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<blockquote data-quote="silentspace" data-source="post: 1522102" data-attributes="member: 14316"><p>[CODE]"Oculus"</p><p>Cloistered Cleric 1/Domain Wizard 4 (Transmutation Domain)</p><p>Experience: </p><p></p><p>Medium-size humanoid</p><p>Race: Male Human</p><p>Alignment: LN</p><p>Deity: Fharlanghn</p><p>Age: 20</p><p>Height: 5'4", 120#</p><p></p><p>Str 8 -1 (2 pts)</p><p>Dex 14 +2 (6 pts)</p><p>Con 14 +2 (6 pts)</p><p>Int 19 +4 (16 pts, +1 level)</p><p>Wis 12 +1 (4 pts)</p><p>Cha 8 -1 (0 pts)</p><p></p><p>Initiative: +6</p><p>Speed: 20 ft</p><p>Armor Class: 15 (+3 Armor, +2 Dex)</p><p>HD 1d6 + 4d4 (half) + 10</p><p>HP 26</p><p>ACP -3 (-3 Medium Load)</p><p>ASF 15% (Studded Leather Armor)</p><p></p><p>Saves: Fort +5, Ref +5, Will +7</p><p>Note: UA Fractional Base Bonuses used [UA p 73]</p><p>- Fort: +5-5/6 [+2-1/2 Cleric, +1-1/3 Wizard, +2 Con]</p><p>- Ref: +5-2/3 [+1/3 Cleric, +1-1/3 Wizard, +2 Dex, +2 Familiar]</p><p>- Will: +7-1/2 [+2-1/2 Cleric, +4 Wizard, +1 Wis]</p><p></p><p>BAB: +2</p><p>Grapple: +1</p><p>Shortspear +1 (1d6-1, x2, 20r, P)</p><p>Light Crossbow +4 (1d8, 19-20/x2, 80r, P)</p><p></p><p>Feats</p><p> Able Learner (Human)</p><p> Skill Focus Knowledge Religion (Level 1)</p><p> Scribe Scroll (Wizard 1)</p><p> Improved Initiative (Level 3)</p><p></p><p>Skills: 72 pts (11x4 + 7x4)</p><p> Appraise 5 (1 Rank +4 Int)</p><p> Bluff 3 (4 Ranks -1 Cha)</p><p> Concentration 9 (7 Ranks +2 Con)</p><p> Diplomacy 5 (4 Ranks -1 Cha +2 Knowledge Nobility)</p><p> Knowledge Arcana 11 (7 Ranks +4 Int)</p><p> Knowledge History 9 (5 Ranks +4 Int)</p><p> Knowledge Local 8 (4 Ranks +4 Int)</p><p> Knowledge Nature 11 (5 Ranks +4 Int +2 Survival)</p><p> Knowledge Nobility 9 (5 Ranks +4 Int)</p><p> Knowledge Planes 10 (6 Ranks +4 Int)</p><p> Knowledge Religion 14 (7 Ranks +4 Int +3 Skill Focus)</p><p> Listen 3 (0 Ranks +1 Wis +2 Alertness)</p><p> Ride 4 (0 Ranks +2 Dex +2 Saddle)</p><p> Spellcraft 16 (7 Ranks +4 Int +3 Skill Focus +2 Knowledge Arcana)</p><p> Sense Motive 5 (4 Ranks +1 Wis)</p><p> Speak Language 1 (1 Ranks)</p><p> Spot 3 (0 Ranks +1 Wis +2 Alertness)</p><p> Survival 6 (5 Ranks +1 Wis)</p><p> in nature 8 (+2 Synergy Knowledge Nature)</p><p> on other planes 8 (+2 Synergy Knowledge Planes)</p><p></p><p>Languages: </p><p> Automatic: Mergovian</p><p> Speak Language: Axyrian</p><p> Bonus: Celestial, Abyssal, Infernal, Draconic</p><p></p><p>Cloistered Cleric Abilities</p><p> Turn Undead: +1 [-1 Cha, +2 Synergy Knowledge Religion]</p><p> Lore (Ex): +7 [1 Cloistered Cleric, +4 Int, +2 Synergy Knowledge History]</p><p> Domains: Travel, Luck, Knowledge</p><p> Bonus spells: 0-message; 1st-erase, identify, unseen servant</p><p></p><p>Domain Wizard Abilities</p><p> Summon Familiar, Scribe Scroll</p><p> Domain: Transmutation</p><p></p><p>Wizard Spells Known</p><p> 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, </p><p> Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand (d), </p><p> Mending, Message, Open/Close, Prestidigitation, Ray of Frost, </p><p> Resistance, Touch of Fatigue</p><p> 1: Alarm, Charm Person, Color