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<blockquote data-quote="Pyrex" data-source="post: 4723659" data-attributes="member: 11600"><p><strong>Mobile Armored Infantry Automaton, Division 18 / Unit 12</strong></p><p></p><p><span style="font-size: 12px"><strong><span style="color: silver">Mobile Armored Infantry Automaton, Division 18 Unit 12 (a.k.a., MAIA or 1812)</span></strong></span></p><p></p><p><span style="color: silver">"This Is My Halberd. There Are Many Like It But This One Is Mine."</span></p><p></p><p>Male Warforged Fighter (Battlerage Vigor)</p><p><strong>Initiative</strong> +0; <strong>Senses</strong> Normal Vision; Passive Insight 10, Passive Perception 10</p><p><strong>HP</strong> 38; <strong>Bloodied</strong> 19; <strong>Healing Surge</strong> 9 ; <strong>Surges Per Day</strong> 13 [1 Used]</p><p><strong>AC</strong> 16; <strong>Fort</strong> 16, <strong>Ref</strong> 11, <strong>Will</strong> 11</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Halberd</strong> (standard; at-will)</u> ✦ <u><strong>Weapon</strong></u></span></p><p>+6 vs AC; 1d10+4 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44AA44"><u><strong>Javelin</strong> (standard; at-will)</u> ✦ <u><strong>Weapon</strong></u></span></p><p>Range 10/20; +5 vs AC; 1d6+4 damage.</p><p></p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Reaping Strike</strong> (standard; at-will)</u> ✦ <u><strong>Martial, Weapon</strong></u></span></p><p>Range: 3</p><p>+6 vs AC. </p><p>Hit: 1d10+4 damage. </p><p>Miss: +4 Damage</p><p>Additional Effects: +2 to Damage whenever you have Temp HP.</p><p></p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Crushing Surge</strong> (standard; at-will)</u> ✦ <u><strong>Invigorating, Martial, Weapon</strong></u></span></p><p>Range: 3</p><p>+6 vs AC</p><p>Hit: 1d10+4 Damage</p><p>Hit: Gain +4 Temp HP (Stacks)</p><p>Additional Effect: +2 to Damage whenever you have Temp HP.</p><p></p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lunging Strike</strong> (standard; encounter)</u> ✦ <u><strong>Martial, Weapon</strong></u></span></p><p>Range: 3</p><p>+5 vs AC</p><p>Hit: 2d10+4</p><p>Additional Effect: +2 to Damage whenever you have Temp HP.</p><p></p><p><span style="color: #AA2255"><u><strong>Warforged Resolve</strong> (minor; encounter)</u></span></p><p>Effect: Gain 3 (3+1/2 lvl) Temp HP. Roll a save against an effect that does Ongoing Damage.</p><p>Additional Effect: If Bloodied, heal 3 (3+1/2 lvl) HP.</p><p></p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lasting Threat</strong> (standard; daily)</u> ✦ <u><strong>Martial, Reliable, Weapon</strong></u></span></p><p>Range:2</p><p>+6 vs AC</p><p>Hit: 3d10+3 damage. Target is Marked until the end of the Encounter or until you fall unconscious.</p><p>No mark can supersede this one.</p><p></p><p><u><strong>Battlerage Vigor</strong></u></p><p>Gain Con Mod (+4) Temp HP when you hit with a Melee or Close attack.</p><p><strong>Invigorating</strong> powers grant temp HP when they miss.</p><p></p><p>Gain +1 Damage when wearing light armor.</p><p>Instead gain +2 Damage when wearing light armor and weilding an Axe, Hammer, Mace or Pick.</p><p></p><p><u><strong>Combat Superiority</strong></u></p><p>If you hit a moving enemy with an opportunity attack, their movement ends.</p><p></p><p><u><strong>Combat Challenge</strong></u></p><p>Mark foes you attack, they get -2 to attacks not including you.</p><p>Make a Basic Melee attack against a marked foe who Shifts or makes an attack that does not include you.</p><p>Mark lasts until end of your next turn or until you mark another target.