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The Healing Paradox
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<blockquote data-quote="Gorgoroth" data-source="post: 5951879" data-attributes="member: 6674889"><p><strong>That's not my experience</strong></p><p></p><p>My experience in 4e is that less than half the total surge capacity is used. We never had the Comrades Succor ritual, which would have helped. But I don't like a resource that needs to be redistributed to keep things flowing.</p><p></p><p>The wizard in our group NEVER ran out of surges, in three years. Not once. I've seen more defenders dying than strikers who were acting completely and unabashedly reckless, and even then...we'd end up resting for the day as soon as the first guy had no surges left. So the idea that you use the surge mechanic to avoid a 15 minute work day is ludicrous to me (and for the record, I enjoyed 4e a lot in some ways), in other systems and editions we'd have comparatively way more things happen. So the tradeoff of an extra layer of HP-like mechanic, was more complexity while being able to achieve less in a day...not exactly a smashing success.</p><p></p><p>We had a healbot cleric in our group for the first four levels in 4e, and got rid of him because frankly we never needed him, or the extra healing. Seriously. We played until level 11 without a leader...then I re-specced my dragonborn ranger guy to a ranger|warlord hybrid to boost party initiative and cohesion and tactics...I actually needed the encounter heal power to save someone...what, once? from level 11 to 13. Only one time did having a free surge matter. We rarely even second-winded.</p><p></p><p>I played 4e with 4 different DMs, and no matter their drive to make things challenging...to us "balance" meant "easy mode". Where you have a D&D game where not only are clerics not necessary to survive "tough" dungeons full of undead, but you are better off with another tank or striker, well that's not balanced. 4e could have been balanced PROPERLY to D&D norms had the community had input on the errata process, like some kind of voting mechanic built-into their DDI builder. But no...the One Ring does not share power. All others must bow and kneel before it and despair...(until we ran away, far, far from Mordor back to the Shire)</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5951879, member: 6674889"] [b]That's not my experience[/b] My experience in 4e is that less than half the total surge capacity is used. We never had the Comrades Succor ritual, which would have helped. But I don't like a resource that needs to be redistributed to keep things flowing. The wizard in our group NEVER ran out of surges, in three years. Not once. I've seen more defenders dying than strikers who were acting completely and unabashedly reckless, and even then...we'd end up resting for the day as soon as the first guy had no surges left. So the idea that you use the surge mechanic to avoid a 15 minute work day is ludicrous to me (and for the record, I enjoyed 4e a lot in some ways), in other systems and editions we'd have comparatively way more things happen. So the tradeoff of an extra layer of HP-like mechanic, was more complexity while being able to achieve less in a day...not exactly a smashing success. We had a healbot cleric in our group for the first four levels in 4e, and got rid of him because frankly we never needed him, or the extra healing. Seriously. We played until level 11 without a leader...then I re-specced my dragonborn ranger guy to a ranger|warlord hybrid to boost party initiative and cohesion and tactics...I actually needed the encounter heal power to save someone...what, once? from level 11 to 13. Only one time did having a free surge matter. We rarely even second-winded. I played 4e with 4 different DMs, and no matter their drive to make things challenging...to us "balance" meant "easy mode". Where you have a D&D game where not only are clerics not necessary to survive "tough" dungeons full of undead, but you are better off with another tank or striker, well that's not balanced. 4e could have been balanced PROPERLY to D&D norms had the community had input on the errata process, like some kind of voting mechanic built-into their DDI builder. But no...the One Ring does not share power. All others must bow and kneel before it and despair...(until we ran away, far, far from Mordor back to the Shire) [/QUOTE]
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