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The help action is not broken, but Working together is
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<blockquote data-quote="CapnZapp" data-source="post: 7551953" data-attributes="member: 12731"><p>Outside of combat, Working Together <s>the Help action</s> is definitely broken. It makes it trivial to gain advantage on most every action, whether social, exploratory or investigative.</p><p></p><p>The cause here is that there's no cost. The helping character would otherwise have done nothing.</p><p></p><p>Help outside of combat absolutely needs to be removed. <span style="font-size: 9px">The other alternative, constructing challenges so that every character always has something worthwhile to do is an example of making the DM do work to cover up deficiencies in the rules, and why would anyone ever want to do that? Much easier to just remove OOC help.</span></p><p></p><p><em>Inside</em> combat, or at any other time where the cost (spending your own action) is significant, help is <em>not</em> broken. It is almost never worth abstaining your own attack or spell just to make sure your ally succeeds. The best tactic is for the ally to simply try again and again, and eventually succeed on his or her own.</p><p></p><p>As for the familiar issue: just have your monsters ruthlessly kill off the familiar in each and every combat until the player stops trying to get cheesily cheap advantage, and there's no problem.</p><p></p><p>So the main issue is out of combat. Just don't allow characters working together to gain advantage except in very special circumstances.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7551953, member: 12731"] Outside of combat, Working Together [s]the Help action[/s] is definitely broken. It makes it trivial to gain advantage on most every action, whether social, exploratory or investigative. The cause here is that there's no cost. The helping character would otherwise have done nothing. Help outside of combat absolutely needs to be removed. [SIZE=1]The other alternative, constructing challenges so that every character always has something worthwhile to do is an example of making the DM do work to cover up deficiencies in the rules, and why would anyone ever want to do that? Much easier to just remove OOC help.[/SIZE] [I]Inside[/I] combat, or at any other time where the cost (spending your own action) is significant, help is [I]not[/I] broken. It is almost never worth abstaining your own attack or spell just to make sure your ally succeeds. The best tactic is for the ally to simply try again and again, and eventually succeed on his or her own. As for the familiar issue: just have your monsters ruthlessly kill off the familiar in each and every combat until the player stops trying to get cheesily cheap advantage, and there's no problem. So the main issue is out of combat. Just don't allow characters working together to gain advantage except in very special circumstances. [/QUOTE]
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The help action is not broken, but Working together is
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