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The Heroes of Darmon - RG
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1629517" data-attributes="member: 4441"><p><strong>Vivri Zepher</strong></p><p><strong>Female Human Holy Warrior of Darmon 1</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Height:</strong> 5' 7"</p><p><strong>Weight:</strong> 113 lbs.</p><p><strong>Hair:</strong> Flax Blond</p><p><strong>Eyes:</strong> Gray</p><p><strong>Age:</strong> 18</p><p></p><p><strong>Str:</strong> 15 (+2) [8 points]</p><p><strong>Dex:</strong> 10 (+1) [2 points]</p><p><strong>Con:</strong> 12 (+1) [4 points] </p><p><strong>Int:</strong> 14 (+2) [6 points] </p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 15 (+2) [8 points]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Bonus feat at 1st level, Diplomacy and Bluff as class skills, 4 extra skill points at 1st level, 1 extra skill point per level beyond 1st. Aura of good. Travel and Mind Domains. <em>Winged Feet</em> - +10 to movement, not encumbered by up to Medium armor and Medium load). <em>Impervious Mind</em> - Immune to all effects that directly alter her mind.</p><p></p><p><strong>Hit Dice:</strong> 1d10+1</p><p><strong>HP:</strong> 11</p><p><strong>AC:</strong> 16 (+0 Dex, +6 armor)</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 40 ft. </p><p><strong>Armor check penalty:</strong> -7 (with Medium load)</p><p></p><p><u><strong>Saves</strong></u></p><p><strong>Fort</strong> +3 [+2 base, +1 Con]</p><p><strong>Ref </strong> +0 [+0 base, +0 Dex]</p><p><strong>Will</strong> +1 [+0 base, +1 Wis]</p><p></p><p><strong>BAB:</strong> +1</p><p><strong>Melee Atk:</strong> +4 (1d8+2/x3/B, Doomstriker [warhammer]) </p><p><strong>Melee Atk:</strong> +3 (1d6+2/19-20/x2/S Laughing Blade [shortsword])</p><p><strong>Ranged Atk:</strong> +0 (1d6+2/x2/P/20 ft. range, shortspear)</p><p></p><p><strong><u>Skills</u></strong></p><p><strong>Bluff </strong> +6 [4 ranks, +2 Cha]</p><p><strong>Diplomacy</strong> +6 [4 ranks, +2 Cha]</p><p><strong>Handle Animal</strong> +6 [4 ranks, +2 Cha]</p><p><strong>Knowledge (religion)</strong> +6 [4 ranks, +2 Int]</p><p><strong>Ride</strong> +4 [4 ranks, +0 Dex]</p><p></p><p><u><strong>Feats</strong></u></p><p><strong>Attached Soul</strong> (human bonus)</p><p><strong>Weapon Focus (warhammer)</strong> (1st level)</p><p></p><p><strong>Languages:</strong> Common, Celestial, Dwarven</p><p></p><p><u><strong>Equipment</strong></u></p><p><em>Wearing</em></p><p><strong>Explorer's outfit</strong></p><p><strong>Scale mail</strong> - 50gp (30 lbs)</p><p><strong>Heavy wooden sheild</strong> - 7gp (10 lbs)</p><p><strong>Doomstriker (warhammer)</strong> - 12gp (5 lbs)</p><p><strong>Laughing Blade (shortsword)</strong> - 10gp (2 lbs)</p><p><strong>2 daggers</strong> - 4gp (2 lbs)</p><p><strong>Map case</strong> - 1gp (0.5 lbs)</p><p><strong>Belt pouch</strong> - 1gp (0.5 lb)</p><p><strong>Wooden holy symbol</strong> - 1gp (0 lbs)</p><p><strong>Backpack</strong> - 2gp (2 lbs)</p><p><strong>Silver broad belt, armband, and earrings</strong> - 4gp, 1sp (0 lbs)</p><p><em>Weight - 50 lbs</em></p><p></p><p><em>In backpack</em></p><p><strong>Traveler's outfit </strong> - 1gp (5 lbs)</p><p><strong>Whetstone</strong> - 2cp (1 lb)</p><p><strong>Bedroll</strong> - 1sp (5 lbs)</p><p><strong>Soap</strong> - 5sp (5 lbs)</p><p><strong>Flint & Steel</strong> - 1gp (0 lbs)</p><p><strong>10 Day's Rations</strong> - 5gp (10 lbs)</p><p><strong>2 Waterskins</strong> - 2gp (8 lbs)</p><p><em>Weight - 34 lbs</em></p><p></p><p><strong>Total weight carried</strong> - 84 lbs, Medium load</p><p></p><p><strong>On the mule</strong></p><p><strong>Mule (Velvet)</strong> - 8gp</p><p><strong>Pack saddle</strong> - 15gp</p><p><strong>Tent</strong> - 10gp (20 lbs)</p><p><strong>10 torches</strong> - 1sp (10 lbs)</p><p><strong>100 ft. hemp rope</strong> - 2gp (20 lbs)</p><p><strong>5 shortspears</strong> - 5gp (15 lbs)</p><p><strong>Mess kit</strong> -6sp (1 lb) </p><p><strong>Iron pot</strong> - 5sp (10 lbs)</p><p><em>Weight (not counting mule and pack saddle) - 76 lbs</em></p><p></p><p><strong>Money:</strong></p><p>12gp, 5sp, 8cp</p><p></p><p><strong>Carrying Capacity</strong> - 66 lbs Light load, 67-133 lbs Medium load, 134-200 lbs Heavy load</p><p></p><p><strong>Appearance:</strong> Vivri Zepher is bright and shining young woman, from her pale hair to her gray eyes that take on the sheen of silver in sunlight. She wears scalemail that she keeps polished to a high shine, as well as bits of silver jewelry. Tall and thin, she seems to be a large silver fish that swims through land instead of water. Her shield is large and painted white, with a large yellow circle bisected by a shortsword on it. In her other hand she carries a massive warhammer with ease, lovingly polished and obviously fairly old. Around her neck she wears a painted golden holy symbol of Darmon, a golden circle. Vivri usually has a smile on her face and you often catch her laughing.</p><p></p><p><strong>Personality:</strong> Vivir is a bright, vivacious young woman who seems to have boundless energy. It's hard to get her to sit still, as she craves action, adventure, and thirsts to see what lies over the next hill, in the next town, across the next river. While willing to help those who find themselves down on their luck and can't travel, she's sometimes hard to keep up with on the road.</p><p></p><p><strong>History:</strong> Vivir was born into a family of traveling merchants and grew to love the variety of cities and countryside she would see. When her family would camp for the night, she would join her older brother Thom in ranging around the camp, surprising the boy by being able to keep up with him despite the five-year separation in their ages. </p><p></p><p>As much as she liked traveling with her family however, Vivri became insatiable in her desire to see far-off places. She wanted to see places that brough her father's exotic animal trade no profit, and eventually her parents had to let her go before she ran away. Gifting her with traveling supplies, her favorite mule, and gold to purchase what she might need and suggesting she find one of Darmon's clerics to team up with, she was turned loose with hugs and tears of good-bye. </p><p></p><p>Though Vivri was on fire to see some new places, she knew she had to get some training in weapons if she were to be a woman traveling alone on the road. Asking around, she eventually found an aged dwarf called Thorad Doomstriker. He was heading to his home several hundred miles away and wanted some competent youngster to do the camp chores for him. Vivri lept at the chance.</p><p></p><p>It turned out the dwarf was a priest of the Great Church, and quite competent in the ways of weapons. Vivri decided to forgo her payment in gold for a payment in knowledge. From Thorad she learned how to fight, wear armor, and learned a great deal about all the gods. She was patient when it came to her weapons training, and by the end of her journey, Thorad was rather fond of the girl. As a gift, he gave her his old warhammer, the first weapon he had ever owned, as a sign of luck. Thanking him brightly, Vivri stayed for a few weeks at Throad's home to commission some armor for herself as well.