</p><p></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Giant</p><p><strong>Str</strong> 18 (+4) <strong>Dex</strong> 10 (+0) <strong>Wis</strong> 10 (+0)</p><p><strong>Con</strong> 18 (+4) <strong>Int</strong> 12 (+1) <strong>Cha</strong> 10 (+0)</p><p></p><p><strong>Athletics</strong> +8, <strong>Endurance</strong> +10, <strong>Heal</strong> +5, <strong>Intimidate</strong> +2</p><p></p><p><strong>Feats:</strong> Toughness</p><p></p><p><strong>Gear:</strong> Halberd, 4x Javelin, Chainmail, Backpack, 4x Sunrod, Flint & Steel, Belt Pouch, 50' Hemp Rope (76 Lbs) </p><p></p><p><strong>Money:</strong> 2gp</p><p></p><p></p><p>[sblock=Personality and Appearance<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>(<em>Excerpt from a proposal from the Artificiers Guild to the Rayshin Military Command</em>)</p><p>At a uniform 6' tall and 270 lbs, our new model Mobile Armored Infantry Automaton is designed from the ground-up to be the perfect grunt. Absolutely tireless whether standing guard for force-marching to the next engagment M.A.I.A. units come fully prepared with basic weapon training (standard arms & armor included with purchase), knowledge of military protocol and basic first-aid capability to allow them to assist non-automated troops and officers they're stationed with. While designed to be fully intelligent to allow them to rapidly adapt to changing conditions on the battlefield their design incorporates an absolute obedience to the military command structure; once given an order they are incapable of obeying it.</p><p>[/sblock]</p><p></p><p>[sblock=Background<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>War.</p><p>War never changes.</p><p>Generally speaking, neither do Warforged.</p><p></p><p>The Rayshin Military Command has been buying warforged from the Artificers for years. 20 years ago they bought their 18th division; and with it, Unit 12. For most of the time since, the 18th division has been stationed as border guards along the northern frontier to keep out orc raiders. A year and a half ago, Rayshin responded to a request for military aid by sending the 17th, 18th and 19th divisions to Khora to an orc war party before they could pillage the city. Unfortunately the <em>size</em> of the orc war party was... underestimated. Although the M.A.I.A. divisions were able to blunt the charge and give the Khorans time to marshall their defense they were completely overrunn and almost completely exterminated. Gravely injured during the fighing, General Storung was trying to pull together the last remnants of his forces and withdraw from the field when they were charged by a group of orc berserkers who knocked the General off his feet before being killed by the last few 'Forged on the field. With his dying breath, the General ordered his last few troops off the field of battle; then, as the last few warforged withdrew, grumbled about his superior officers. "... <cough> ... never <cough> follow <wheeze> orders again." Still within earshot, 1812 thought this was an order. Never follow orders again. Pondering what that meant, and what he'd do without any Orders to follow, 1812 went south. And kept going. Until he found himself in Fannen-Dar.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Pyrex, post: 4723659, member: 11600"] [b]Mobile Armored Infantry Automaton, Division 18 / Unit 12[/b] [size=3][b][color=silver]Mobile Armored Infantry Automaton, Division 18 Unit 12 (a.k.a., MAIA or 1812)[/color][/b][/size] [color=silver]"This Is My Halberd. There Are Many Like It But This One Is Mine."[/color] Male Warforged Fighter (Battlerage Vigor) [b]Initiative[/b] +0; [b]Senses[/b] Normal Vision; Passive Insight 10, Passive Perception 10 [b]HP[/b] 38; [b]Bloodied[/b] 19; [b]Healing Surge[/b] 9 ; [b]Surges Per Day[/b] 13 [1 Used] [b]AC[/b] 16; [b]Fort[/b] 16, [b]Ref[/b] 11, [b]Will[/b] 11 [b]Speed[/b] 5 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Halberd[/b] (standard; at-will)[/u] ✦ [u][b]Weapon[/b][/u][/color] +6 vs AC; 1d10+4 damage. :ranged:[color=#44AA44][u][b]Javelin[/b] (standard; at-will)[/u] ✦ [u][b]Weapon[/b][/u][/color] Range 10/20; +5 vs AC; 1d6+4 damage. [color=#44AA44]:melee:[u][b]Reaping Strike[/b] (standard; at-will)[/u] ✦ [u][b]Martial, Weapon[/b][/u][/color] Range: 3 +6 vs AC. Hit: 1d10+4 damage. Miss: +4 Damage Additional Effects: +2 to Damage whenever you have Temp HP. [color=#44AA44]:melee:[u][b]Crushing Surge[/b] (standard; at-will)[/u] ✦ [u][b]Invigorating, Martial, Weapon[/b][/u][/color] Range: 3 +6 vs AC Hit: 1d10+4 Damage Hit: Gain +4 Temp HP (Stacks) Additional Effect: +2 to Damage whenever you have Temp HP. [color=#AA2255]:melee:[u][b]Lunging Strike[/b] (standard; encounter)[/u] ✦ [u][b]Martial, Weapon[/b][/u][/color] Range: 