Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5951872" data-attributes="member: 2067"><p>I believe that's the system working as intended. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Still, you seem to have a very low rate of attrition. If each character even spent 1 healing surge during each encounter (not out of character for a lower-level encounter), you'd have your sorcerer running out by halfway through the day!</p><p></p><p>With some quick math, it looks like your 2/encounter/character figure works out to an average of <strong>10 total surges per encounter</strong> being depleted from the "average" party. It really doesn't seem like your party is hitting even half that, at least not early in the day! Your "two defenders" party would seem to be quite survivable even at that rate (though it doesn't look like you have a leader?).</p><p></p><p></p><p></p><p>It sounds to me like your PC's are finding it <em>significantly</em> easier than any 4e group I've been a part of (and the general reaction of the groups I've been a part of is that the PC's are pretty dang robust -- I've seen exactly one legit character death (from a poorly-balanced minion monster in the DDI), and nothing even close to a TPK). </p><p></p><p></p><p>You say this, but then the numbers don't quite add up. Unless your Sorcerer has a Constitution of 26 (which is, I suppose, totally possible!), there's no way that character could be experiencing this pace in each encounter. The party as a whole might, but it looks like even taking a party average, your party is not being hit as hard as in any game I've been a part of. Even with two defenders, loosing 10 surges per combat should be putting a hurt on them after one or two combats. I don't imagine the party has 130 surges between them all! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>But even your experience, anomalous as it seems to me, doesn't escape the reach of that balance math. You might give your spellcasters more spells so they can do useful things more often, but ultimately, the numbers still work.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5951872, member: 2067"] I believe that's the system working as intended. :) Still, you seem to have a very low rate of attrition. If each character even spent 1 healing surge during each encounter (not out of character for a lower-level encounter), you'd have your sorcerer running out by halfway through the day! With some quick math, it looks like your 2/encounter/character figure works out to an average of [B]10 total surges per encounter[/B] being depleted from the "average" party. It really doesn't seem like your party is hitting even half that, at least not early in the day! Your "two defenders" party would seem to be quite survivable even at that rate (though it doesn't look like you have a leader?). It sounds to me like your PC's are finding it [I]significantly[/I] easier than any 4e group I've been a part of (and the general reaction of the groups I've been a part of is that the PC's are pretty dang robust -- I've seen exactly one legit character death (from a poorly-balanced minion monster in the DDI), and nothing even close to a TPK). You say this, but then the numbers don't quite add up. Unless your Sorcerer has a Constitution of 26 (which is, I suppose, totally possible!), there's no way that character could be experiencing this pace in each encounter. The party as a whole might, but it looks like even taking a party average, your party is not being hit as hard as in any game I've been a part of. Even with two defenders, loosing 10 surges per combat should be putting a hurt on them after one or two combats. I don't imagine the party has 130 surges between them all! :) But even your experience, anomalous as it seems to me, doesn't escape the reach of that balance math. You might give your spellcasters more spells so they can do useful things more often, but ultimately, the numbers still work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
Top