Spray*, Disguise Self, </p><p> Expeditious Retreat (d), Feather Fall*, Hold Portal, Identify*, </p><p> Mage Armor, Magic Missile*, Ray of Enfeeblement, Reduce Person, Shield, </p><p> Silent Image, Tenser's Floating Disk*, True Strike*</p><p> 2: Acid Arrow, Knock</p><p></p><p> d: Domain Spell</p><p> *: Learned from Jasper's Spellbook</p><p></p><p>Spellbook (32/100 pages used)</p><p> 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, </p><p> Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand (d), </p><p> Mending, Message, Open/Close, Prestidigitation, Ray of Frost, </p><p> Read Magic, Resistance, Touch of Fatigue</p><p> 1: Alarm, Charm Person, Disguise Self, Expeditious Retreat (d), </p><p> Hold Portal, Jump, Mage Armor, Magic Aura, Ray of Enfeeblement, </p><p> Reduce Person, Shield, Silent Image</p><p> 2: Acid Arrow, Knock, Hideous Laughter, Resist Energy, Scorching Ray, </p><p> Spectral Hand, Levitate (d)</p><p></p><p>Equipment:</p><p> Studded Leather Armor (25 dr, 20#)</p><p> Heavy Wooden Shield (on back) (7dr, 10#)</p><p> Shortspear (1 dr, 3#)</p><p> Crossbow, Light (35 dr, 4#)</p><p> Bolts x10 (1 dr, 1#)</p><p> Traveller's Outfit (1 dr, -#)</p><p> Holy Symbol, Wooden (1 dr, -#)</p><p> Wand of Magic Missile, 1st Level, 24 charges (375 dr, -#)</p><p> Wand of Eternal Scorching Ray, 2/day</p><p> Spell Component Pouch (5 dr, 2#)</p><p> Scroll Case (1 dr, 0.5#)</p><p> Scroll: Comprehend Languages (Divine)</p><p> Scroll: Disguise Self (Arcane)</p><p> Scroll: Hold Person (Arcane)</p><p> Scroll: Knock (Arcane)</p><p> Scroll: Obscuring Mist (Divine)</p><p> Scroll: Protection from Evil (Divine)</p><p> Scroll: Read Magic (Arcane)</p><p> Scroll: Reduce Person (Arcane)</p><p> Scroll: Shield (Arcane)</p><p> Scroll: Shield of Faith (Divine)</p><p> Scroll: Silent Image (Arcane)</p><p> Pouch (1 dr, .5#), over shoulder</p><p> Cult of Enirdnas book, from Frendor Almat's study (- dr, 3#)</p><p> Pearl of Power</p><p> Adventurer's Permit (15 dr, -#)</p><p> Candle (0.01 dr, -#)</p><p> Chalk (0.01 dr, -#)</p><p> Flint and Steel (1 dr, -#)</p><p> Ink (8 dr, -#)</p><p> Inkpen (0.1 dr, -#)</p><p> Paper (0.4 dr, -#)</p><p> Sack (0.1 dr, .5#)</p><p> Spellbook (15 dr, 3#)</p><p> 100dr gem, 46.98 dr (1#)</p><p> Carried Weight: 48.5# (26/53/80)</p><p></p><p>"Greywind" Light Warhorse (150 dr)</p><p> Bit and Bridle (2 dr, 1#)</p><p> Longspear (5 dr, 9#)</p><p> Saddle, Military (20 dr, 30#)</p><p> Saddlebags (4 dr, 8#)</p><p> Bedroll (0.1 dr, 5#)</p><p> Lantern, Hooded (7 dr, 2#)</p><p> Oil x3 (.1 dr, 1# ea)</p><p> Rations x7 (0.5 dr, 1# ea)</p><p> Waterskin (1 dr, 4#)</p><p> Bucket (0.5 dr, 2#)</p><p> Subtotal.. 71 lb</p><p> Oculus.. 120 lb</p><p> Oculus' Equipment.. 