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The Hidden Shrine of Tamoachan (TftYP) playthrough
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<blockquote data-quote="Eleon" data-source="post: 8135914" data-attributes="member: 7027125"><p>So first reply to an ancient post... but since I found this searching, I am adding my 2 cents now.</p><p>also Dropping a link to <a href="https://www.enworld.org/threads/hidden-shrine-of-tamoachan-issues-spoilers.652365/" target="_blank">another thread on Tamoachan</a> </p><p></p><p>I played this in ancient times and had memories of fondness, but didn't remember much of what actually happened. So I cracked it open to revive a game with my kids while I am traveling. We are using Roll 20 so the mapping sort of defeats some of the slow parts. I am also changing up a few of the encounters to make it sort of have some continuity. I have added a few more of the animated things for example so there is a bit of a Night in the Museum to it.</p><p>I am using the sound effects for traps to good effect, it has been well received and people are listening to the ambient music more carefully.</p><p>The players are just at past the crayfish, and I will start time pressure for the next session.</p><p>I was happy one of my characters was proud to use discipline of history and linguist to be able to have some crude conversation with the guardian.</p></blockquote><p></p>
[QUOTE="Eleon, post: 8135914, member: 7027125"] So first reply to an ancient post... but since I found this searching, I am adding my 2 cents now. also Dropping a link to [URL='https://www.enworld.org/threads/hidden-shrine-of-tamoachan-issues-spoilers.652365/']another thread on Tamoachan[/URL] I played this in ancient times and had memories of fondness, but didn't remember much of what actually happened. So I cracked it open to revive a game with my kids while I am traveling. We are using Roll 20 so the mapping sort of defeats some of the slow parts. I am also changing up a few of the encounters to make it sort of have some continuity. I have added a few more of the animated things for example so there is a bit of a Night in the Museum to it. I am using the sound effects for traps to good effect, it has been well received and people are listening to the ambient music more carefully. The players are just at past the crayfish, and I will start time pressure for the next session. I was happy one of my characters was proud to use discipline of history and linguist to be able to have some crude conversation with the guardian. [/QUOTE]
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