</p><p></p><p>Now armed and dangerous, she set out on her first real independent journey. It was when she was traveling over the mountain passes when the true, pure love of travel welled up in her heart as she beheld the beauty of the valley below her. It was then she heard laughter, like that of a young man, sound through the air. Remembering Thorad's teachings, she realized it was a sign from Darmon that she was destined to travel as he did.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1629517, member: 4441"] [B]Vivri Zepher Female Human Holy Warrior of Darmon 1[/B] [B]Alignment:[/B] Chaotic Good [B]Height:[/B] 5' 7" [B]Weight:[/B] 113 lbs. [B]Hair:[/B] Flax Blond [B]Eyes:[/B] Gray [B]Age:[/B] 18 [B]Str:[/B] 15 (+2) [8 points] [B]Dex:[/B] 10 (+1) [2 points] [B]Con:[/B] 12 (+1) [4 points] [B]Int:[/B] 14 (+2) [6 points] [B]Wis:[/B] 12 (+1) [4 points] [B]Cha:[/B] 15 (+2) [8 points] [B]Class and Racial Abilities:[/B] Bonus feat at 1st level, Diplomacy and Bluff as class skills, 4 extra skill points at 1st level, 1 extra skill point per level beyond 1st. Aura of good. Travel and Mind Domains. [I]Winged Feet[/I] - +10 to movement, not encumbered by up to Medium armor and Medium load). [I]Impervious Mind[/I] - Immune to all effects that directly alter her mind. [B]Hit Dice:[/B] 1d10+1 [B]HP:[/B] 11 [B]AC:[/B] 16 (+0 Dex, +6 armor) [B]Init:[/B] +0 (+0 Dex) [B]Speed:[/B] 40 ft. [B]Armor check penalty:[/B] -7 (with Medium load) [U][B]Saves[/B][/U] [B]Fort[/B] +3 [+2 base, +1 Con] [B]Ref [/B] +0 [+0 base, +0 Dex] [B]Will[/B] +1 [+0 base, +1 Wis] [B]BAB:[/B] +1 [B]Melee Atk:[/B] +4 (1d8+2/x3/B, Doomstriker [warhammer]) [b]Melee Atk:[/b] +3 (1d6+2/19-20/x2/S Laughing Blade [shortsword]) [B]Ranged Atk:[/B] +0 (1d6+2/x2/P/20 ft. range, shortspear) [B][U]Skills[/U][/B] [B]Bluff [/B] +6 [4 ranks, +2 Cha] [B]Diplomacy[/B] +6 [4 ranks, +2 Cha] [B]Handle Animal[/B] +6 [4 ranks, +2 Cha] [B]Knowledge (religion)[/B] +6 [4 ranks, +2 Int] [B]Ride[/B] +4 [4 ranks, +0 Dex] [U][B]Feats[/B][/U] [B]Attached Soul[/B] (human bonus) [B]Weapon Focus (warhammer)[/B] (1st level) [B]Languages:[/B] Common, Celestial, Dwarven [U][B]Equipment[/B][/U] [I]Wearing[/I] [B]Explorer's outfit[/B] [B]Scale mail[/B] - 50gp (30 lbs) [B]Heavy wooden sheild[/B] - 7gp (10 lbs) [B]Doomstriker (warhammer)[/B] - 12gp (5 lbs) [b]Laughing Blade (shortsword)[/b] - 10gp (2 lbs) [B]2 daggers[/B] - 4gp (2 lbs) [B]Map case[/B] - 1gp (0.5 lbs) [B]Belt pouch[/B] - 1gp (0.5 lb) [B]Wooden holy symbol[/B] - 1gp (0 lbs) [B]Backpack[/B] - 2gp (2 lbs) [B]Silver broad belt, armband, and earrings[/B] - 4gp, 1sp (0 lbs) [I]Weight - 50 lbs[/I] [I]In backpack[/I] [B]Traveler's outfit [/B] - 1gp (5 lbs) [B]Whetstone[/B] - 2cp (1 lb) [B]Bedroll[/B] - 1sp (5 lbs) [B]Soap[/B] - 5sp (5 lbs) [B]Flint & Steel[/B] - 1gp (0 lbs) [B]10 Day's Rations[/B] - 5gp (10 lbs) [B]2 Waterskins[/B] - 2gp (8 lbs) [I]Weight - 34 lbs[/I] [B]Total weight carried[/B] - 84 lbs, Medium load [B]On the mule[/B] [B]Mule (Velvet)[/B] - 8gp [B]Pack saddle[/B] - 15gp [B]Tent[/B] - 10gp (20 lbs) [B]10 torches[/B] - 1sp (10 lbs) [B]100 ft. hemp rope[/B] - 2gp (20 lbs) [B]5 shortspears[/B] - 5gp (15 lbs) [B]Mess kit[/B] -6sp (1 lb) [B]Iron pot[/B] - 5sp (10 lbs) [I]Weight (not counting mule and pack saddle) - 76 