18.5 lb</p><p> Carried Weight: 209.5# (230/460/690)</p><p></p><p>"Taka" Weasel Familiar</p><p> Tiny Animal</p><p> HD 5 (13 hp)</p><p> Initiative: +2</p><p> Speed: 20 ft, climb 20 ft</p><p> Armor Class: 16, touch 14, flat 14 </p><p> (+2 size, +2 Dex, +2 Natural Armor)</p><p> Base Attack/Grapple: +1/-11</p><p> Attack: Bite +5 melee (1d3-4) </p><p> Space/Reach 2-1/2 ft/0 ft</p><p> Special Attacks: Attach </p><p> Special Qualities: Low-light Vision, Scent</p><p> Saves: Fort +3, Ref +4, Will +7</p><p> Abilities: Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p> Skills: Balance +10, Climb +10, Concentration +6, Diplomacy +3, Hide +10, </p><p> Knowledge Arcana +4, Knowledge History +3, Knowledge Nature +5, </p><p> Knowledge Nobility +3, Knowledge Planes +4, Knowledge Religion +4, </p><p> Listen +1, Move Silently +8, Spellcraft +6, Sense Motive +2, Spot +3, </p><p> Survival +5 (+7 in nature or on other planes)</p><p> Feats: Weapon Finesse</p><p> Familiar Abilities (Wizard Level 4)</p><p> Master gains Alertness Feat</p><p> Int 7, +2 Natural Armor</p><p> Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells</p><p> Notes: Weasels have a +4 racial bonus on Move Silently, +8 racial bonus on </p><p> Balance and Climb Checks. They use their Dex modifier for Climb checks, </p><p> and can always take 10 on Climb checks. Taka's base hd gives him 2 ranks </p><p> in move silently and 2 ranks in spot.[/CODE]</p><p></p><p></p><p></p><p><strong>Cleric Spells Prepared</strong> (DC 11 +spell level)</p><p> 0 (3) : Create Water, Detect Magic, Resistance</p><p> 1 (1+1+d): Command, Obscuring Mist, Entropic Shield (d)</p><p></p><p><strong>Wizard Spells Prepared</strong> (DC 14 +spell level)</p><p> 0 (4+d) : Daze, Dancing Lights, Prestidigitation, Ghost Sound, Mage Hand (d)</p><p> 1 (3+1+d): Charm Person, Mage Armor, Ray of Enfeeblement, Shield </p><p> Expeditious Retreat (d)</p><p> 2 (2+1+d): Hideous Laughter, Scorching Ray, Scorching Ray, Levitate (d)</p><p></p><p></p><p><strong>Description</strong></p><p>Oculus is a very small and thin man, standing only 5'4" tall and weighing 120#. He is obviously not very strong, although he does look healthy. He has sun-bleached blonde hair and light grey eyes, and he is well-tanned from his travels. All of his clothing is dark grey. He wears wool breeches, a sturdy leather belt, and a vest over his shirt. Depending on the situation, he may be wearing a dark grey hooded cloak. He carries a Spear and a light crossbow slung over his shoulder, and a dark leather shoulder bag. Taka, his weasel familiar, sometimes sticks his head out of Oculus' bag to take a look around. </p><p></p><p>His horse Greywind carries a military saddle, saddlebags, and a longspear.</p><p></p><p><strong>Background</strong></p><p>Oculus is a man of contrasts. His natural intelligence and curiosity led him to the academic pursuits of the cloistered cleric, joining a monastery in the capital city of Tallos. Yet at the same time, he was drawn to the wide world around him, and yearned to travel. At the monastery with the other cloistered clerics, Oculus' favorite spot to study was at the top of the library's tower, above the central dome, with its beautiful views of Tallos and the surrounding landscape beyond. His fellow clerics came to call him Oculus, as that is where he would always be found. When he wasn't in the library, Oculus would ride out of Tallos and explore nature. Carrying a longspear for protection against aggressive animals, he gained some small skill in Survival, which he felt balanced out his time studying the dusty old tomes of the monastery.