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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8313178" data-attributes="member: 6790669"><p>Kleborn rides the young Roc like he would a horse; even without a saddle, it feels quite natural to Kleborn. The bird is almost the exact same size as a horse, and since the bird is actually Lathir, it doesn't need any direction from spurring, thus, Kleborn is free to focus on staying balanced.</p><p></p><p>It is a simple thing for Lathir to match the height of the globe, and he is able to do "fly-by" movements past it, circling and circling, with ease. On each fly-by, Kleborn attempts to smash the globe with his shield.</p><p></p><p>[gm]</p><p>When using shield as primary (instead of "off-hand") Kleborn's attack roll is +18 instead of +16. The Globe's AC is 5 (it is a stationary object.)</p><p></p><p>That means that Kleborn misses only on a Natural 1. (Hits 95% of the time.)</p><p></p><p>Average damage = 6 pts. with shield, which does NOT penetrate the Globe's toughness of 15.</p><p></p><p>On a critical hit (Natural 20) the max damage is 16, which is enough to cause 1 pt. of damage to the globe. This chance for this occurs on 1 fly-by out of every 20. And not every crit is going to be max damage. But assuming they all are max damage, it would still take (20 x 15) = 300 fly-bys to crit it enough times to destroy it. (i.e., 300 rounds, or 30 minutes.)</p><p></p><p>After a few fly-bys, you are forced to give it up. This globe has been enchanted to be incredibly tough. You are going to need a much stronger physical force, or perhaps a damaging magical spell, in order to destroy the globe.</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8313178, member: 6790669"] Kleborn rides the young Roc like he would a horse; even without a saddle, it feels quite natural to Kleborn. The bird is almost the exact same size as a horse, and since the bird is actually Lathir, it doesn't need any direction from spurring, thus, Kleborn is free to focus on staying balanced. It is a simple thing for Lathir to match the height of the globe, and he is able to do "fly-by" movements past it, circling and circling, with ease. On each fly-by, Kleborn attempts to smash the globe with his shield. [gm] When using shield as primary (instead of "off-hand") Kleborn's attack roll is +18 instead of +16. The Globe's AC is 5 (it is a stationary object.) That means that Kleborn misses only on a Natural 1. (Hits 95% of the time.) Average damage = 6 pts. with shield, which does NOT penetrate the Globe's toughness of 15. On a critical hit (Natural 20) the max damage is 16, which is enough to cause 1 pt. of damage to the globe. This chance for this occurs on 1 fly-by out of every 20. And not every crit is going to be max damage. But assuming they all are max damage, it would still take (20 x 15) = 300 fly-bys to crit it enough times to destroy it. (i.e., 300 rounds, or 30 minutes.) After a few fly-bys, you are forced to give it up. This globe has been enchanted to be incredibly tough. You are going to need a much stronger physical force, or perhaps a damaging magical spell, in order to destroy the globe. [/gm] [/QUOTE]
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