! [/QUOTE]
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