3 +5 vs AC Hit: 2d10+4 Additional Effect: +2 to Damage whenever you have Temp HP. [color=#AA2255][u][b]Warforged Resolve[/b] (minor; encounter)[/u][/color] Effect: Gain 3 (3+1/2 lvl) Temp HP. Roll a save against an effect that does Ongoing Damage. Additional Effect: If Bloodied, heal 3 (3+1/2 lvl) HP. [color=#BBBBBB]:melee:[u][b]Lasting Threat[/b] (standard; daily)[/u] ✦ [u][b]Martial, Reliable, Weapon[/b][/u][/color] Range:2 +6 vs AC Hit: 3d10+3 damage. Target is Marked until the end of the Encounter or until you fall unconscious. No mark can supersede this one. [u][b]Battlerage Vigor[/b][/u] Gain Con Mod (+4) Temp HP when you hit with a Melee or Close attack. [b]Invigorating[/b] powers grant temp HP when they miss. Gain +1 Damage when wearing light armor. Instead gain +2 Damage when wearing light armor and weilding an Axe, Hammer, Mace or Pick. [u][b]Combat Superiority[/b][/u] If you hit a moving enemy with an opportunity attack, their movement ends. [u][b]Combat Challenge[/b][/u] Mark foes you attack, they get -2 to attacks not including you. Make a Basic Melee attack against a marked foe who Shifts or makes an attack that does not include you. Mark lasts until end of your next turn or until you mark another target. ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common, Giant [b]Str[/b] 18 (+4) [b]Dex[/b] 10 (+0) [b]Wis[/b] 10 (+0) [b]Con[/b] 18 (+4) [b]Int[/b] 12 (+1) [b]Cha[/b] 10 (+0) [b]Athletics[/b] +8, [b]Endurance[/b] +10, [b]Heal[/b] +5, [b]Intimidate[/b] +2 [b]Feats:[/b] Toughness [b]Gear:[/b] Halberd, 4x Javelin, Chainmail, Backpack, 4x Sunrod, Flint & Steel, Belt Pouch, 50' Hemp Rope (76 Lbs) [b]Money:[/b] 2gp [sblock=Personality and Appearance:] ([i]Excerpt from a proposal from the Artificiers Guild to the Rayshin Military Command[/i]) At a uniform 6' tall and 270 lbs, our new model Mobile Armored Infantry Automaton is designed from the ground-up to be the perfect grunt. Absolutely tireless whether standing guard for force-marching to the next engagment M.A.I.A. units come fully prepared with basic weapon training (standard arms & armor included with purchase), knowledge of military protocol and basic first-aid capability to allow them to assist non-automated troops and officers they're stationed with. While designed to be fully intelligent to allow them to rapidly adapt to changing conditions on the battlefield their design incorporates an absolute obedience to the military command structure; once given an order they are incapable of obeying it. [/sblock] [sblock=Background:] War. War never changes. Generally speaking, neither do Warforged. The Rayshin Military Command has been buying warforged from the Artificers for years. 20 years ago they bought their 18th division; and with it, Unit 12. For most of the time since, the 18th division has been stationed as border guards along the northern frontier to keep out orc raiders. A year and a half ago, Rayshin responded to a request for military aid by sending the 17th, 18th and 19th divisions to Khora to an orc war party before they could pillage the city. Unfortunately the [i]size[/i] of the orc war party was... underestimated. Although the M.A.I.A. divisions were able to blunt the charge and give the Khorans time to marshall their defense they were completely overrunn and almost completely exterminated. Gravely injured during the fighing, General Storung was trying to pull together the last remnants of his forces and withdraw from the field when they were charged by a group of orc berserkers who knocked the General off his feet before being killed by the last few 'Forged on the field. With his dying breath, the General ordered his last few troops off the field of battle; then, as the last few warforged withdrew, grumbled about his superior officers. "... <cough> ... never <cough> follow <wheeze> orders again." Still within earshot, 1812 thought this was an order. Never follow orders again. Pondering what that meant, and what he'd do without any Orders to follow, 1812 went south. And kept going. Until he found himself in Fannen-Dar. [/sblock] [/QUOTE]
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