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The Healing Paradox
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<blockquote data-quote="Mercutio01" data-source="post: 5956129" data-attributes="member: 37277"><p>Individually, sure. But all of those taken together? Not so much. Some of them can be shrugged off easier than others.</p><p></p><p>I think your definition of "short-term" and mine must be different. A bruise still hurts tomorrow. A small cut still hurts tomorrow. But they're not long-term injuries (deep gashes, broken bones). One or two short-term injuries (ie a few hit points) can be shrugged off and patched up enough to not bother me tomorrow. But a handful of those or more are still going to affect me tomorrow. Case in point the example I used with my wife and her bike a few weeks ago. Her nose is still sensitive. I'd say she's pretty much completely healed, but all it would take is to tweak her nose lightly and she'd scream bloody murder. And it's weeks later now, with most of the rest of the wounds healed up (except her knee, which opened up again a few days after the stitches came out and still hurts a lot when she knocks it lightly against a table leg or a child mistakenly grabs the wrong one.</p><p></p><p>So, she's still not back to full HP (at least as far as I'd call it) whereas under 4E she would have been back to full HP the next day, fully functional in all areas.</p><p></p><p>Again, it's not precise process simulation, but to me, the loss of hit points equals a loss of ability and is itself a definition of a wound because now fewer wounds can be taken before death.</p><p></p><p>So, yeah, I'd say full HP means completely healthy. I've got a cold and a sneeze and the beginnings of a cough today. My HP are lower than they were yesterday.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5956129, member: 37277"] Individually, sure. But all of those taken together? Not so much. Some of them can be shrugged off easier than others. I think your definition of "short-term" and mine must be different. A bruise still hurts tomorrow. A small cut still hurts tomorrow. But they're not long-term injuries (deep gashes, broken bones). One or two short-term injuries (ie a few hit points) can be shrugged off and patched up enough to not bother me tomorrow. But a handful of those or more are still going to affect me tomorrow. Case in point the example I used with my wife and her bike a few weeks ago. Her nose is still sensitive. I'd say she's pretty much completely healed, but all it would take is to tweak her nose lightly and she'd scream bloody murder. And it's weeks later now, with most of the rest of the wounds healed up (except her knee, which opened up again a few days after the stitches came out and still hurts a lot when she knocks it lightly against a table leg or a child mistakenly grabs the wrong one. So, she's still not back to full HP (at least as far as I'd call it) whereas under 4E she would have been back to full HP the next day, fully functional in all areas. Again, it's not precise process simulation, but to me, the loss of hit points equals a loss of ability and is itself a definition of a wound because now fewer wounds can be taken before death. So, yeah, I'd say full HP means completely healthy. I've got a cold and a sneeze and the beginnings of a cough today. My HP are lower than they were yesterday. [/QUOTE]
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