</p><p></p><p>As Oculus studied more about the world, an ambition grew within him to become a Loremaster. He decided to take up the study of wizardry, because it will make it easier for him to qualify to become one. He enrolled at the University of Magic in Mornomas, and studied to take up the transmutation wizard domain, which he felt would help him for when he was ready to follow his dream of travelling the world. At the University of Magic he met the Diviner Jasper Conrad, and became good friends with him. When Jasper told him his father wanted him to gain some experience as an adventurer, Oculus jumped at the chance to go with him. His desire had always been to see more of the world, so Oculus bought an Adventurer's Permit and set off to see the world with his good friend Jasper.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1522102, member: 14316"] [CODE]"Oculus" Cloistered Cleric 1/Domain Wizard 4 (Transmutation Domain) Experience: Medium-size humanoid Race: Male Human Alignment: LN Deity: Fharlanghn Age: 20 Height: 5'4", 120# Str 8 -1 (2 pts) Dex 14 +2 (6 pts) Con 14 +2 (6 pts) Int 19 +4 (16 pts, +1 level) Wis 12 +1 (4 pts) Cha 8 -1 (0 pts) Initiative: +6 Speed: 20 ft Armor Class: 15 (+3 Armor, +2 Dex) HD 1d6 + 4d4 (half) + 10 HP 26 ACP -3 (-3 Medium Load) ASF 15% (Studded Leather Armor) Saves: Fort +5, Ref +5, Will +7 Note: UA Fractional Base Bonuses used [UA p 73] - Fort: +5-5/6 [+2-1/2 Cleric, +1-1/3 Wizard, +2 Con] - Ref: +5-2/3 [+1/3 Cleric, +1-1/3 Wizard, +2 Dex, +2 Familiar] - Will: +7-1/2 [+2-1/2 Cleric, +4 Wizard, +1 Wis] BAB: +2 Grapple: +1 Shortspear +1 (1d6-1, x2, 20r, P) Light Crossbow +4 (1d8, 19-20/x2, 80r, P) Feats Able Learner (Human) Skill Focus Knowledge Religion (Level 1) Scribe Scroll (Wizard 1) Improved Initiative (Level 3) Skills: 72 pts (11x4 + 7x4) Appraise 5 (1 Rank +4 Int) Bluff 3 (4 Ranks -1 Cha) Concentration 9 (7 Ranks +2 Con) Diplomacy 5 (4 Ranks -1 Cha +2 Knowledge Nobility) Knowledge Arcana 11 (7 Ranks +4 Int) Knowledge History 9 (5 Ranks +4 Int) Knowledge Local 8 (4 Ranks +4 Int) Knowledge Nature 11 (5 Ranks +4 Int +2 Survival) Knowledge Nobility 9 (5 Ranks +4 Int) Knowledge Planes 10 (6 Ranks +4 Int) Knowledge Religion 14 (7 Ranks +4 Int +3 Skill Focus) Listen 3 (0 Ranks +1 Wis +2 Alertness) Ride 4 (0 Ranks +2 Dex +2 Saddle) Spellcraft 16 (7 Ranks +4 Int +3 Skill Focus +2 Knowledge Arcana) Sense Motive 5 (4 Ranks +1 Wis) Speak Language 1 (1 Ranks) Spot 3 (0 Ranks +1 Wis +2 Alertness) Survival 6 (5 Ranks +1 Wis) in nature 8 (+2 Synergy Knowledge Nature) on other planes 8 (+2 Synergy Knowledge Planes) Languages: Automatic: Mergovian Speak Language: Axyrian Bonus: Celestial, Abyssal, Infernal, Draconic Cloistered Cleric Abilities Turn Undead: +1 [-1 Cha, +2 Synergy Knowledge Religion] Lore (Ex): +7 [1 Cloistered Cleric, +4 Int, +2 Synergy Knowledge History] Domains: Travel, Luck, Knowledge Bonus spells: 0-message; 1st-erase, identify, unseen servant Domain Wizard Abilities Summon Familiar, Scribe Scroll Domain: Transmutation Wizard Spells Known 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand (d), Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue 1: Alarm, Charm Person, Color Spray*, Disguise Self, Expeditious Retreat (d), Feather Fall*, Hold Portal, Identify*, Mage Armor, Magic Missile*, Ray of Enfeeblement, Reduce Person, Shield, Silent Image, Tenser's Floating Disk*, True Strike* 2: Acid Arrow, Knock d: Domain Spell *: Learned from Jasper's Spellbook Spellbook (32/100 pages used) 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand (d), Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue 1: Alarm, Charm Person, Disguise Self, Expeditious Retreat (d), Hold Portal, Jump, Mage Armor, Magic Aura, Ray of Enfeeblement, Reduce Person, Shield, Silent Image 2: Acid Arrow, Knock, Hideous Laughter, Resist Energy, Scorching Ray, Spectral Hand, Levitate (d) Equipment: Studded Leather Armor (25 dr, 20#) Heavy Wooden Shield (on back) (7dr, 10#) Shortspear (1 dr, 3#) Crossbow, Light (35 dr, 4#) Bolts x10 (1 dr, 1#) Traveller's Outfit (1 dr, -#) Holy Symbol, Wooden (1 dr, -#) Wand of Magic Missile, 1st Level, 24 charges (375 dr, -#) Wand of Eternal Scorching Ray, 2/day Spell Component Pouch (5 dr, 2#) Scroll Case (1 dr, 0.5#) Scroll: Comprehend Languages (Divine) Scroll: Disguise Self (Arcane) Scroll: Hold Person (Arcane) Scroll: Knock (Arcane) Scroll: Obscuring Mist (Divine) Scroll: Protection from Evil (Divine) Scroll: Read Magic (Arcane) Scroll: Reduce Person (Arcane) Scroll: Shield (Arcane) Scroll: Shield of Faith (Divine) Scroll: Silent Image (Arcane) Pouch (1 dr, .5#), over shoulder Cult of Enirdnas book, from Frendor Almat's study (- dr, 3#) Pearl of Power Adventurer's Permit (15 dr, -#) Candle (0.01 dr, -#) Chalk (0.01 dr, -#) Flint and Steel (1 dr, -#) Ink (8 dr, -#) Inkpen (0.1 dr, -#) Paper (0.4 dr, -#) Sack (0.1 dr, .5#) Spellbook (15 dr, 3#) 100dr gem, 46.98 dr (1#) Carried Weight: 48.5# (26/53/80) "Greywind" Light Warhorse (150 dr) Bit and Bridle (2 dr, 1#) Longspear (5 dr, 9#) Saddle, Military (20 dr, 30#) Saddlebags (4 dr, 8#) Bedroll (0.1 dr, 5#) Lantern, Hooded (7 dr, 2#) Oil x3 (.1 dr, 1# ea) Rations x7 (0.5 dr, 1# ea) Waterskin (1 dr, 4#) Bucket (0.5 dr, 2#) Subtotal.. 71 lb Oculus.. 120 lb Oculus' Equipment.. 18.5 lb Carried Weight: 209.5# (230/460/690) "Taka" Weasel Familiar Tiny Animal HD 5 (13 hp) Initiative: +2 Speed: 20 ft, climb 20 ft Armor Class: 16, touch 14, flat 14 (+2 size, +2 Dex, +2 Natural Armor) Base Attack/Grapple: +1/-11 Attack: Bite +5 melee (1d3-4) Space/Reach 2-1/2 ft/0 ft Special Attacks: Attach Special Qualities: Low-light Vision, Scent Saves: Fort +3, Ref +4, Will +7 Abilities: Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Skills: Balance +10, Climb +10, Concentration +6, Diplomacy +3, Hide +10, Knowledge Arcana +4, Knowledge History +3, Knowledge Nature +5, Knowledge Nobility +3, Knowledge Planes +4, Knowledge Religion +4, Listen +1, Move Silently +8, Spellcraft +6, Sense Motive +2, Spot +3, Survival +5 (+7 in nature or on other planes) Feats: Weapon Finesse Familiar Abilities (Wizard Level 4) Master gains Alertness Feat Int 7, +2 Natural Armor Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Notes: Weasels have a +4 racial bonus on Move Silently, +8 racial bonus on Balance and Climb Checks. They use their Dex modifier for Climb checks, and can always take 10 on Climb checks. Taka's base hd gives him 2 ranks in move silently and 2 ranks in spot.