lbs[/I] [B]Money:[/B] 12gp, 5sp, 8cp [B]Carrying Capacity[/B] - 66 lbs Light load, 67-133 lbs Medium load, 134-200 lbs Heavy load [B]Appearance:[/B] Vivri Zepher is bright and shining young woman, from her pale hair to her gray eyes that take on the sheen of silver in sunlight. She wears scalemail that she keeps polished to a high shine, as well as bits of silver jewelry. Tall and thin, she seems to be a large silver fish that swims through land instead of water. Her shield is large and painted white, with a large yellow circle bisected by a shortsword on it. In her other hand she carries a massive warhammer with ease, lovingly polished and obviously fairly old. Around her neck she wears a painted golden holy symbol of Darmon, a golden circle. Vivri usually has a smile on her face and you often catch her laughing. [B]Personality:[/B] Vivir is a bright, vivacious young woman who seems to have boundless energy. It's hard to get her to sit still, as she craves action, adventure, and thirsts to see what lies over the next hill, in the next town, across the next river. While willing to help those who find themselves down on their luck and can't travel, she's sometimes hard to keep up with on the road. [B]History:[/B] Vivir was born into a family of traveling merchants and grew to love the variety of cities and countryside she would see. When her family would camp for the night, she would join her older brother Thom in ranging around the camp, surprising the boy by being able to keep up with him despite the five-year separation in their ages. As much as she liked traveling with her family however, Vivri became insatiable in her desire to see far-off places. She wanted to see places that brough her father's exotic animal trade no profit, and eventually her parents had to let her go before she ran away. Gifting her with traveling supplies, her favorite mule, and gold to purchase what she might need and suggesting she find one of Darmon's clerics to team up with, she was turned loose with hugs and tears of good-bye. Though Vivri was on fire to see some new places, she knew she had to get some training in weapons if she were to be a woman traveling alone on the road. Asking around, she eventually found an aged dwarf called Thorad Doomstriker. He was heading to his home several hundred miles away and wanted some competent youngster to do the camp chores for him. Vivri lept at the chance. It turned out the dwarf was a priest of the Great Church, and quite competent in the ways of weapons. Vivri decided to forgo her payment in gold for a payment in knowledge. From Thorad she learned how to fight, wear armor, and learned a great deal about all the gods. She was patient when it came to her weapons training, and by the end of her journey, Thorad was rather fond of the girl. As a gift, he gave her his old warhammer, the first weapon he had ever owned, as a sign of luck. Thanking him brightly, Vivri stayed for a few weeks at Throad's home to commission some armor for herself as well. Now armed and dangerous, she set out on her first real independent journey. It was when she was traveling over the mountain passes when the true, pure love of travel welled up in her heart as she beheld the beauty of the valley below her. It was then she heard laughter, like that of a young man, sound through the air. Remembering Thorad's teachings, she realized it was a sign from Darmon that she was destined to travel as he did. [/QUOTE]
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