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<blockquote data-quote="Bihlbo" data-source="post: 4723639" data-attributes="member: 9961"><p><span style="color: DarkOrange"><strong><span style="font-size: 12px">Boldo Bindlestiff</span></strong></span></p><p></p><p>Male Halfling Rogue 1 (0 XP)</p><p><strong>Initiative</strong> +4; <strong>Senses</strong> Normal vision, Passive Insight 11, Passive Perception 16</p><p><strong>HP</strong> 25; <strong>Bloodied</strong> 12; <strong>Healing Surge</strong> 6; <strong>Surges Per Day</strong> 7</p><p><strong>AC</strong> 16 (21 vs. OA); <strong>Fort</strong> 14, <strong>Ref</strong> 16, <strong>Will</strong> 13 (+5 vs. fear)</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44aa44"><u><strong>Dagger</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+4 vs AC; 1d4 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44aa44"><u><strong>Hand Crossbow</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span> </p><p>+6 vs AC; 1d6+5 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44aa44"><u><strong>Dagger (thrown)</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span> </p><p>+8 vs AC; 1d4+4 damage.</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />/<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44aa44"><u><strong>Deft Strike</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>Dex vs AC; 1[W]+Dex damage; you can move 2 before the attack.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />/<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44aa44"><u><strong>Sly Flourish</strong> (standard; at-will) ✦ <strong>Marial, Weapon</strong></u></span></p><p>Dex vs. AC; 1[W]+Dex+Cha.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #aa2255"><u><strong>Unbalancing Shot</strong> (standard; encounter) ✦ <strong>Martial, Weapon</strong></u></span></p><p>Dex vs. AC; 2[W]+Dex and target slowed until end of your next turn.</p><p><span style="color: #aa2255"><u><strong>Second Chance</strong> (Immediate Interrupt; encounter) </u></span></p><p><span style="color: #aa2255"><u></u></span><span style="color: white">When attacker hits you force enemy to re-roll and use second result.</span></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />/<img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #bbbbbb"><u><strong>Easy Target</strong> (standard; daily) ✦ <strong>Martial, Weapon</strong></u></span></p><p>Dex vs. AC; 2[W]+Dex and target slowed and grants CA to you (save ends both). Miss: 1/2 damage and target grants CA to you till the end of your next turn.</p><p>-----------------------------------------------------------------</p><p><strong><u>Artful Dodger</u></strong></p><p>Cha bonus to AC vs. OA.</p><p><strong><u>Bold</u></strong></p><p>Halflings gain +5 vs. fear.</p><p><strong><u>First Strike</u></strong></p><p>You have CA vs. those who haven't acted in the first round.</p><p><strong><u>Nimble Reaction</u></strong></p><p>+2 AC vs. OA.</p><p><strong><u>Sneak Attack</u></strong></p><p>+2d6 when you have CA.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Goblin</p><p><strong>Str</strong> 10 (+0) <strong>Dex</strong> 18 (+4) <strong>Wis</strong> 13 (+1)</p><p><strong>Con</strong> 13 (+1) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 17 (+3)</p><p><strong>Acrobatics*</strong> +11, <strong>Arcana</strong> -1, <strong>Athletics</strong> +0, <strong>Bluff*</strong> +9, <strong>Diplomacy</strong> +5, <strong>Dungeoneering</strong> +1, <strong>Endurance</strong> +1, <strong>Heal</strong> +1, <strong>History</strong> -1, <strong>Insight</strong> +1, <strong> Intimidate</strong> +3, <strong>Nature</strong> +1, <strong>Perception*</strong> +7, <strong>Religion</strong> -1, <strong>Stealth*</strong> +9, <strong>Streetwise*</strong> +8, <strong>Thievery*</strong> +11</p><p>*Trained Skill</p><p><strong>Feats:</strong> Weapon Focus (crossbows)</p><p><strong>Background:</strong> You are from the mean streets of Fannen-Dar. You gain a +1 bonus to Bluff and Perception.</p><p><strong>Gear</strong> Leather armor, hand crossbow and ammo (60), 8 daggers, thieves' tools, standard adventurer's kit. </p><p></p><p>[sblock=background]</p><p><img src="http://www.wizards.com/dnd/images/dnd_cwc_20070612_halfling.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Boldo Bindlestiff grew up the child of a nomadic merchant from Rayshin. The travel introduced a great deal of danger in their lives and on one trip Boldo's father was killed. The remainder of the family moved to Fannen-Dar to live with Boldo's uncle Buckwilling, a far more entrenched man. Boldo began to work for Buckwilling in the Bindlestiff family enterprises of the area, which increasingly involved smuggling, larceny, and second-floor operations. Most of this work has been legitimate, as a result of being hired to perform necessary but clandestine tasks for the magistrates. This is however a result of a relationship formed after getting caught moving against the Bindlestiffs' primary rival, the Deicktasker family. Much of Boldo's operations for his family have been efforts to undermine the Deicktasker trade strength in the region, but has is so far yet to be caught doing anything underhanded enough to get more than some disapproving frowns. He would welcome a greater calling than this however, especially if it brought him back into the nomadic life he loved so much as a child. </p><p></p><p>Boldo's primary motivation is coin and commerce. He hopes his plunder will build a powerful trading operation, securing him status enough to become an honorable husband and father. He is fairly distrusting of others, skeptical, and thoughtful. But he hides it well and seems to others to be very charming, enthusiastic, and easy going. This flexible and impulsive nature are fed by his eagerness to take a chance, brave danger, and embrace risk with the hope of a large payoff.