[/CODE] [B]Cleric Spells Prepared[/B] (DC 11 +spell level) 0 (3) : Create Water, Detect Magic, Resistance 1 (1+1+d): Command, Obscuring Mist, Entropic Shield (d) [B]Wizard Spells Prepared[/B] (DC 14 +spell level) 0 (4+d) : Daze, Dancing Lights, Prestidigitation, Ghost Sound, Mage Hand (d) 1 (3+1+d): Charm Person, Mage Armor, Ray of Enfeeblement, Shield Expeditious Retreat (d) 2 (2+1+d): Hideous Laughter, Scorching Ray, Scorching Ray, Levitate (d) [B]Description[/B] Oculus is a very small and thin man, standing only 5'4" tall and weighing 120#. He is obviously not very strong, although he does look healthy. He has sun-bleached blonde hair and light grey eyes, and he is well-tanned from his travels. All of his clothing is dark grey. He wears wool breeches, a sturdy leather belt, and a vest over his shirt. Depending on the situation, he may be wearing a dark grey hooded cloak. He carries a Spear and a light crossbow slung over his shoulder, and a dark leather shoulder bag. Taka, his weasel familiar, sometimes sticks his head out of Oculus' bag to take a look around. His horse Greywind carries a military saddle, saddlebags, and a longspear. [B]Background[/B] Oculus is a man of contrasts. His natural intelligence and curiosity led him to the academic pursuits of the cloistered cleric, joining a monastery in the capital city of Tallos. Yet at the same time, he was drawn to the wide world around him, and yearned to travel. At the monastery with the other cloistered clerics, Oculus' favorite spot to study was at the top of the library's tower, above the central dome, with its beautiful views of Tallos and the surrounding landscape beyond. His fellow clerics came to call him Oculus, as that is where he would always be found. When he wasn't in the library, Oculus would ride out of Tallos and explore nature. Carrying a longspear for protection against aggressive animals, he gained some small skill in Survival, which he felt balanced out his time studying the dusty old tomes of the monastery. As Oculus studied more about the world, an ambition grew within him to become a Loremaster. He decided to take up the study of wizardry, because it will make it easier for him to qualify to become one. He enrolled at the University of Magic in Mornomas, and studied to take up the transmutation wizard domain, which he felt would help him for when he was ready to follow his dream of travelling the world. At the University of Magic he met the Diviner Jasper Conrad, and became good friends with him. When Jasper told him his father wanted him to gain some experience as an adventurer, Oculus jumped at the chance to go with him. His desire had always been to see more of the world, so Oculus bought an Adventurer's Permit and set off to see the world with his good friend Jasper. [/QUOTE]
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