[/sblock]</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4723639, member: 9961"] [COLOR="DarkOrange"][B][SIZE=3]Boldo Bindlestiff[/SIZE][/B][/COLOR] Male Halfling Rogue 1 (0 XP) [B]Initiative[/B] +4; [B]Senses[/B] Normal vision, Passive Insight 11, Passive Perception 16 [B]HP[/B] 25; [B]Bloodied[/B] 12; [B]Healing Surge[/B] 6; [B]Surges Per Day[/B] 7 [B]AC[/B] 16 (21 vs. OA); [B]Fort[/B] 14, [B]Ref[/B] 16, [B]Will[/B] 13 (+5 vs. fear) [B]Speed[/B] 6 [B]Action Points[/B] 1 ----------------------------------------------------------------- :bmelee:[COLOR=#44aa44][U][B]Dagger[/B] (standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +4 vs AC; 1d4 damage. :ranged:[COLOR=#44aa44][U][B]Hand Crossbow[/B] (standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +6 vs AC; 1d6+5 damage. :ranged:[COLOR=#44aa44][U][B]Dagger (thrown)[/B] (standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +8 vs AC; 1d4+4 damage. ----------------------------------------------------------------- :melee:/:ranged:[COLOR=#44aa44][U][B]Deft Strike[/B] (standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] Dex vs AC; 1[W]+Dex damage; you can move 2 before the attack. :melee:/:ranged:[COLOR=#44aa44][U][B]Sly Flourish[/B] (standard; at-will) ✦ [B]Marial, Weapon[/B][/U][/COLOR] Dex vs. AC; 1[W]+Dex+Cha. :ranged:[COLOR=#aa2255][U][B]Unbalancing Shot[/B] (standard; encounter) ✦ [B]Martial, Weapon[/B][/U][/COLOR] Dex vs. AC; 2[W]+Dex and target slowed until end of your next turn. [COLOR=#aa2255][U][B]Second Chance[/B] (Immediate Interrupt; encounter) [/U][/COLOR][COLOR=white]When attacker hits you force enemy to re-roll and use second result.[/COLOR] :melee:/:ranged:[COLOR=#bbbbbb][U][B]Easy Target[/B] (standard; daily) ✦ [B]Martial, Weapon[/B][/U][/COLOR] Dex vs. AC; 2[W]+Dex and target slowed and grants CA to you (save ends both). Miss: 1/2 damage and target grants CA to you till the end of your next turn. ----------------------------------------------------------------- [B][U]Artful Dodger[/U][/B] Cha bonus to AC vs. OA. [B][U]Bold[/U][/B] Halflings gain +5 vs. fear. [B][U]First Strike[/U][/B] You have CA vs. those who haven't acted in the first round. [B][U]Nimble Reaction[/U][/B] +2 AC vs. OA. [B][U]Sneak Attack[/U][/B] +2d6 when you have CA. ----------------------------------------------------------------- [B]Alignment[/B] Unaligned; [B]Languages[/B] Common, Goblin [B]Str[/B] 10 (+0) [B]Dex[/B] 18 (+4) [B]Wis[/B] 13 (+1) [B]Con[/B] 13 (+1) [B]Int[/B] 8 (-1) [B]Cha[/B] 17 (+3) [B]Acrobatics*[/B] +11, [B]Arcana[/B] -1, [B]Athletics[/B] +0, [B]Bluff*[/B] +9, [B]Diplomacy[/B] +5, [B]Dungeoneering[/B] +1, [B]Endurance[/B] +1, [B]Heal[/B] +1, [B]History[/B] -1, [B]Insight[/B] +1, [B] Intimidate[/B] +3, [B]Nature[/B] +1, [B]Perception*[/B] +7, [B]Religion[/B] -1, [B]Stealth*[/B] +9, [B]Streetwise*[/B] +8, [B]Thievery*[/B] +11 *Trained Skill [B]Feats:[/B] Weapon Focus (crossbows) [B]Background:[/B] You are from the mean streets of Fannen-Dar. You gain a +1 bonus to Bluff and Perception. [B]Gear[/B] Leather armor, hand crossbow and ammo (60), 8 daggers, thieves' tools, standard adventurer's kit. [sblock=background] [IMG]http://www.wizards.com/dnd/images/dnd_cwc_20070612_halfling.jpg[/IMG] Boldo Bindlestiff grew up the child of a nomadic merchant from Rayshin. The travel introduced a great deal of danger in their lives and on one trip Boldo's father was killed. The remainder of the family moved to Fannen-Dar to live with Boldo's uncle Buckwilling, a far more entrenched man. Boldo began to work for Buckwilling in the Bindlestiff family enterprises of the area, which increasingly involved smuggling, larceny, and second-floor operations. Most of this work has been legitimate, as a result of being hired to perform necessary but clandestine tasks for the magistrates. This is however a result of a relationship formed after getting caught moving against the Bindlestiffs' primary rival, the Deicktasker family. Much of Boldo's operations for his family have been efforts to undermine the Deicktasker trade strength in the region, but has is so far yet to be caught doing anything underhanded enough to get more than some disapproving frowns. He would welcome a greater calling than this however, especially if it brought him back into the nomadic life he loved so much as a child. Boldo's primary motivation is coin and commerce. He hopes his plunder will build a powerful trading operation, securing him status enough to become an honorable husband and father. He is fairly distrusting of others, skeptical, and thoughtful. But he hides it well and seems to others to be very charming, enthusiastic, and easy going. This flexible and impulsive nature are fed by his eagerness to take a chance, brave danger, and embrace risk with the hope of a large payoff.[/sblock] [/QUOTE]
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